
Digital Games as History
How Videogames Represent the Past and Offer Access to Historical Practice
By Adam Chapman
2016
First Published
4.18
Average Rating
290
Number of Pages
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.
Avg Rating
4.18
Number of Ratings
22
5 STARS
36%
4 STARS
45%
3 STARS
18%
2 STARS
0%
1 STARS
0%
goodreads