
An occult game about broken people conspiring to fix the world. It's about what's behind every corner and buried in every closet. Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories, as twisting wrinkles in reality created by greater and greater risk, sacrifice, and obsession. It plays out in a world just like our own, filled with uncanny mysteries, unrepentant horrors, and unnatural pleasures. What you do with these revelations is up to you. It's about revealing the horrible truth we don't want to see. Book Three: Reveal is the book of the weird for everyone. It contains: Gamemaster characters, locations, creatures, and events. Heresy and hearsay, alphabetized like a devil's dictionary. Ideas, hooks, tidbits, scraps, lies, truths, and horrors. Lists, stats, and ephemera. Even more weirdness. Even more magick. Created by Greg Stolze and John Tynes, Unknown Armies presents an entirely original yet disturbingly familiar approach to mystery, horror, and action in roleplaying games.
Author
Greg Stolze (born 1970) is an American novelist and writer, whose work has mainly focused on properties derived from role-playing games. Stolze has contributed to numerous role-playing game books for White Wolf Game Studio and Atlas Games, including Demon: the Fallen. Some of Stolze's recent work has been self-published using the "ransom method", whereby the game is only released when enough potential buyers have contributed enough money to reach a threshold set by the author. Together with John Tynes he created and wrote the role-playing game Unknown Armies, published by Atlas Games. He has also co-written the free game NEMESIS, which uses the One-Roll Engine presented in Godlike and the so called Madness Meter derived from Unknown Armies.