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Arduino Adventures book cover
Arduino Adventures
Escape from Gemini Station
2013
First Published
3.50
Average Rating
336
Number of Pages

Arduino Adventures: Escape from Gemini Station provides a fun introduction to the Arduino microcontroller by putting you (the reader) into the action of a science fiction adventure story. You'll find yourself following along as Cade and Elle explore Gemini Stationan orbiting museum dedicated to preserving and sharing technology throughout the centuries. Trouble ensues. The station is evacuated, including Cade and Elle's class that was visiting the station on a field trip. Cade and Elle don't make it aboard their shuttle and are trapped on the station along with a friendly artificial intelligence named Andrew who wants to help them get off the damaged station. Using some old hardware, a laptop, and some toolboxes full of electronics parts, you will follow along and build eight gizmos with Cade and Elle that will help them escape from Gemini Station. The hardware is Arduino. Each new challenge opens a new area of Arduino and basic electronics knowledge. You'll be taken incrementally from a simple task such as turning on a light through to a complex combination of microcontroller, electronic components, and software programming. By the end of the book you'll be well on your way towards being able to create and implement any sort of electronically controlled device you can imagine, using the stunningly popular Arduino microcontroller. Provides eight challenges, each challenge increasing in complexity Builds around a fictional storyline that keeps the learning fun Leaves you on a solid foundation of electronic skills and knowledge What you'll learn Install and configure Arduino's programming environment Build understanding of LEDs, Resisters, and other basic components Build and test electronic circuits involving breadboarding and basic wiring Program behavior using the Arduino Programming Language Interface and influence the physical world through motors and sensors Who this book is for Escape from Gemini Station: An Arduino Hands-On Adventure is suitable for ages 8 and up. No experience is required, and complete instructions are provided on using the Arduino microcontroller.Teachers will find the book useful for the downloadable teacher handouts available from the authors' website. The book is perfect for anyone learning Arduino, or preparing to teach it to first-time users. Table of Contents Introduction Challenge #1: Potentiometer

  1. Trouble at Gemini Station
  2. Challenge 1: Fun Stuff to now
  3. Challenge 1: Examining the Hardware
  4. Challenge 1: Examining the Software Challenge2: LED Flashlight 5.Damage Assessment
  5. Challenge 2: Fun Stuff to Know
  6. Challenge2: Gathering Hardware
  7. Challenge 2: Examining Software Challenge 3: Temperature
  8. Feeling the Heat
  9. Challenge 3: Fun Stuff to Know
  10. Challenge 3: Examining the Hardware
  11. Challenge 3: Examining the Software Challenge 4: Bucket Mover
  12. Uninvited Guest
  13. Challenge 4: Fun Stuff to Know
  14. Challenge 4: Gathering Hardware
  15. Challenge 4: Examining the Software Challenge 5: Motion Detector
  16. Hide and Seek
  17. Challenge 5: Fun Stuff to Know
  18. Challenge 5: Examining theHardware
  19. Challenge 5: Examining the Software Challenge 6: Servo Motor
  20. Carousel Ride
  21. Challenge 6: Fun Stuff to Know
  22. Challenge 6: Gathering Hardware
  23. Challenge 6: Examining Software Challenge 7: Remote Control
  24. Push the Button
  25. Challenge 7: Fun Stuff to Know
  26. Challenge 7: Gathering Hardware
  27. Challenge 7: Examining Software Challenge 8: Robot
  28. Off the Station
  29. Challenge 8: Fun Stuff to Know
  30. Challenge 8: Gathering Hardware
  31. Challenge 8: Examining Software
  32. Epilogue Appendix A: Parts List"
Avg Rating
3.50
Number of Ratings
12
5 STARS
25%
4 STARS
17%
3 STARS
42%
2 STARS
17%
1 STARS
0%
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