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Aventuras Fantásticas (Brazil) book cover 1
Aventuras Fantásticas (Brazil) book cover 2
Aventuras Fantásticas (Brazil) book cover 3
Aventuras Fantásticas (Brazil)
Series · 28
books · 1982-1989

Books in series

The Citadel of Chaos book cover
#1

The Citadel of Chaos

1983

Who knows what monstrous creatures lie in wait in the Citadel of Chaos? The Citadel holds a dark and dangerous peril for anyone foolhardy enough to venture through its gruesome gates. And yet venture you must, for your mission lies at the heart of the Citadel, with the dread sorceror, Balthus Dire! Two dice, a pencil and an eraser are all you need to make your journey. YOU decide which route to take, which monsters to fight, and where to use your special knowledge of the magic arts.
The Warlock of Firetop Mountain book cover
#2

The Warlock of Firetop Mountain

1982

FIGHTING FANTASY is the brilliant series of adventure gamebooks in which YOU are the hero! Decide which monsters to fight, which paths to take, who to trust and when to run. Can you survive the clutches of the hideous Bloodbeast, or defeat a noxious inhuman Orc? Deep in the caverns beneath Firetop Mountain lies an untold wealth of treasure, guarded by a powerful Warlock -or so the rumor goes. Several adventurers like yourself have set off for Firetop Mountain in search of the Warlock's hoard. None has ever returned. Do you dare follow them?
Forest of Doom book cover
#3

Forest of Doom

1983

Librarian note: An alternative cover for this ISBN can be found here. The legendary Warhammer of Stonebridge lies lost and broken in the treacherous wilderness of Darkwood Forest. Without it, the Dwarves of Stonebridge are doomed...Only the foolhardy would enter the murky depths of Darkwood. But your quest will lead you into the very heart of the forest. Dare you take on the unknown perils of Darkwood, and survive the puzzles, traps and fearsome creatures that lie in wait for you? You alone must find the missing pieces of the Warhammer and save the Dwarves of Stonebridge before it is too late!
City of Thieves book cover
#4

City of Thieves

1983

Terror stalks the night as Zanbar Bone and his bloodthirsty Moon Dogs hold the prosperous town of Silverton to ransom. YOU are an adventurer and the merchants of Silverton turn to you in their hour of need. Your mission takes you along dark, twisting streets where thieves, vagabonds and creatures of the night lie in wait to trap the unwary traveller. Beyond lies the most fearsome adventure of them all – the tower stronghold of the infamous Zanbar Bone! Part-story, part-game, this is a book with a difference – one in which YOU become the hero! A pencil and an eraser are all you need to make your journey. YOU decide which route to take, which creatures to fight and which dangers to risk.
Deathtrap Dungeon book cover
#5

Deathtrap Dungeon

1984

Down in the dark, twisting labyrinth of Fang, unknown horrors await you. Devised by the devilish mind of Baron Sukumvit, the labyrinth is riddled with fiendish traps sand bloodthirsty monsters, which will test your skills almost beyond the limit of endurance. Countless adventurers before you have taken up the challenge of the Trial of Champions and walked through the carved mouth of the labyrinth, never to be seen again. Should you come out of the labyrinth alive, you will be wealthy beyond your dreams. Do YOU dare enter? Part story, part game, this is a book with a difference: one in which you become the hero! A pencil and an eraser are all you need to make your journey. YOU decide which route to take, which creatures to fight & which dangers to risk.
Starship Traveller book cover
#6

Starship Traveller

1983

Sucked through the nightmare of the Seltsian Void, the starship Traveller emerges at the other side of the black hole into an unknown universe. You are the captain of the Traveller and her fate depends on you. Will you be able to discover the way back to Earth from the alien peoples and planets you encounter?
Temple of Terror book cover
#7

Temple of Terror

1985

The dark, twisted power of the young Malbordus is reaching its zenith! All he needs now is to retrieve the five dragon artefacts which have been hidden for centuries in the lost city of Vatos, somewhere in the Desert of Skulls. Each day that passes brings him closer to them and only YOU can stop him! YOUR mission is to reach the lost city before Malbordus and destroy the treasures he seeks. But beware! Each step you take leads you closer to your doom ... Two dice, a pencil, and an eraser are all you need for this adventure. YOU decide which route to follow, which dangers to risk and which monsters to fight.
The Rings of Kether book cover
#8

The Rings of Kether

1985

A dangerous undercover mission on a wild and lawless planet! Corruption is rife in the Alpha Cygni system and the flow of the illicit narcotic Satophil-d from the spaceports of the planet Kether has grown to enormous proportions. Several attempts have been made to crack the notorious drug rings of Kether, with no success. Now the Galactic Federation has entrusted YOU with this dangerous undercover mission in this wild and lawless place. But will YOU succeed? Two dice, a pencil and an eraser are all you need to make your journey. YOU decide which way to go, which dangers to risk and which enemies to fight
Seas of Blood book cover
#9

Seas of Blood

1985

The city of Tak is the greatest den of thieves, pirates and cut-throats that the civilized world has ever seen! In this city of scum, there are two pirates infamous for their ruthless greed, their daring raids and their countless skirmishes with death. One of these villains is Abdul the Butcher. The other is YOU. Only one of you can be King of the Pirates. A wager is laid, a race is on. But which of you will win? Two dice, a pencil and an eraser are all you need for this rip-roaring adventure. YOU decide which course to sail, which dangers to risk and which monsters to fight.
Appointment with F.E.A.R. book cover
#10

Appointment with F.E.A.R.

1985

Tough, incorruptible champion of law and order, YOU are the Silver Crusader! Using your superpowers, you protect the innocent citizens of teeming Titan City from the terrorism, violence, kidnapping and corruption of a host of super-villains. Your mission is to discover the location of the top-secret F.E.A.R. meeting, capture the Titanium Cyborg and his cohorts and bring them to justice. Two dice, a pencil and an eraser are all you need. You have a choice of four super powers – psi powers, super strength, enhanced technological skills or energy blasts - and the power you choose will affect the course of your mission. There are Hero points to be won or lost, clues to follow, dangers to face and villains to fight.
Rebel Planet book cover
#11

Rebel Planet

1986

Rebel Planet is a science fiction adventure set in the year 2453. In this fictional representation of the future, human colonisation of the galaxy began in 2070 with the settlement of Tropos a few light-years from Earth. Earth and her colonies were conquered by an alien race known as the Arcadians in a twelve-year war around 2300. Humans have become slaves, and are kept alive only to serve their alien masters. However, a human organization known as SAROS ("Search And Research Of Space") has discovered that the Arcadians rely on a powerful super-computer to keep themselves networked together. Without this computer, they are merely zombies, incapable of acting on their own. SAROS has limited resources, but a secret plot is hatched to infiltrate Arcadion and destroy the queen computer. The reader plays the role of the last hope of humanity, an undercover agent posing as a space merchant.
Demons of the Deep book cover
#12

Demons of the Deep

1986

As the dread pirate ship Troll strikes, you know that you are doomed. Captain Bloodaxe, the terror of these seas, is known to have no mercy. But you and your crew are courageous sailors, determined to go down fighting. After a swift and deadly skirmish, YOU are the only survivor from your ship. But Captain Bloodaxe has a terrible fate in store for you - one which will take you far below the waves into the dens of the demons of the deep, in search of the mysterious Black Pearls, your only hope for survival!
Vault of the Vampire book cover
#13

Vault of the Vampire

1989

Can you put an end to Count Heydrich's evil reign of terror? YOU are a hardy adventurer and have journeyed to the icy mountains of Mauristatia in search of great wealth and fortune ... but what you find there makes your blood run cold. You discover by chance the terrible secret of the local villagers. Can YOU free them from the evil tyranny of the bloodthirsty Count, or will you too succumb to a horrifying fate? Two dice, a pencil and an eraser are all you need. YOU decide which paths to take, which dangers to risk and which foes to fight!
Robot Commando book cover
#14

Robot Commando

1985

Past and future meet in the land of Thalos! What would you do if you were a rancher on a distant planet, using robots to herd vicious dinosaurs? What would you do if your deadly enemies, the Karosseans, invaded? What would you do if you knew that the protection of your homeland against the invaders and marauding dinosaurs was up to you alone? Now is your chance to find out, for all this is exactly what happens in this thrilling futuristic adventure! Part story, part game, this is a book in which YOU become the hero! Two dice, a pencil and an eraser are all you need. YOU decide which routes to take, which dangers to risk and which foes to fight.
Trial of Champions book cover
#15

Trial of Champions

1986

At last – a return to Deathtrap Dungeon! The warped, twisted mind of Baron Sukumvit has completely redesigned the deadly labyrinth of Fang. New traps and terrors, mazes and monsters, await you at every turn. And even before you can enter the labyrinth, you must endure the gladiatorial games of Lord Carnuss, the Baron's evil brother, whose unwilling slave you are. Can you survive this trial of Champions and free yourself from slavery? Two dice, a pencil and an eraser are all you need for this adventure. YOU decide which route to follow, which dangers to risk and which monsters to fight.
Freeway Fighter book cover
#16

Freeway Fighter

1985

Devastated by a killer virus, the world you once knew is a wilderness. Life is lawless and dangerous. Survivors like you either live in scattered, fortified towns, or roam outside as bandits. YOUR mission is to cross the wilderness to the far-distant oil-refinery at San Anglo and bring vital supplies back to the peaceful town of New Hope. Even in the armed Dodge Interceptor you are given, the journey will be wild and perilous. Will YOU survive? Freeway Fighter has an extended combat system and a double adventure sheet. All you need is two dice, a pencil and an eraser. YOU decide which way to go, which weapons to use and which dangers to risk!
Caverns of the Snow Witch book cover
#17

Caverns of the Snow Witch

1984

Deep within the Crystal Caves of the Icefinger Mountains, the dreaded Snow Witch is plotting to bring on a new ice age. A brave trapper dies in your arms and lays the burden of his mission on your shoulders. But time is running out - will YOU take up the challenge?
Sword of the Samurai book cover
#18

Sword of the Samurai

1986

Can You save Hachiman from chaos? Hachiman is in great danger. The Shogun's control is slipping. Bandits roam the land freely and barbarian invaders have begun to raid across the borders. All this because the Dai-Katana, the Shogun's great sword, has been stolen from the Shogun. YOU are the Shogun's champion, a young Samurai. Your mission is to recover this wondrous sword from Ikiru, the Master of Shadows, deep in the Pit of Demons. Two dice, a pencil and an eraser are all you need. You have a choice of warrior skills which will affect the outcome of your mission. There are Honour points to be won and lost. YOU decide which route to follow, which dangers to risk and which monsters to fight.
Midnight Rogue book cover
#19

Midnight Rogue

1987

You are an apprentice in the Thieves' Guild of Port Blacksand, Tonight is the testing time, the climax of your training. Your mission is to find and steal a priceless gem, the Eye of the Baslisk, and the special skills you have learned will be tested to the limit! Many terrors lie in wait in the darkness of this evil city's backstreets and alleys. Will you be able to accomplish your dangerous task? You have til morning to prove yourself. Two dice, a pencil, and an eraser are all you need to set out on your mission. You decide which route to take, which creatures to fight, and which dangers to risl.
House of Hell book cover
#20

House of Hell

1982

Taking refuge in the infamous House of Hell has to be the worst mistake of your life! The dangers of the torrential storm outside are nothing compared to the blood-curdling adventures that await you inside. Who knows how many hapless wanderers like yourself have perished within its gruesome walls? Be warned! Tonight is going to be a night to remember ... Two dice, a pencil and an eraser are all you need to make your journey. YOU decide which way to go, which dangers to risk and which monsters to fight.
Phantoms of Fear book cover
#21

Phantoms of Fear

1987

How can YOU, humble Wood Elf, over-come the Demon Prince Ishtra? A humble Wood Elf you may be, yet it's YOU the Gods have chosen to take on Ishtra and his gathering army of evil, chaotic creatures. YOU must penetrate this force before it becomes invincible. As a Demon Prince, Ishtra cannot be overpowered by weapons made by any Earthly race – even by the most magical sword of the High Elves – so what can YOU do against him? Perhaps the Wood Elves' powerful art of dream-control could give you important advantages and allow you to cast spells at vital moments in your adventure ... Two dice, a pencil and an eraser are all you need. YOU decide which paths to take, which dangers to risk and which monsters to fight!
Talisman of Death book cover
#22

Talisman of Death

1984

Part story, part game, this is a book in which YOU become the hero! The once-peaceful world of Orb is in terrible danger. Dark forces are at work to unleash the awesome might of the Evil One –- and only YOU can stop them. YOUR mission is to destroy the Talisman of Death before the dark lord’s minions reach you. But beware! Time is running out … Two dice, a pencil and an eraser are all you need. YOU decide which routes to take, which dangers to risk and which foes to fight.
Beneath Nightmare Castle book cover
#23

Beneath Nightmare Castle

1987

Creatures from your worst nightmares lie beneath Neuberg Keep! In this book, you find yourself in Neuburg, once a pleasant town in Khul, but now home to the vile monsters begotten of warped sorcery. An age-old horror has been re-awoken deep beneath the Keep, and it is up to you to face it and free the town and your friend, Baron Tholdur, from evil enchantment. But beware! Deep underground lie hideous traps and terrors, waiting to ensnare you! Will you succeed? Only if you are the resourceful hero you claim to be ... Two dice, a pencil and an eraser are all you need for this adventure. YOU decide which routes to follow, which dangers to risk and which monsters to fight
Daggers of Darkness book cover
#24

Daggers of Darkness

1988

Evil threatens the Great Throne of Kazan! Dark forces are massing in the wild and ancient land of Kazan. Unless you reach the Great Throne in time the murderous vizier Chingiz will take power. Who knows what evil will flow from Kazan if his vile schemes succeed. But time is running out. You must face Chingiz before it's too late: the destiny of Kazan is in YOUR hands. Part story, part game, this is a book in which YOU become the hero! Two dice, a pencil and an eraser are all you need. YOU decide which routes to take, which dangers to risk and which foes to fight.
Crypt of the Sorcerer book cover
#25

Crypt of the Sorcerer

1987

Librarian note: An alternative cover for this ISBN can be found here. An ancient evil is stirring in the bowels of the earth, and the land is blighted. After being entombed for one hundred years, the necromancer Razaak has been re-awoken and is poised to fulfil his promise of death and tyranny. His army of undead are at large across Allansia, bringing death and destruction to all who resist. It is up to YOU to find the only weapon to which Razaak is vulnerable - his own magic sword! Only then might you survive the dangers that await you in his evil lair - the Crypt of the Sorcerer! Part story, part game, this is a book with a difference: one in which you become the hero! A pencil and an eraser are all you need to make your journey. YOU decide which route to take, which creatures to fight & which dangers to risk.
Armies of Death book cover
#26

Armies of Death

1988

The kingdom of Allansia is under threat. Agglax the evil Zombie-Lord is amassing an army of undead warriors in easter Allansia, beyond the Forest of Fiends. His army increases in size with every attack on the local villages. Every day its ranks are swelled with slaughtered victims under Agglax’s evil spell. Unless they are stopped now, the undead will take over the entire kingdom. YOU are Allansia’s only hope. Your mission is to raise an army which will defeat the terrifying undead troops… but how can you conquer an army which grows in numbers with every battle it fights? Part-story, part-game, this is a book with a difference – one in which you become the hero! A pencil and an eraser are all you need to make your journey. YOU decide which route to take, which creatures to fight and which dangers to risk.
Slaves of the Abyss book cover
#27

Slaves of the Abyss

1988

Among your opponents in this adventure is time itself! Kallamehr lies defenceless. The army is away, facing an invasion to the north, and now a new threat is at hand – another enemy from the east! Lady Carolina of Kallamehr summons YOU, a famous adventurer, to her aid. But can you help? Will you manage to preserve this stronghold of Good against the invading hordes? Or is this task beyond even your heroic abilities? You will need your wits as well as your sword of Fangthane steel to prevent the sands of time engulfing the city ... Part story, part game, this is a book in which YOU become the hero! Two dice, a pencil and an eraser are all you need. YOU decide which routes to take, which dangers to risk and which foes to fight.
Sky Lord book cover
#28

Sky Lord

1988

Fearful foes from the far future! L'Bastin, genius geneticist and renegade steward of Vaax, king of the planet Ensulina, is poised to conquer the cosmos with an army of terrifying clones - dog-headed Prefectas, the perfect warriors! Only a solo mission can penetrate the defences of L'Bastin's fortress planet Aarok; only the best solar trooper can undertake such a mission. That agent is YOU – if you dare! Two dice, a pencil and an eraser are all you need for this adventure. YOU decide which paths to take, which dangers to risk and which monsters to fight.

Authors

Robin Waterfield
Author · 19 books
Robin Anthony Herschel Waterfield is a British classical scholar, translator, editor, and writer of children's fiction.
Ian Livingstone
Ian Livingstone
Author · 25 books
Ian Livingstone has been in the interactive games industry for over 25 years. In the 1970s, he co-founded Games Workshop and launched Dungeons & Dragons in Europe, later editing White Dwarf magazine. In 1982, with Steve Jackson, he wrote the first of the Fighting Fantasy™ Gamebooks which eventually sold over 15 million copies in 23 languages. In 1995 he led the merger of computer games company Domark with Eidos, the name behind the Tomb Raider computer games, where he is now Creative Director. He was awarded an Honorary Doctorate of Technology by the University of Abertay Dundee in 2000, and in 2002 received the BAFTA Special Award for his outstanding contribution to the interactive entertainment industry.
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Aventuras Fantásticas (Brazil)