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魔法騎士レイアース [Magic Knight Rayearth]
魔法騎士レイアース [Magic Knight Rayearth]
Series · 8 books · 1994-2002
By
Clamp
Books in series
#1
Magic Knight Rayearth I, Vol. 1
1994
Hikaru, Umi and Fuu are Tokyo schoolgirls with nothing else in common, until one fateful day changes everything: the three are summoned to the magical realm of Cephiro and find that their lives are inexorably intertwined. Princess Emeraude, whose willpower keeps Cephiro safe, has been kidnapped by the sinister Zagato, and the three girls must become the legendary Magic Knights in order to save her. It's not going to be easy, as Zagato has sent his most powerful minions to stop the girls before they can fulfill their destinies. Protected by an ancient wizard's blessing and determined to find their way home, Hikaru, Umi and Fuu begin the adventure of a lifetime!
#2
Magic Knight Rayearth I, Vol. 2
1994
Until recently, the only time magic entered into the lives of schoolgirls Hikaru, Umi and Fuu was when they played video games. But now their lives have become one big fantasy adventure, full of monsters, wizards and an epic quest! Their mission: to become the legendary Magic Knights and rescue Princess Emeraude from the sinister Zagato. Of course, like any fantasy heroes, the three girls need some killer equipment to face their enemies. With the help of the swordsman Ferio and the bizarre critter Mokona, the girls must cross the monster-infested Forest of Silence to find the legendary mineral Escudo, the only material that can be made into weapons worthy of Magic Knights.
#3
Magic Knight Rayearth I, Vol. 3
1995
The end of the adventure is at hand for Hikaru, Umi and Fuu, three schoolgirls from Tokyo who were transported to the magical realm of Cephiro to become the Magic Knights. They have unlocked their magic, powered up their weapons, and defeated Zagato's minions. But one test remains before they can confront the sinister Zagato himself, and release the imprisoned Princess Emeraude. They must don the three Mashin—powerful spirits that can only be wielded by Magic Knights. With the girls' magic fully charged, the final battle begins!
#4
Magic Knight Rayearth II, Vol. 1
1995
The second and final arc of CLAMP’s masterwork Magic Knight Rayearth, with a new translation and new design! After the tragedy of the Emeraude and Zagato, Cefiro has been plunged into chaos. Now the Magic Knights have been summoned just as time is running out to find Cefiro's pillar…but what is their role in all of this, and is there any way to change Cefiro's cruel system?
#5
Magic Knight Rayearth II, Vol. 2
1995
Hikaru, Umi, and Fuu must try to defend the land of Cephira as Magic Knights against three neighboring countries that claim the region as their own.
#6
Magic Knight Rayearth II, Vol. 3
1996
Hikaru, Umi, and Fuu must try to defend the land of Cephira as Magic Knights against three neighboring countries that claim the region as their own.
#1-3
Magic Knight Rayearth
2002
Umi, Hikaru, and Fuu are three schoolgirls out on a field trip to Tokyo Tower, whisked suddenly away by a strange voice and light to Cephiro, a world full of spirits and sorcery. They were summoned here through the last remaining strength of the Princess Emeraude, who hopes that they are the trio destined to become the magic knights legend says can save her realm! But how are a bunch of junior-high-school kids supposed to defeat the dark might of the sinister Lord Zagato... with only an exceedingly strange bunny creature named Mokona as their guide?
#1-6
Coffret
2001
A cada minuto que passa, a situação fica mais complicada em Cefiro. Aquele mundo, que já foi belo e cheio de paz e harmonia, está cada vez mais em profundo colapso. As batalhas pelo caminho do Pilar começam. Autozam, Fahren e Cizeta atacam, e as três guerreiras mágicas partem em defesa do mundo mágico. Mas… será que a luta vale a pena? Será que o sistema de Pilar é realmente justo? Será este mundo verdadeiramente belo?
Author
Clamp
Author · 367 books