Margins
TORG book cover 1
TORG book cover 2
TORG book cover 3
TORG
Series · 26
books · 1990-2005

Books in series

The Dark Realm book cover
#46

The Dark Realm

1991

Very Good Book
Torg book cover
#20501

Torg

1990

They come from other realities, raiders joined together to steal the awesome energy of Earth's possibilities. They have brought with them their own realities, creating areas where the rules of nature are radically different—turning huge portions of Earth into someplace else. Now a primitive realm of dinosaurs and spiritual magic exists in North America, a fantasy realm of magical creatures and high sorcery invades the British Isles, and a theocratic Cyberpapacy springs up in Western Europe. A new Egyptian empire, a high-tech espionage realm, and a terror-filled reality of horrific monsters also join the invasion. But Earth is not helpless. Standing between these Possibility Raiders and total victory are the Storm Knights, men and women who have weathered the raging storms of change with their own realities intact. The Storm Knights come from any of the seven realms and are dedicated to stopping the raiders here, before their unholy hunger consumes Earth - leaving behind a desolate husk. These are the heroes, attempting to do what no one, in any reality, has done before - - defeat the raiders and their leader, the self-proclaimed Torg.
The Living Land book cover
#20505

The Living Land

The Sourcebook of Primitive Reality

1990

Book by Christopher Kubasik
Nile Empire Sourcebook book cover
#20506

Nile Empire Sourcebook

1990

Part of Torg, an epic game of adventure, magic, and altered reality. This volume describes the pulp realm of Dr. Mobius. Source material on the new Empire of the Nile. Included is gamemaster material, new rules for skills, powers, character templates - powered heroes, hard-bitten detectives, weird scientists, priests of ancient Egyptian gods, and more.
Aysle book cover
#20507

Aysle

The Sourcebook of Magical Reality

1990

Book by Greg Farshty, Greg Gorden, Paul Murphy, Bill Slavicsek
Torg book cover
#20508

Torg

The Cyberpapacy: The Sourcebook of Cyber-Religious Reality

1991

Explore a France ruled by the theocracy of Jean Malraux I, a false pope who has rewritten the Bible to bring the joys of cyberware to an uncertain nation - a cyberpapacy where church police are armed with plasma energy weapons and all the chipware they can handle. The Inquisition is back ... but now it has nanosecond response time.
#20509

Torg

Nippon Tech - The Sourcebook of Mega-Corporate Reality

1991

Journey to the realm of 3327, the island nation of Japan and other parts of Asia. Executives clash in boardrooms while ninjas and samurai war in the alleys. Nippon Tech includes details on the realm, as well as a martial arts dueling system.
Torg book cover
#20510

Torg

Orrorsh

1991

This volume describes the horror reality of the Gaunt Man. Orrorsh is gas-lit streets bordering a dense, nearly impenetrable jungle. Nightmare servants create horrors, some that defy description, other that live next door. The supplement contains rules for tailor-made creatures; a flexible occult magic system of brutal power; information on Heketon, the most powerful Darkness Device of all and the Victorians, their church, miracles, monsters and more.
Space Gods book cover
#20511

Space Gods

The sourcebook of science-fiction reality

1991

The Space Gods sourcebook is part of Torg, an epic game of adventure, magic and altered reality. This volume describes the science-fiction reality of the Akashan realm, where biotech, psionics and non-invasive reality combine to make a unique campaign setting. It features source material on the Akashans, the Comaghatz plague, the Star Sphere, and the realm. Included is gamemaster material on biotechnology, psionics, Akashan reality mechanics, world laws, locations, creatures, and new character templates.
Tharkold book cover
#20512

Tharkold

1991

Tharkold Softcover
The Destiny Map book cover
#20551

The Destiny Map

Part 1 of the Relics of Power Trilogy

1990

This adventure can be played by itself or as the first part of The Relics of Power. Introduces players and gamemasters to the Torg universe, where realities overlap and anything is possible. Up to 6 players and gamemaster. You need Torg boxed game to run this adventure.
The Forever City book cover
#20553

The Forever City

1990

Framed against a backdrop of intrigue and suspense, the Storm Knights make their way across Europe to reach the towering snowcapped peaks of the Himalayas for the stunning climax to the Relics of Power Trilogy.
The GodNet book cover
#20556

The GodNet

Virtual Reality in the Cyberpapacy

1991

Cyberspace. The Matrix. The Grid. Whatever you call it, the vast expanse of blackness is a dimension of data streams, glowing cathedrals and computer programs. This is the GodNet, a telecommunications network that stretches across the Cyberpapacy. It is the main weapon of the new Holy Inquisition, but it is also High Lord Jean Malraux's greatest weakness. For in the GodNet, anything is possible. All you need is a state-of-the-art cyberdeck, all the programs you can jam into memory, and a whole lot of faith.
Full Moon Draw book cover
#20558

Full Moon Draw

1991

Full Moon Draw is a supplement for use with Roleplaying the Possibility Wars. You need the boxed game to play. While the material is set in Torg's Earth of the Near Now, many of the situations and adventure ideas can be used with other game systems.
Operation book cover
#20561

Operation

Hard Sell

1991

The United States has won an important battle for the West Coast. Sacrament and the rest of northern California have been recalimed from Baruk Kaahs primitive Living Land realm. Or so everyone thought. Norhtern California has not been reclaimed, but taken over by the rival Nippon Tech realm. Profit and greed are motivating the Kanawa Corporation, and it is not satisfied. Oregon is next on Kanawas list. As for the people who still live in Oregon... there wont be any if the Storm Knights dont stop Operation: Hard Sell.
TORG book cover
#20563

TORG

Crucible of Pain

1991

Book by Dan, Greenberg
Kanawa Heavy Weapons book cover
#20564

Kanawa Heavy Weapons

Arms Catalog for the Possibility Wars

1991

Supplment includes heavy weapons from steam cannon to ultra-modern gatling laser. Each has technical description, historical background, stats, and commentary.
City of Demons book cover
#20565

City of Demons

Welcome to Hell on Earth

1992

8 1/2 X 11 large paperback
Kanawa Land Vehicles book cover
#20567

Kanawa Land Vehicles

Wheels for the Possibility Wars

1992

You know the the High Lords have the world by the throat, and only you and your band of Storm Knights have any chance of stopping their plans. You're up to the challenge, armed and ready for the fight, but you can't win the Possibility Wars unless you get to the battles. Now the Kanawa Corporation's Ama-Tsu-Mara Division presents the finest in cars, trucks, trains and tanks for the Knight on the move. Whether you're looking for a sulky to get you down the paths of Aysle, a sports car to whisk you through the Nile, or a hovertank to challenge the best in the Cyberpapacy, the Kanawa Land Vehicles catalog has what you need. Each entry comes complete with the background and statistics for the vehicle, as well as evaluations from some of the world's best drivers. The catalog also includes an exciting new vehicle chase system so you can get the most out of your purchase. It's time for Storm Knights everywhere to start their engines, before the race is over and the High Lords have won.
Creatures of Aysle book cover
#20570

Creatures of Aysle

1991

Book by Balsamo Paul
TORG book cover
#20573

TORG

Central Valley Gate

1992

The Near Welcome to Redside, stuck between the war fronts of the Living Land, Nippon Tech and Tharkold. This small town in California has managed to survive through persistence and determination, and a small arms factory. But now, the town has sent out a desperate plea for help, as rampaging biker gangs and edeinos tribes are slowly overrunning the area. Requires Torg boxed game to play.
Creatures of Tharkold book cover
#20575

Creatures of Tharkold

1993

From a world where inflicting pain is the greatest pleasure known come creatures of evil, the creatures of Tharkold! Demon ghuls, psi-borgs, and other evils from the cosm of the techno-demons fill this volume, which also features illustrations, game statistics, and maps of their domains.
Ravagons book cover
#20577

Ravagons

Dark Hunters from a Dying World

1992

Supplement Details on ravagon cosm, Tz'Ravok, including maps, creatures, society, religion, way of life. Rules for playing ravagons and templates. Descriptions and stats for Warlord Parok and other named ravagons. Miracles, equipment, inside information on the ravagons' role in the Gaunt Man's master plan.
TORG book cover
#20580

TORG

When Axioms Collide

1992

The people of New Culmont have more to fear than the Inquisition and gospog attacks. Their young women are being murdered, their bodies stripped of cyberware. The bloody trail leads into the GodNet, where spectral figures have been seen and a strange, ebon-hued creature has torn apart innocent deckers. From a trial by fire to battles with horrors both in and out of the Net, the Knights must into a whirlpool of fear if they wish to save the lives of thousands.
Torg book cover
#20585

Torg

The High Lord's Guide to the Possibility Wars

1993

Revealed at last- the secrets to gamemastering the Possibility Wars and running the realms of TORG.
TORG, Revised and Expanded book cover
#20902

TORG, Revised and Expanded

2005

The Possibility Wars Continue

Authors

Shane Lacy Hensley
Author · 39 books

Shane Lacy Hensley is an author, game designer, and CEO of Pinnacle Entertainment Group. (source: Wikipedia)

Greg Farshtey
Greg Farshtey
Author · 73 books

Greg Farshtey is the author of the popular BIONICLE chapter books and Level 3 readers, as well as the long-running BIONICLE comic book series. His day job is Editor-in-Chief and head writer for the LEGO Club Magazine and the LEGO BrickMaster Magazine. Greg has been writing since fourth grade. After earning a degree in Communications from the State University of New York at Geneseo, he worked as a reporter, sports editor, game designer and editor, and copywriter before joining LEGO Company in 2000. Before becoming involved with BIONICLE, he wrote game material for such diverse properties as Star Wars, Indiana Jones, and Tales From the Crypt. Greg is the author of more than 30 novels and guidebooks, as well as the author or co-author of more than 35 game sourcebooks and adventures. He lives in West Hartford, Connecticut. For more information, please see http://en.wikipedia.org/wiki/Greg\_Far...

James Long
Author · 7 books

Aka Will Davenport James Long was a BBC TV news correspondent until the end of the 1980s. After two years starting and running an international TV station out of Zurich, he returned to England to concentrate on writing, which had always been his first love. He wrote four thrillers, then went back to a story he had begun many years earlier and which grew into Ferney. The book was originally born from his disappointment at being unable to buy a derelict cottage he had found near the village of Penselwood and that house became the centre of the story. Many more novels followed, including two written under the pseudonym 'Will Davenport.' He moved into historical non-fiction in 2007 with The Plot against Pepys, co-written with his oldest son, Ben. Since then, he has co-written a play with his middle son, Harry. He lives with his wife, Annie and daughter Matilda in Totnes, Devon. His interests range from archaeology to motor racing. He is actively involved in the creative writing charity, the Arvon Foundation and tutors from time to time on Arvon courses. He is also a patron and adviser to the Dartington Literary Festival, 'Ways with Words.'

Nigel Findley
Nigel Findley
Author · 26 books
Nigel D Findley (July 22, 1959 – February 19, 1995[1]) was a game designer, editor, and an author of science fiction and fantasy novels and role-playing games (RPGs). Findley died suddenly on February 19, 1995, at his home in Vancouver, British Columbia. He suffered a heart attack at the age of 35.
Bill Smith
Author · 8 books

Bill Smith worked his way through undergraduate school firing steam locomotives on the railroad, then paid for graduate school as a dormitory resident advisor. Three years later, he was the acting chief of television for a branch of the Air Force in Washington, then acting assistant to the under secretary of a federal department. He was the founding executive director of a state wide public broadcasting network, a founder of a seventeen state public broadcasting system, and the recipient of the George Foster Peabody Award. See more books by Bill Smith at www.bsmithbooks.com

548 Market St PMB 65688, San Francisco California 94104-5401 USA
© 2025 Paratext Inc. All rights reserved