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TORG
Books in series
#46
The Dark Realm
1991
Very Good Book
#20501
Torg
1990
They come from other realities, raiders joined together to steal the awesome energy of Earth's possibilities. They have brought with them their own realities, creating areas where the rules of nature are radically different—turning huge portions of Earth into someplace else. Now a primitive realm of dinosaurs and spiritual magic exists in North America, a fantasy realm of magical creatures and high sorcery invades the British Isles, and a theocratic Cyberpapacy springs up in Western Europe. A new Egyptian empire, a high-tech espionage realm, and a terror-filled reality of horrific monsters also join the invasion. But Earth is not helpless. Standing between these Possibility Raiders and total victory are the Storm Knights, men and women who have weathered the raging storms of change with their own realities intact. The Storm Knights come from any of the seven realms and are dedicated to stopping the raiders here, before their unholy hunger consumes Earth - leaving behind a desolate husk. These are the heroes, attempting to do what no one, in any reality, has done before - - defeat the raiders and their leader, the self-proclaimed Torg.
#20505
The Living Land
1990
Book by Christopher Kubasik
#20506
Nile Empire Sourcebook
1990
Part of Torg, an epic game of adventure, magic, and altered reality. This volume describes the pulp realm of Dr. Mobius. Source material on the new Empire of the Nile. Included is gamemaster material, new rules for skills, powers, character templates - powered heroes, hard-bitten detectives, weird scientists, priests of ancient Egyptian gods, and more.
#20507
Aysle
1990
Book by Greg Farshty, Greg Gorden, Paul Murphy, Bill Slavicsek
#20508
Torg
1991
Explore a France ruled by the theocracy of Jean Malraux I, a false pope who has rewritten the Bible to bring the joys of cyberware to an uncertain nation - a cyberpapacy where church police are armed with plasma energy weapons and all the chipware they can handle. The Inquisition is back ... but now it has nanosecond response time.
#20509
Torg
1991
Journey to the realm of 3327, the island nation of Japan and other parts of Asia. Executives clash in boardrooms while ninjas and samurai war in the alleys. Nippon Tech includes details on the realm, as well as a martial arts dueling system.
#20510
Torg
1991
This volume describes the horror reality of the Gaunt Man. Orrorsh is gas-lit streets bordering a dense, nearly impenetrable jungle. Nightmare servants create horrors, some that defy description, other that live next door. The supplement contains rules for tailor-made creatures; a flexible occult magic system of brutal power; information on Heketon, the most powerful Darkness Device of all and the Victorians, their church, miracles, monsters and more.
#20511
Space Gods
1991
The Space Gods sourcebook is part of Torg, an epic game of adventure, magic and altered reality. This volume describes the science-fiction reality of the Akashan realm, where biotech, psionics and non-invasive reality combine to make a unique campaign setting. It features source material on the Akashans, the Comaghatz plague, the Star Sphere, and the realm. Included is gamemaster material on biotechnology, psionics, Akashan reality mechanics, world laws, locations, creatures, and new character templates.
Tharkold
1991
Tharkold Softcover
Authors
Douglas Kaufman
Author · 2 books
Greg Gorden
Author · 13 books
Christopher Kubasik
Author · 14 books
Ray Winninger
Author · 5 books
Greg Farshtey
Author · 75 books
West End Games
Author · 4 books
Ed Stark
Author · 5 books
Hume Paul
Author · 1 book
C.J. Tramontana
Author · 1 book
Jim Bambra
Author · 9 books
Nigel Findley
Author · 26 books
Stewart Wieck
Author · 19 books
James Long
Author · 8 books
Lou Prosperi
Author · 1 book
Dan Greenberg
Author · 3 books
Bill Smith
Author · 10 books
Louis Prosperi
Author · 1 book
Gregory W. Detwiler
Author · 1 book
Stephen Kenson
Author · 21 books
Bill Slavicsek
Author · 37 books
Shane Lacy Hensley
Author · 45 books
TORG
Series ·
29
books · 1990-2025
By
Douglas Kaufman
,
Greg Gorden
,
Christopher Kubasik
, and more
#20512
#20551
The Destiny Map
1990
This adventure can be played by itself or as the first part of The Relics of Power. Introduces players and gamemasters to the Torg universe, where realities overlap and anything is possible. Up to 6 players and gamemaster. You need Torg boxed game to run this adventure.
#20553
The Forever City
1990
Framed against a backdrop of intrigue and suspense, the Storm Knights make their way across Europe to reach the towering snowcapped peaks of the Himalayas for the stunning climax to the Relics of Power Trilogy.
#20556
The GodNet
1991
Cyberspace. The Matrix. The Grid. Whatever you call it, the vast expanse of blackness is a dimension of data streams, glowing cathedrals and computer programs. This is the GodNet, a telecommunications network that stretches across the Cyberpapacy. It is the main weapon of the new Holy Inquisition, but it is also High Lord Jean Malraux's greatest weakness. For in the GodNet, anything is possible. All you need is a state-of-the-art cyberdeck, all the programs you can jam into memory, and a whole lot of faith.
#20558
Full Moon Draw
1991
Full Moon Draw is a supplement for use with Roleplaying the Possibility Wars. You need the boxed game to play. While the material is set in Torg's Earth of the Near Now, many of the situations and adventure ideas can be used with other game systems.
#20561
Operation
1991
The United States has won an important battle for the West Coast. Sacrament and the rest of northern California have been recalimed from Baruk Kaahs primitive Living Land realm. Or so everyone thought. Norhtern California has not been reclaimed, but taken over by the rival Nippon Tech realm. Profit and greed are motivating the Kanawa Corporation, and it is not satisfied. Oregon is next on Kanawas list. As for the people who still live in Oregon... there wont be any if the Storm Knights dont stop Operation: Hard Sell.
#20562
Torg The Land Below
1991
#20563
TORG
1991
Book by Dan, Greenberg
#20564
Kanawa Heavy Weapons
1991
Supplment includes heavy weapons from steam cannon to ultra-modern gatling laser. Each has technical description, historical background, stats, and commentary.
#20565
City of Demons
1992
8 1/2 X 11 large paperback
#20567
Kanawa Land Vehicles
1992
You know the the High Lords have the world by the throat, and only you and your band of Storm Knights have any chance of stopping their plans. You're up to the challenge, armed and ready for the fight, but you can't win the Possibility Wars unless you get to the battles. Now the Kanawa Corporation's Ama-Tsu-Mara Division presents the finest in cars, trucks, trains and tanks for the Knight on the move. Whether you're looking for a sulky to get you down the paths of Aysle, a sports car to whisk you through the Nile, or a hovertank to challenge the best in the Cyberpapacy, the Kanawa Land Vehicles catalog has what you need. Each entry comes complete with the background and statistics for the vehicle, as well as evaluations from some of the world's best drivers. The catalog also includes an exciting new vehicle chase system so you can get the most out of your purchase. It's time for Storm Knights everywhere to start their engines, before the race is over and the High Lords have won.
#20569
The Storm Knights' Guide to the Possibility Wars
2025
Learn all you need to know about creating characters for Torg! Storm Knights' Guide to the Possibility War features an expanded, story-based character generation system, complete with details on how to create a background for your player character. Also included are new tools and equipment your Storm Knight can take into battle.
#20570
Creatures of Aysle
1991
Book by Balsamo Paul
#20573
TORG
1992
The Near Welcome to Redside, stuck between the war fronts of the Living Land, Nippon Tech and Tharkold. This small town in California has managed to survive through persistence and determination, and a small arms factory. But now, the town has sent out a desperate plea for help, as rampaging biker gangs and edeinos tribes are slowly overrunning the area. Requires Torg boxed game to play.
#20575
Creatures of Tharkold
1993
From a world where inflicting pain is the greatest pleasure known come creatures of evil, the creatures of Tharkold! Demon ghuls, psi-borgs, and other evils from the cosm of the techno-demons fill this volume, which also features illustrations, game statistics, and maps of their domains.
#20577
Ravagons
1992
Supplement Details on ravagon cosm, Tz'Ravok, including maps, creatures, society, religion, way of life. Rules for playing ravagons and templates. Descriptions and stats for Warlord Parok and other named ravagons. Miracles, equipment, inside information on the ravagons' role in the Gaunt Man's master plan.
#20580
TORG
1992
The people of New Culmont have more to fear than the Inquisition and gospog attacks. Their young women are being murdered, their bodies stripped of cyberware. The bloody trail leads into the GodNet, where spectral figures have been seen and a strange, ebon-hued creature has torn apart innocent deckers. From a trial by fire to battles with horrors both in and out of the Net, the Knights must into a whirlpool of fear if they wish to save the lives of thousands.
#20585
Torg
1993
Revealed at last- the secrets to gamemastering the Possibility Wars and running the realms of TORG.
#20587
Infiniverse
2025
This supplement to Torg: Roleplaying the Possibility Wars features new realm maps, two new mini-adventures, new pocket dimensions, and all the latest news from the Possibility Wars.
#20902
TORG, Revised and Expanded
2005
The Possibility Wars Continue
Bill Olmesdahl
Author · 3 books
John Terra
Author · 13 books