Margins
Tir Tanagiri book cover 1
Tir Tanagiri book cover 2
Tir Tanagiri book cover 3
Tir Tanagiri
Series · 3 books · 2000-2002

Books in series

The King's Peace book cover
#1

The King's Peace

2000

Sulien ap Gwien was seventeen when the Jarnish raiders came. Had she been armed when they found her, she could have taken them all. As it was, it took six of them to subdue her. She will never forgive them. Thus begins her story—a story that takes her back to her family, with its ancient ties to the Vincan empire that once ruled in Tir Tanagiri, and forward to Caer Tanaga, where the greatest man of his time, King Urdo, struggles to bind together the squabbling nobles and petty princes into a unified force that will drive out the barbarian invader and restore the King’s Peace. King Urdo will change Sulien’s life. She will see him for what he is: the greatest hope the country has. And he will see her for what she is: the greatest warrior of her day. Together they will fight and suffer for an age of the world, for the things that the world always needs and which never last. Ringing with the clash of arms and the songs of its people, rich with high magic and everyday life, The King’s Peace begins an epic of great deeds and down-to-earth people, told in language with the strength and flexibility of sharpened steel.
The King's Name book cover
#2

The King's Name

2001

The warrior Sulien ap Gwien and her lord King Urdo have finally united the land of Tir Tanagiri into a kingdom ruled by justice under a single code of law. But where many see a hopeful future for the land, others believe they sense the seeds of a new tyranny. Soon Tir Tanagiri faces the blight of civil war, and Sulien ap Gwien must take up arms against former comrades and loved ones, fighting harder and harder to hold on to Urdo’s shining dream. Continuing the epic begun in The King’s Peace, this new novel brings the story of Sulien ap Gwien to a rousing and moving conclusion.
The Prize in the Game book cover
#3

The Prize in the Game

2002

When a friendly competition leads to the death of a beloved horse and incurs the wrath of the Horse Goddess, the kingdoms of the island of Tir Isarnagiri are doomed to suffer. As the goddess' curse chases them down the years, four friends destined for kingship-Conal, Emer, Darag, and Ferdia-are forced into conflict as their countries build towards war. Matters are complicated when Emer and Conal fall in love, and dream of escaping together from the machinations of their respective families. But Conal and Ferdia are rivals for the High Kingship of the island, and Conal cannot simply leave. The contest between them will lead to a visionary quest on a mountain sacred to the gods-and terrifying to men. Yet Emer faces an even greater struggle. For when war finally comes, Emer has two perform her duty to the homeland to which she owes everything, or protect the one she loves and be branded a traitor forever. The path she takes will become the stuff of legend, and forever alter the destiny of Tir Isarnagiri. Set in the world of Jo Walton's previous novels, The King's Peace and The King's Name, this book takes us to a shining era of dark powers, legendary heroes and passionate loves-all of them ruled by the hand of Fate.

Author

Jo Walton
Jo Walton
Author · 26 books
Jo Walton writes science fiction and fantasy novels and reads a lot and eats great food. It worries her slightly that this is so exactly what she always wanted to do when she grew up. She comes from Wales, but lives in Montreal.
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