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Cortex Plus Hacker's Guide book cover
Cortex Plus Hacker's Guide
2013
First Published
3.58
Average Rating
264
Number of Pages

Crowdsourced & Crowdfunded We asked creators, amateurs, and professionals alike to share new mechanics, settings, and entirely new games based on our popular Cortex Plus roleplaying games: LEVERAGE, SMALLVILLE, and MARVEL HEROIC ROLEPLAYING. An army of authors contributed their own ideas to the project, which we dubbed the Cortex Plus Hacker’s Guide. Emboldened by a highly successful Kickstarter project and the investment of over a thousand backers, the Guide has blossomed into a fully featured sourcebook for all things Cortex Plus! We had an amazing team on this project led by Dave Chalker, Phillippe-Antoine Menard and Cam Banks. Contributors also include Lenny Balsera, Rob Donoghue, Dave Bozarth, Sally Christensen, Scott Cunningham, Steve Darlington, Anders Gabrielsson, Matthew Gardner, Zachery Gaskins, Jim Henley, Dain Lybarger, Tom Lynch, Ryan Macklin, Adam Minnie, James Ritter, Josh Roby, Elizabeth Shoemaker Sampat, Shreyas Sampat, Joel Shempert, Dennis Twigg, Amanda Valentine, Monica Valentinelli, and Filamena Young. Cortex Plus … & YOU The Cortex Plus Hacker’s Guide gives you articles, essays, and three complete reference documents to bring action, drama, and heroic fantasy to your game table. From science fiction to school yards, from the end of time to the outskirts of imagination, the building blocks of your next Cortex Plus game are right here!

Avg Rating
3.58
Number of Ratings
12
5 STARS
17%
4 STARS
42%
3 STARS
33%
2 STARS
0%
1 STARS
8%
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Author

Cam Banks
Cam Banks
Author · 15 books
I am an expatriate New Zealander who fell in love with an American and moved to the USA in 1996. We are now married and have two boys. I've fulfilled my lifelong dream to become a game designer and writer and after 22 years I've moved back to New Zealand with my family. I work for Fandom Tabletop as a creative director, leading the charge on new projects powered by the Cortex system that I have spent much of my career developing as a tabletop roleplaying game toolkit.
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