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Tom Clancy's Net Force Explorers
Books in series
#1
Virtual Vandals
1998
From the #1 New York Times bestselling creators of Op-Center comes a different kind of law enforcement. In the year 2010, computers are the new superpowers. Those who control them, control the world. To enforce the Net Laws, Congress creates the ultimate computer security agency within the FBI: Net Force. When the director of Net Force is assassinated, Deputy Director Alex Michaels is thrust into one of the most powerful and dangerous positions in the world. At the same time, cyber-terrorists sabotage mainframe computers across the country, causing famine, chaos, and death. Now Michaels and his team must find out who is responsible—and what they have to gain. But there is another problem. If they assassinated one Net Force director, what will stop them from assassinating another? A powerful examination of America's defense and intelligence systems of the future, Tom Clancy's Net Force is the creation of Tom Clancy and Steve Pieczenik, inspiring this novel as well as the explosive ABC Television miniseries.
#2
The Deadliest Game
1998
Computer savvy teens, a war game gone awry, and good old-fashioned intrigue are the elements of The Deadliest Game, a high-octane episode in Tom Clancy's wildly popular teen series Net Force. Clancy and co-author Steve Pieczenik envision a futuristic society where people enliven their dull lives with intense virtual experiences. One of the most favored of these virtual realities is a medieval war game called Sarxos. Players leave their physical bodies at home while an implant in their head carries them through their computer to the virtual Dominion of Sarxos, a land where they may be anyone—from a reigning warlord to a practicing hedge-wizard. But when players who are winning too many battles in Sarxos start getting stalked and attacked in the real world, it becomes clear that one player has begun taking the game far too seriously. Enter teen cyber-sleuths Meg and Leif, experienced Sarxos players. As members of the Net Force Explorers, a teen auxiliary of the cyber-crime-stopping Net Force, Meg and Leif start questioning characters in the alternate reality. Even when their boss instructs them to stop, they stay hot on the trail of the online Sarxian player who is "bouncing" any threatening opponent out of the game. But time is running out in the search for the online criminal, and Meg and Leif may find themselves the next bouncees! In Net Force, Tom Clancy has created a cyber-thrilling series that will transition into the next millennium with ease. The breathless action and abrupt plot transitions between the real world and virtual reality will fascinate teen computer fiends and young video gamers alike. (Ages 13 and older) —Jennifer Hubert
#3
One is the Loneliest Number
1999
In the year 2010, computers are the new superpowers. Those who control them, control the world. To enforce the Net Laws, Congress creates the ultimate computer security agency within the FBI: Net Force. When the director of Net Force is assassinated, Deputy Director Alex Michaels is thrust into one of the most powerful and dangerous positions in the world. At the same time, cyber-terrorists sabotage mainframe computers across the country, causing famine, chaos, and death. Now Michaels and his team must find out who is responsible—and what they have to gain. But there is another problem. If they assassinated one Net Force director, what will stop them from assassinating another?
#4
The Ultimate Escape
1999
Julio Cortez has left the Net Force Explorers to move with his family to a new home. But when he and his family are held hostage, the team has to convince the world that Julio's in danger. And if no one will listen, they'll do anything to rescue the Cortez family themselves!
#5
The Great Race
1999
The worldwide race to design a virtual spaceship is dangerously disrupted when someone tries to steal valuable technology and it is up to the Net Force team to find the culprits before real damage is done. Original. TV tie-in.
#6
End Game
1999
Xanadu is the world's most exclusive resort. It's also a possible base for the worst Net thefts ever. Now it's up to Megan and the Net Force Explorer team to delete these techie thieves. Inspired by Clancy's adult "Net Force" series and ABC-TV miniseries.
#7
Cyberspy
1999
The inside secrets of big business are being leaked onto the Net. But the culprit is not just a kid hacker showing off. It's a cadre of spies who are using a revolutionary, new "wearable" computer to tune in to people's thoughts. And Net Force Explorer David Gray must try to keep the people he works with—and his friends—from being fatally crushed by the unknown spies...
#8
Shadow of Honor
2000
Andy Moore has always believed his father fought and died heroically in the South African War, but new evidence indicate he may have carried out a massacre and Andy is determined to discover what is going on. Original.
#9
Private Lives
2000
The techno-teens of the Net Force Explorers are just as smart as their adult counterparts when it comes to 21st century crimes and misdemeanors.Now, the Explorers must delve into cyberspace—and the secrets of the past—to prove their commander innocent of murder....
#10
Safe House
2000
To save a prominent scientist and his son from a corrupt government's agents, the Net Force Explorers embark on a terrifying virtual hunt for their enemies—before it's too late.
Authors
Diane Duane
Author · 73 books
Marc Cerashi
Author · 1 book
Bill McCay
Author · 17 books
Mel Odom
Author · 81 books
John Helfers
Author · 8 books
Tom Clancy's Net Force Explorers
Series ·
16
books · 1998-2002
By
Diane Duane
,
Marc Cerashi
,
Bill McCay
, and more
#11
Gameprey
2000
A computer game convention becomes a hunting ground when the monsters from a new game escape—and attack the Net Force Explorers in virtual reality!
#14
High Wire
2001
In the future, computers rule the world. The Net Force was formed to protect us from any and all criminal activity online. But there is a group of teenage whiz kids who sometimes know more about computers than their adult superiors. They are the Net Force Explorers. They go where no one else can go. And they fight crime like no one else in the world...In High Wire, the only ring Net Force Explorer Andy Moore finds in a virtual circus is a black market ring—in high-tech weapons software and hardware.
#15
Cold Case
2001
Playing detective in a mystery simulation, Net Force Explorer Matt Hunter investigates the high-profile murder of a wealthy young socialite—last seen alive with the heir apparent to a political dynasty. But this mystery is based on reality, and someone will go to any length to keep the more than 40-year-old case closed.
#16
Runaways
2001
Net Force Explorer Megan O'Malley tracks her missing equestrian teammate Burtto a mysterious online courier business—a service to which many runaways aresent out, but few ever return.
#17
Cloak and Dagger
2002
Net Force Explorer Daniel Sanchez finds himself in a wealth of trouble when a game of hide-and-seek on the Web leads to a breach of confidential Net Force files involving the CIA, forcing the Explorers to find the real culprit and clear Daniel's name. Original.
#18
Death Match
2002
The latest, greatest, high-tech thrill ride for Tom Clancy's legion of young fans.The amateurs are beating the pros in this year's spatball playoffs-and some big bettors plan to lose a fortune. When they threaten a star player, the Net Force Explorers are called in to protect America's newest pastime.