

Books in series

#1
Roll For Initiative
2022
Game night will never be the same again for Terry, Jewel, Mandy, and Morgan.
The role-playing gamers thought they were getting together for a gaming session. Now they've been summoned by into another reality.
One that looks and feels an awful lot like the games they’re used to playing.
But this is no game, and the Power that brought them here has plunged the players into a life or death battle. They must defeat their enemies and escape the dungeon, or die trying.
When the game becomes all too real, it’s time to roll the dice and play for keeps.
Can they forge a strong enough team to win through the challenges to come? Or will the Tomb of Malevolent Evil destroy them and doom this new world to darkness?

#3
Natural Twenty
2022
Cast into their tabletop RPG game, our heroes have finally found the Tomb of Malevolent Evil!
They know where it is; but knowing, as they say, is only half the battle. Now they must delve into the dungeon depths, struggle to learn its secrets, and ideally end the evil of the place so they can get the heck out of the game and back home again.
But the Tomb has more secrets than anyone could have guessed, and the monsters living within will kill to preserve them.
It’s a race against time, with Terry, Jewel, Mandy, and Morgan rushing to solve the riddle of the dungeon and end its threat before it can fully awaken and pour evil out across the land.
Don’t miss the stunning conclusion to the epic LitRPG trilogy!
Author
Kevin McLaughlin
Author · 17 books
For the Fantasy/Sci-fi/Litrpg author, try Kevin O. McLaughlin