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Writing for Video Games book cover
Writing for Video Games
2006
First Published
3.50
Average Rating
192
Number of Pages
Video games is a lucrative new market for scriptwriters but writing for video games is complex and very different to traditional media (tv or film). This practical guide shows how you can adapt your writing skills to this exciting medium . Written by an award-winning games writer, the book gives you a realistic picture of how games companies work, how the writer fits into the development process, and the skills from storytelling, to developing interactive narrative, characters and viewpoints, dialogue comedy and professional practice. Illustrated with examples from games and quotes from developers, writers and agents, this is a cutting edge professional writing guide at a very accessible price .
Avg Rating
3.50
Number of Ratings
36
5 STARS
14%
4 STARS
28%
3 STARS
53%
2 STARS
6%
1 STARS
0%
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Author

Steve Ince
Steve Ince
Author · 2 books

Steve Ince is a writer, artist and game designer with many years of experience, working with a variety of global clients and has gained two prestigious award nominations for his work. His book, Writing for Video Games, was published by A&C Black. This was recently followed by the book, An Introduction to Game Writing then 201 Things for Better Game Writing. The first of his ventures into novel writing was with the urban fantasy story, Blood and Earth set in the historic town of York. Steve’s skills have been utilised on a number of children’s books, both with his writing and his illustration. The Magic Snowflake, The Doll’s House, The Quinton Quads and the Mystery of Malprentice Manor and Amanda Alexander and the Very Friendly Panda, to name a few. He also wrote the short film, Payment.

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