Margins
2014
First Published
3.99
Average Rating
78
Number of Pages

Part of Series

In 1991, long before Epic Games was putting out blockbusters like Unreal, Infinity Blade, and Gears of War, Tim Sweeney released a strange little MS-DOS shareware game called ZZT. The simplicity of its text graphics masked the complexity of its World Editor: players could use ZZT to design their own games. This feature was a revelation to thousands of gamers, including Anna Anthropy, author of Rise of the Videogame Zinesters. ZZT is an exploration of a submerged continent, a personal history of the shareware movement, ascii art, messy teen identity struggle, cybersex, transition, outsider art, the thousand deaths of Barney the Dinosaur, and what happens when a ten-year-old gets her hands on a programming language she can understand. It’s been said that the first Velvet Underground album sold only a few thousand copies, but that everyone who heard it formed a band. Well not everyone has played ZZT, but everyone who played it became a game designer.

Avg Rating
3.99
Number of Ratings
312
5 STARS
35%
4 STARS
38%
3 STARS
21%
2 STARS
5%
1 STARS
2%
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Author

Anna Anthropy
Anna Anthropy
Author · 3 books
i write smut, pulp fiction, and life-changing books about the decentralization of access to the means to create art. also, i make games.
548 Market St PMB 65688, San Francisco California 94104-5401 USA
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