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Aventuras Fantásticas (Portugal) book cover 1
Aventuras Fantásticas (Portugal) book cover 2
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Aventuras Fantásticas (Portugal)
Series · 38
books · 1982-1995

Books in series

The Warlock of Firetop Mountain book cover
#1

The Warlock of Firetop Mountain

1982

FIGHTING FANTASY is the brilliant series of adventure gamebooks in which YOU are the hero! Decide which monsters to fight, which paths to take, who to trust and when to run. Can you survive the clutches of the hideous Bloodbeast, or defeat a noxious inhuman Orc? Deep in the caverns beneath Firetop Mountain lies an untold wealth of treasure, guarded by a powerful Warlock -or so the rumor goes. Several adventurers like yourself have set off for Firetop Mountain in search of the Warlock's hoard. None has ever returned. Do you dare follow them?
Forest of Doom book cover
#2

Forest of Doom

1983

Librarian note: An alternative cover for this ISBN can be found here. The legendary Warhammer of Stonebridge lies lost and broken in the treacherous wilderness of Darkwood Forest. Without it, the Dwarves of Stonebridge are doomed...Only the foolhardy would enter the murky depths of Darkwood. But your quest will lead you into the very heart of the forest. Dare you take on the unknown perils of Darkwood, and survive the puzzles, traps and fearsome creatures that lie in wait for you? You alone must find the missing pieces of the Warhammer and save the Dwarves of Stonebridge before it is too late!
The Citadel of Chaos book cover
#3

The Citadel of Chaos

1983

Who knows what monstrous creatures lie in wait in the Citadel of Chaos? The Citadel holds a dark and dangerous peril for anyone foolhardy enough to venture through its gruesome gates. And yet venture you must, for your mission lies at the heart of the Citadel, with the dread sorceror, Balthus Dire! Two dice, a pencil and an eraser are all you need to make your journey. YOU decide which route to take, which monsters to fight, and where to use your special knowledge of the magic arts.
Starship Traveller book cover
#4

Starship Traveller

1983

Sucked through the nightmare of the Seltsian Void, the starship Traveller emerges at the other side of the black hole into an unknown universe. You are the captain of the Traveller and her fate depends on you. Will you be able to discover the way back to Earth from the alien peoples and planets you encounter?
City of Thieves book cover
#5

City of Thieves

1983

Terror stalks the night as Zanbar Bone and his bloodthirsty Moon Dogs hold the prosperous town of Silverton to ransom. YOU are an adventurer and the merchants of Silverton turn to you in their hour of need. Your mission takes you along dark, twisting streets where thieves, vagabonds and creatures of the night lie in wait to trap the unwary traveller. Beyond lies the most fearsome adventure of them all – the tower stronghold of the infamous Zanbar Bone! Part-story, part-game, this is a book with a difference – one in which YOU become the hero! A pencil and an eraser are all you need to make your journey. YOU decide which route to take, which creatures to fight and which dangers to risk.
Deathtrap Dungeon book cover
#6

Deathtrap Dungeon

1984

Down in the dark, twisting labyrinth of Fang, unknown horrors await you. Devised by the devilish mind of Baron Sukumvit, the labyrinth is riddled with fiendish traps sand bloodthirsty monsters, which will test your skills almost beyond the limit of endurance. Countless adventurers before you have taken up the challenge of the Trial of Champions and walked through the carved mouth of the labyrinth, never to be seen again. Should you come out of the labyrinth alive, you will be wealthy beyond your dreams. Do YOU dare enter? Part story, part game, this is a book with a difference: one in which you become the hero! A pencil and an eraser are all you need to make your journey. YOU decide which route to take, which creatures to fight & which dangers to risk.
Island of the Lizard King book cover
#7

Island of the Lizard King

1984

Can you save the young men of Oyster Bay from the evil Lizard Men? Kidnapped by a vicious race of Lizard Men from Fire Island, the young men of Oyster Bay face a grim future of slavery, starvation and a lingering death. Their new master is the mad and dangerous Lizard King, who holds sway over his land of mutants by the eerie powers of black magic and voodoo. YOU are the only one who can hope to rescue the suffering prisoners, but do you have the courage to risk this dangerous mission? Two dice, a pencil and an eraser are all you need for this adventure. YOU decide which route to follow, which dangers to risk and which monsters to fight.
Scorpion Swamp book cover
#8

Scorpion Swamp

1984

Nightmarish creatures lurk in the slimy depths of Scorpion Swamp! You're no fool. All your life you've heard tales of Scorpion Swamp and how it is criss-crossed with treacherous paths leading to the haunts of its disgusting denizens. One step out of place spells a certain and lingering death. But now, the swamp holds out the lure of treasure and glory – and you cannot resist the challenge! Two dice, a pencil and an eraser are all you need to make your journey. YOU decide which way to go, which dangers to risk and which monsters to fight.
Caverns of the Snow Witch book cover
#9

Caverns of the Snow Witch

1984

Deep within the Crystal Caves of the Icefinger Mountains, the dreaded Snow Witch is plotting to bring on a new ice age. A brave trapper dies in your arms and lays the burden of his mission on your shoulders. But time is running out - will YOU take up the challenge?
House of Hell book cover
#10

House of Hell

1982

Taking refuge in the infamous House of Hell has to be the worst mistake of your life! The dangers of the torrential storm outside are nothing compared to the blood-curdling adventures that await you inside. Who knows how many hapless wanderers like yourself have perished within its gruesome walls? Be warned! Tonight is going to be a night to remember ... Two dice, a pencil and an eraser are all you need to make your journey. YOU decide which way to go, which dangers to risk and which monsters to fight.
Talisman of Death book cover
#11

Talisman of Death

1984

Part story, part game, this is a book in which YOU become the hero! The once-peaceful world of Orb is in terrible danger. Dark forces are at work to unleash the awesome might of the Evil One –- and only YOU can stop them. YOUR mission is to destroy the Talisman of Death before the dark lord’s minions reach you. But beware! Time is running out … Two dice, a pencil and an eraser are all you need. YOU decide which routes to take, which dangers to risk and which foes to fight.
Space Assassin book cover
#12

Space Assassin

1985

A tyrannical despot is bent on destroying the world! Looming above your home planet is the vast hulk of the starship Vandervecken. Aboard, the crazed scientist Cyrus is planning to unleash a gruesome experiment upon your world, which will destroy all life as it is known, leaving only hideous mutations in its wake. YOU are an assassin, and your mission is to stop him – before it is too late! Two dice, a pencil and an eraser are all you need to make your journey. YOU decide which way to go, which dangers to risk and which monsters to fight.
Temple of Terror book cover
#13

Temple of Terror

1985

The dark, twisted power of the young Malbordus is reaching its zenith! All he needs now is to retrieve the five dragon artefacts which have been hidden for centuries in the lost city of Vatos, somewhere in the Desert of Skulls. Each day that passes brings him closer to them and only YOU can stop him! YOUR mission is to reach the lost city before Malbordus and destroy the treasures he seeks. But beware! Each step you take leads you closer to your doom ... Two dice, a pencil, and an eraser are all you need for this adventure. YOU decide which route to follow, which dangers to risk and which monsters to fight.
Rebel Planet book cover
#14

Rebel Planet

1986

Rebel Planet is a science fiction adventure set in the year 2453. In this fictional representation of the future, human colonisation of the galaxy began in 2070 with the settlement of Tropos a few light-years from Earth. Earth and her colonies were conquered by an alien race known as the Arcadians in a twelve-year war around 2300. Humans have become slaves, and are kept alive only to serve their alien masters. However, a human organization known as SAROS ("Search And Research Of Space") has discovered that the Arcadians rely on a powerful super-computer to keep themselves networked together. Without this computer, they are merely zombies, incapable of acting on their own. SAROS has limited resources, but a secret plot is hatched to infiltrate Arcadion and destroy the queen computer. The reader plays the role of the last hope of humanity, an undercover agent posing as a space merchant.
Demons of the Deep book cover
#15

Demons of the Deep

1986

As the dread pirate ship Troll strikes, you know that you are doomed. Captain Bloodaxe, the terror of these seas, is known to have no mercy. But you and your crew are courageous sailors, determined to go down fighting. After a swift and deadly skirmish, YOU are the only survivor from your ship. But Captain Bloodaxe has a terrible fate in store for you - one which will take you far below the waves into the dens of the demons of the deep, in search of the mysterious Black Pearls, your only hope for survival!
Sword of the Samurai book cover
#16

Sword of the Samurai

1986

Can You save Hachiman from chaos? Hachiman is in great danger. The Shogun's control is slipping. Bandits roam the land freely and barbarian invaders have begun to raid across the borders. All this because the Dai-Katana, the Shogun's great sword, has been stolen from the Shogun. YOU are the Shogun's champion, a young Samurai. Your mission is to recover this wondrous sword from Ikiru, the Master of Shadows, deep in the Pit of Demons. Two dice, a pencil and an eraser are all you need. You have a choice of warrior skills which will affect the outcome of your mission. There are Honour points to be won and lost. YOU decide which route to follow, which dangers to risk and which monsters to fight.
Trial of Champions book cover
#17

Trial of Champions

1986

At last – a return to Deathtrap Dungeon! The warped, twisted mind of Baron Sukumvit has completely redesigned the deadly labyrinth of Fang. New traps and terrors, mazes and monsters, await you at every turn. And even before you can enter the labyrinth, you must endure the gladiatorial games of Lord Carnuss, the Baron's evil brother, whose unwilling slave you are. Can you survive this trial of Champions and free yourself from slavery? Two dice, a pencil and an eraser are all you need for this adventure. YOU decide which route to follow, which dangers to risk and which monsters to fight.
The Rings of Kether book cover
#18

The Rings of Kether

1985

A dangerous undercover mission on a wild and lawless planet! Corruption is rife in the Alpha Cygni system and the flow of the illicit narcotic Satophil-d from the spaceports of the planet Kether has grown to enormous proportions. Several attempts have been made to crack the notorious drug rings of Kether, with no success. Now the Galactic Federation has entrusted YOU with this dangerous undercover mission in this wild and lawless place. But will YOU succeed? Two dice, a pencil and an eraser are all you need to make your journey. YOU decide which way to go, which dangers to risk and which enemies to fight
Masks of Mayhem book cover
#19

Masks of Mayhem

1986

The safety of the earth is in YOUR hands! Morgana, the fell sorceress of Krill Garnash, is poised to let loose her dreaded Golems, which none are able to resist. For she has equipped them with the Masks of Mayhem, which give them power over all things. Only YOU can end her evil designs - but beware: peril and treachery await you at every turn, and help is hard to find. Two dice, a pencil and an eraser are all you need to make your journey. YOU decide which way to go, which dangers to risk and which monsters to fight.
Robot Commando book cover
#20

Robot Commando

1985

Past and future meet in the land of Thalos! What would you do if you were a rancher on a distant planet, using robots to herd vicious dinosaurs? What would you do if your deadly enemies, the Karosseans, invaded? What would you do if you knew that the protection of your homeland against the invaders and marauding dinosaurs was up to you alone? Now is your chance to find out, for all this is exactly what happens in this thrilling futuristic adventure! Part story, part game, this is a book in which YOU become the hero! Two dice, a pencil and an eraser are all you need. YOU decide which routes to take, which dangers to risk and which foes to fight.
Beneath Nightmare Castle book cover
#21

Beneath Nightmare Castle

1987

Creatures from your worst nightmares lie beneath Neuberg Keep! In this book, you find yourself in Neuburg, once a pleasant town in Khul, but now home to the vile monsters begotten of warped sorcery. An age-old horror has been re-awoken deep beneath the Keep, and it is up to you to face it and free the town and your friend, Baron Tholdur, from evil enchantment. But beware! Deep underground lie hideous traps and terrors, waiting to ensnare you! Will you succeed? Only if you are the resourceful hero you claim to be ... Two dice, a pencil and an eraser are all you need for this adventure. YOU decide which routes to follow, which dangers to risk and which monsters to fight
Crypt of the Sorcerer book cover
#22

Crypt of the Sorcerer

1987

Librarian note: An alternative cover for this ISBN can be found here. An ancient evil is stirring in the bowels of the earth, and the land is blighted. After being entombed for one hundred years, the necromancer Razaak has been re-awoken and is poised to fulfil his promise of death and tyranny. His army of undead are at large across Allansia, bringing death and destruction to all who resist. It is up to YOU to find the only weapon to which Razaak is vulnerable - his own magic sword! Only then might you survive the dangers that await you in his evil lair - the Crypt of the Sorcerer! Part story, part game, this is a book with a difference: one in which you become the hero! A pencil and an eraser are all you need to make your journey. YOU decide which route to take, which creatures to fight & which dangers to risk.
Star Strider book cover
#23

Star Strider

1987

Cunning opponents and deadly Androids await you - as an intergalactic bounty hunter! The unscrupulous Gromulans, who have long been based on the obscure planet Earth, have kidnapped the Galactic President. YOU are the top Rogue Tracer of that sector of the galaxy. You have forty-eight hours before the top-secret contents of the President's mind will have been extracted by Gromulan brainscan. Can you overcome your lethal opponents, find the President and rescue him in time? Part story, part game, this is a book in which YOU become the hero! Two dice, a pencil and an eraser are all you need. YOU decide which routes to take, which dangers to risk and which foes to fight.
Chasms of Malice book cover
#24

Chasms of Malice

1987

Gorak is under threat from the evil which haunts the dark chasms beneath it. The great seals of Gorak have been broken and the True Sheild is gone - the Malice of Orghuz has again been unleashed! As a direct descendant of Tancred the Magnificent, it's up to YOU, a simple assistant in the underkitchens, to undertake the awesome quest for the Shield. With the Shining Sword in your hand and the cat goddess Tabasha the Bazouk at your side, YOU must enter the Chasms of Malice to seek out and destroy the evil Orghus ...
Appointment with F.E.A.R. book cover
#25

Appointment with F.E.A.R.

1985

Tough, incorruptible champion of law and order, YOU are the Silver Crusader! Using your superpowers, you protect the innocent citizens of teeming Titan City from the terrorism, violence, kidnapping and corruption of a host of super-villains. Your mission is to discover the location of the top-secret F.E.A.R. meeting, capture the Titanium Cyborg and his cohorts and bring them to justice. Two dice, a pencil and an eraser are all you need. You have a choice of four super powers – psi powers, super strength, enhanced technological skills or energy blasts - and the power you choose will affect the course of your mission. There are Hero points to be won or lost, clues to follow, dangers to face and villains to fight.
Battleblade Warrior book cover
#26

Battleblade Warrior

1988

The fate of Vymorna lies in your hands! For six years Vymorna has been besieged... but soon it must fall to the evil Lizard Men. Day after day, you fight alongside your war-weary mother, Queen Perriel, but only divine assistance can save you now. Then the great Lord Telak appears in a dream. YOU are the one chosen to seek out the weapon which will aid you and your city against the dark forces. Your mission will be fraught with danger but you must succeed... YOU are Vymorna's only hope! Part story, part game, this is a book in which YOU become the hero! Two dice, a pencil and an eraser are all you need. YOU decide which routes to take, which dangers to risk and which foes to fight.
Sky Lord book cover
#27

Sky Lord

1988

Fearful foes from the far future! L'Bastin, genius geneticist and renegade steward of Vaax, king of the planet Ensulina, is poised to conquer the cosmos with an army of terrifying clones - dog-headed Prefectas, the perfect warriors! Only a solo mission can penetrate the defences of L'Bastin's fortress planet Aarok; only the best solar trooper can undertake such a mission. That agent is YOU – if you dare! Two dice, a pencil and an eraser are all you need for this adventure. YOU decide which paths to take, which dangers to risk and which monsters to fight.
Stealer of Souls book cover
#28

Stealer of Souls

1988

Sheer terror awaits you on the Isle of Despair! The name Mordraneth strikes fear into the hearts of all who dwell in Titan. Now he has found a way to unleash a magical army of fear upon the land. The wizard Alsander has been kidnapped and you must rescue him from the Isle of Despair. But will you also enter the Empire of Illusion, confront Mordraneth and save Titan? Two dice, a pencil and an eraser are all you need. YOU decide which paths to take, which dangers to risk and which foes to fight!
Vault of the Vampire book cover
#29

Vault of the Vampire

1989

Can you put an end to Count Heydrich's evil reign of terror? YOU are a hardy adventurer and have journeyed to the icy mountains of Mauristatia in search of great wealth and fortune ... but what you find there makes your blood run cold. You discover by chance the terrible secret of the local villagers. Can YOU free them from the evil tyranny of the bloodthirsty Count, or will you too succumb to a horrifying fate? Two dice, a pencil and an eraser are all you need. YOU decide which paths to take, which dangers to risk and which foes to fight!
Tower of Destruction book cover
#30

Tower of Destruction

1991

The hero is faced with the destruction of his home by a black sphere which appears in the sky. He has to follow the trail of destruction to locate the sphere and learn its secret. The sphere has been drawn to Titan by a wizard hoping to open the great necromatic highway to the realm of demon lords.
The Crimson Tide book cover
#31

The Crimson Tide

1992

Vengeance – or death! Civil war wracks the Isles of the Dawn. You are a young farmer, unaffected by the turmoil until chaos strikes. A roving band of mercenaries ransacks your village, killing your father and enslaving your mother. This injustice must be righted! Arcane creatures, martial monks and battle-hardened warriors must all be overcome, as your quest for justice leads you from your quiet village to the very Court of the God-King! Part story, part game, this is a book in which YOU become the hero! Two dice, a pencil and an eraser are all you need. YOU decide which routes to take, which dangers to risk and which foes to fight. Dare YOU take up the challenge?
Slaves of the Abyss book cover
#32

Slaves of the Abyss

1988

Among your opponents in this adventure is time itself! Kallamehr lies defenceless. The army is away, facing an invasion to the north, and now a new threat is at hand – another enemy from the east! Lady Carolina of Kallamehr summons YOU, a famous adventurer, to her aid. But can you help? Will you manage to preserve this stronghold of Good against the invading hordes? Or is this task beyond even your heroic abilities? You will need your wits as well as your sword of Fangthane steel to prevent the sands of time engulfing the city ... Part story, part game, this is a book in which YOU become the hero! Two dice, a pencil and an eraser are all you need. YOU decide which routes to take, which dangers to risk and which foes to fight.
Armies of Death book cover
#33

Armies of Death

1988

The kingdom of Allansia is under threat. Agglax the evil Zombie-Lord is amassing an army of undead warriors in easter Allansia, beyond the Forest of Fiends. His army increases in size with every attack on the local villages. Every day its ranks are swelled with slaughtered victims under Agglax’s evil spell. Unless they are stopped now, the undead will take over the entire kingdom. YOU are Allansia’s only hope. Your mission is to raise an army which will defeat the terrifying undead troops… but how can you conquer an army which grows in numbers with every battle it fights? Part-story, part-game, this is a book with a difference – one in which you become the hero! A pencil and an eraser are all you need to make your journey. YOU decide which route to take, which creatures to fight and which dangers to risk.
Legend of the Shadow Warriors book cover
#34

Legend of the Shadow Warriors

1991

A legend has come to life! A strange madness is abroad in Gallantaria. Villagers are being put to the sword by five ghostly figures. The Shadow Warriors are mysterious beings from an ancient legend who have somehow returned to life. But are they all that they seem? YOU are the battle-scarred veteran hired to solve the mystery. But even YOU have never faced a challenge like the Shadow Warriors, for the whole of the Old World is threatened by their terrible secret! Part story, part game, this is a book in which YOU become the hero! Two dice, a pencil and an eraser are all you need. YOU decide which routes to take, which dangers to risk and which foes to fight.
Return to Firetop Mountain book cover
#35

Return to Firetop Mountain

1992

The diabolical reign of the evil sorcerer, Zagor, was ended ten years ago by a heroic adventurer who braves the countless perils of Firetop Mountain. Zagor has returned from the dead and plans to take revenge. Some brave adventurer-YOU- must enter the labyrinth and bring justice to the master of the Mountain. Ages 10+.
Master of Chaos book cover
#36

Master of Chaos

1990

The staff of rulership must be regained! You have no choice but to take on this mission. The Master of Chaos – warped by centuries of evil – holds a Staff of Power. From his lair in the ruined city of Kabesh, he plans to unite the forces of evil and chaos and plunge Titan into a Dark Age. YOU must find him and win back the Staff ... whatever it takes. Part story, part game, this is a book in which YOU become the hero! Two dice, a pencil and an eraser are all you need. YOU decide which routes to take, which dangers to risk and which foes to fight!
Deathmoor book cover
#37

Deathmoor

1994

Adventurer Needed – Urgently! An experienced adventurer is desperately needed in the distant city of Arion for a mission of deadly importance – an adventurer like YOU. Telessa, the beautiful Princess Royal, is missing, believed kidnapped. She must be rescued, and she must be rescued fast. Unfortunately King Jonthane has already given the quest to your deadly rival Fang-zen of Jitar! Can you prove that you are the one to find the princess, wherever she may be held, before she can be harmed? Hurry, for time is running out!
Curse of the Mummy book cover
#38

Curse of the Mummy

1995

Beware the Curse of Akharis! Helping an eccentric archaeologist unearth an ancient tomb in the Desert of Skulls seems like an easy task for a heroic adventurer like YOU. But when that tomb turns out to belong to Akharis, a legendary ruler from a previous age, and when you discover some of his followers are trying to return the evil pharaoh to life, YOU must act quickly. Soon you will have to learn the true meaning of The Curse of the Mummy! It will take a real hero to defeat Akharis and win the treasure. Dare YOU take on the challenge?

Authors

Robin Waterfield
Author · 19 books
Robin Anthony Herschel Waterfield is a British classical scholar, translator, editor, and writer of children's fiction.
Jonathan Green
Jonathan Green
Author · 37 books

Jonathan Green is a writer of speculative fiction, with more than seventy books to his name. Well known for his contributions to the Fighting Fantasy range of adventure gamebooks, he has also written fiction for such diverse properties as Doctor Who, Star Wars: The Clone Wars, Warhammer, Warhammer 40,000, Sonic the Hedgehog, Teenage Mutant Ninja Turtles, Moshi Monsters, LEGO, Judge Dredd and Robin of Sherwood. He is the creator of the Pax Britannia series for Abaddon Books and has written eight novels, and numerous short stories, set within this steampunk universe, featuring the debonair dandy adventurer Ulysses Quicksilver. He is also the author of an increasing number of non-fiction titles, including the award-winning YOU ARE THE HERO – A History of Fighting Fantasy Gamebooks. He has recently taken to editing and compiling short story anthologies, including the critically-acclaimed GAME OVER and SHARKPUNK, published by Snowbooks, and the forthcoming Shakespeare Vs Cthulhu. To find out more about his current projects visit www.JonathanGreenAuthor.com and follow him on Twitter @jonathangreen.

Ian Livingstone
Ian Livingstone
Author · 25 books
Ian Livingstone has been in the interactive games industry for over 25 years. In the 1970s, he co-founded Games Workshop and launched Dungeons & Dragons in Europe, later editing White Dwarf magazine. In 1982, with Steve Jackson, he wrote the first of the Fighting Fantasy™ Gamebooks which eventually sold over 15 million copies in 23 languages. In 1995 he led the merger of computer games company Domark with Eidos, the name behind the Tomb Raider computer games, where he is now Creative Director. He was awarded an Honorary Doctorate of Technology by the University of Abertay Dundee in 2000, and in 2002 received the BAFTA Special Award for his outstanding contribution to the interactive entertainment industry.
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Aventuras Fantásticas (Portugal)