


Books in series

#0
Twenty Palaces
2011
When Ray Lilly was 13 years old, a handgun accident landed his best friend, Jon Burrows, in a wheelchair and turned Ray into a runaway and petty criminal. Fifteen years later, Ray returns home after a stint in prison; he’s determined to go straight, but he knows he can’t do that without making peace with his old friend.
What Ray doesn’t expect is to discover that Jon has just received a mysterious cure–not only is he out of his wheelchair, he seems stronger and faster than… well, pretty much anyone. Worse, his cure has drawn the attention of all sorts of attention: the media are camped out on his block, the police are investigating him for insurance fraud, and weird shadowy figures have begun to draw closer, figures who clearly do not mean to do Jon any good.
Can Ray atone for the biggest mistake of his life by protecting his oldest friend? And what terrible price will the world have to pay if he succeeds?

#1
Child of Fire
2009
From Book 1: BONUS: This edition contains excerpts from Harry Connolly's Game of Cages and Twenty Palaces.
Ray Lilly is living on borrowed time. He’s the driver for Annalise Powliss, a high-ranking member of the Twenty Palace Society, a group of sorcerers devoted to hunting down and executing rogue magicians. But because Ray betrayed her once, Annalise is looking for an excuse to kill him–or let someone else do the job.
Unfortunately for both of them, Annalise’s next mission goes wrong, leaving her critically injured. With the little magic he controls, Ray must complete her assignment alone. Not only does he have to stop a sorcerer who’s sacrificing dozens of innocent lives in exchange for supernatural power, he must find–and destroy–the source of that inhuman magic.

#2
Game of Cages
2010
A SECRET HIGH-STAKES AUCTION
As a wealthy few gather to bid on a predator capable of destroying all life on earth, the sorcerers of the Twenty Palace Society mobilize to stop them. Caught up in the scramble is Ray Lilly, the lowest of the low in the society—an ex–car thief and the expendable assistant of a powerful sorcerer. Ray possesses exactly one spell to his name, along with a strong left hook. But when he arrives in the small town in the North Cascades where the bidding is to take place, the predator has escaped and the society’s most powerful enemies are desperate to recapture it. All Ray has to do is survive until help arrives. But it may already be too late.

#3
Circle of Enemies
A Twenty Palaces Novel
2011
Former car thief Ray Lilly is now the expendable grunt of a sorcerer responsible for destroying extradimensional predators summoned to our world by power-hungry magicians. Luckily, Ray has some magic of his own, and so far it’s kept him alive. But when a friend from his former gang calls him back to his old stomping grounds in Los Angeles, Ray may have to face a threat even he can’t handle. A mysterious spell is killing Ray’s former associates, and they blame him. Worse yet, the spell was cast by Wally King, the sorcerer who first dragged Ray into the brutal world of the Twenty Palace Society. Now Ray will have to choose between the ties of the past and the responsibilities of the present, as he and the Society face not only Wally King but a bizarre new predator.

#3.5
The Twisted Path
2017
Ray Lilly has been summoned to the headquarters of the Twenty Palace Society to answer one question: How has he managed to survive mission after mission fighting alongside his boss, Annalise? He doesn't have the power of a full peer of the society. He's a wooden man. An assistant. A diversion. The other peers want to know what's going on, so it's off to Europe for a trip to the First Palace. And no place in the world is safer than inside the headquarters of the Twenty Palace Society, right?
Right?

#5
The Flood Circle
2022
The three original spellbooks, source of all magic in the world, have been found, and Ray Lilly has already “acquired” one. Now he and Annalise are on a historic mission to get the other two and they’re ready to kill anyone who gets in their way. If they succeed, the Twenty Palace Society will become more powerful than it has ever been and could truly safeguard humanity from both extra-dimensional predators and the people who summon them. But this time their enemies are more formidable than any they’ve ever faced before. What starts as a covert mission to hunt sorcerers quickly collapses into a desperate—and very public—struggle to survive. Can Ray and Annalise track down and kill these sorcerers before they execute a plan to drive the human race to the edge of extinction?