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CyberGeneration RPG
CyberGeneration RPG
Series · 4 books · 1993-2003
By
Edward Bolme
,
David Ackerman-Gray
,
Eric Heisserer
, and more
Books in series
#2
Bastille Day
1993
RACHE NEEDS A FAVOR... Ace netrunner Spider Murphy is missing, and Rache Bartmoss, the schizophrenic spiritual leader of the Eden Cabal, wants the characters to find out what she's up to. But, as happens with so many of Rache's little projects, things rapidly get out of hand ... When the cyberkids pick up the trail, they find the steel-shod bootprint of one of the most powerful organizations in the post-modern world, and the only way to contact Spider may be to walk into the maw of the ISA dragon. All they'll have to do is avoid detection, find Spider, organize outside help and build an army out of nothing for Bastille Day—the liberation of the disenfranchised from the clutches of the Corporate State. That's All. Just a Favor.
#4
Mediafront
1993
TAKE BACK YOUR TVS! 2027\. The nation's populace is fed an unending stream of propaganda and psychological sedatives via the myriad forms of electronic entertainment which permeate ISA culture. Can the Cyberevolved break the iron grip the government has on the minds of the masses? Tune in and find out ... This seocnd of the Documents of the Revolution series takes the CyberRevolution onto the airwaves as the tools of the Media in 2027 are brought to bear. Radio, Television, Virtuality, and Braindance are the weapons in this duel to either free or enslave the thoughts of America. From new broadcast technology to the pirate stations that use it, MediaFront shows you the means to wage this new kind of war. The MediaFront Sourcebook includes: •A new Evolved type uniquely suited for this environment: the Jammer •Two New Yogangs: The Lookers and the Taggers •All sorts of new media-related technology and gear •A profile of the Badass Dog, an underground TV station and the people who run it •Guidelines for setting up your own broadcasting group •A complete adventure set in the midst of a media campaign in which the fate of the cyberevolved may be decided! So get ready to subvert the Machine with the glamorous Lookers, or spraypaint over government propslogs with the artistic Taggers. But you'd better do something, because the ISA is on-the-air and in-your-face!
#5
VirtualFront
1995
OCCUPIED CYBERSPACE! 2027: Once, the global computer net promised unparalleled data access to citizens from around the world. But now the ISA is here, and the Net is under martial law, with all movement rigidly controlled by government and corporate watchdogs. But they've made one mistake: they've pissed off Rache Bartmoss, dead NetRunner par excellence, and he's revving up the CyberRevolution to do something about it ... In this Documents of the Revolution book, Rache Bartmoss and his companion, Spider Murphy, detail the state of occupation under which the former United States Computer Grid now resides. They lay out the facts on the new Net and the Wizards' special relationship to this electronic fantasyland that has come to entangle itself so heavily with realspace. The VirtualFront Sourcebook includes: •Two New Yogangs: The virtuality-twisting V-punks and the data-snatching Networkers. •Loads of info on how the Net and Virtuality operate and interact with the world of 2027. •A whole bunch of new Net and V-space equipment and programs. •Rache's answers to questions about Wizards and how they work, including new abilities that they can learn. •Profiles on the new forces in the Net: AIM Overwatch and the Cyberspace Task Force. •A complete adventure in the which the characters answer a Netspace cry for help, only to find a being that shouldn't exist... So come ride with Rache once again as he takes you screaming past the electronic barricades and right over the top!
#6
Researching Medicine
2003
Kidnapping is on the rise in Night City. Some are being reported, others are only mentioned in hushed whispers among juves at the mall. Find out what's behind these mysterious disappearances, and how you can save someone from disappearing... In this sourcebook watch as the players get to see how far someone will go to research the Carbon Plague. In turn, they will see how the ISA reacts to such rogue research. So duck underneath the knife and see what you can understand. Researching Medicine includes: \* A new Yogang, MASHers, a bunch of medically minded juves. \* A new evolved type, Medics, who can patch up your injured juves. \* Information on MedTechies. Where they are now and what they can do. \* A new optional rule to help improve characters. \* A Yogang, the Red Fists, to use in your own campaigns.
Authors
Edward Bolme
Author · 14 books
David Ackerman-Gray
Author · 4 books
Eric Heisserer
Author · 10 books
Jonathan Lavallee
Author · 1 book
Bryan Schmidt
Author · 1 book