
Death isn’t a big deal in the virtual world of online gaming, but after poking her nose where it doesn’t belong, Dakota Marx finds herself running for her life―and reality doesn’t come with a respawn. At twenty-two, she’s still slinging coffee at an Amazon Cafe despite having a degree in programming. It’s not because she’s unlucky, unmotivated, or even that she fancies herself an underground activist crusading against evil corporations… hunting for a ‘real’ job would take time away from her game. Axillon99 is the world’s most popular multiplayer online experience, with a universe containing billions of planets to explore. Ever since video games broke the screen barrier, plunging players fully into their characters, reality just can’t compete. Cognition Systems International announces a ten million dollar prize to celebrate the release of the next generation Neurona 4 interface helmet. After her crew decides to try chasing the money, Dakota discovers a sinister intent behind the new technology. Going public threatens the lives of her friends, but keeping CSI’s secret could destroy the very fabric of society.
Author

Born in a little town known as South Amboy NJ in 1973, Matthew has been creating science fiction and fantasy worlds for most of his reasoning life. Somewhere between fifteen to eighteen of them spent developing the world in which Division Zero, Virtual Immortality, and The Awakened Series take place. He has several other projects in the works as well as a collaborative science fiction endeavor with author Tony Healey. Hobbies and Interests: Matthew is an avid gamer, a recovered WoW addict, Gamemaster for two custom systems (Chronicles of Eldrinaath [Fantasy] and Divergent Fates [Sci Fi], and a fan of anime, British humour (<- deliberate), and intellectual science fiction that questions the nature of reality, life, and what happens after it. He is also fond of cats.