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Dreamhounds of Paris book cover
Dreamhounds of Paris
2014
First Published
4.09
Average Rating
160
Number of Pages

Follow the Trail of Cthulhu into the Dreamlands From the 1920s to the coming of the Occupation, a new breed of artist prowled the fabled streets of Paris. Combative, disrespectful, irresponsible, the surrealists broke aesthetic conventions, moral boundaries—and sometimes, arms. They sought nothing less than to change humanity by means of a worldwide psychic revolution. Their names resound through pop culture and the annals of art history. But until now, no one has revealed what they were really up to. In this comprehensive campaign guide for Trail of Cthulhu, you recreate their mundane and mystical adventures as you stumble onto the Dreamlands, a fantastical realm found far beyond the wall of sleep. At first by happenstance and later by implacable design, you remake it in the fiery image of your own art. Will you save the world, or destroy it? Choose your player character from a roster of 19 visionaries and madmen. Put up your dukes as two-fisted filmmaker LUIS BUÑUEL. Flee a formless entity as Dada impresario TRISTAN TZARA. Photograph tentacled entities as American expat MAN RAY. Personify the joy and decadence of the city as chanteuse KIKI DE MONTPARNASSE. Wield the magic cane that will end the world as theater of cruelty inventor ANTONIN ARTAUD. Or arrive in Paris as fresh-faced young painter SALVADOR DALÍ, who has come to tear the movement all down and rebuild it in his image. The Dreamlands are as strange as you can imagine. Source: http://pelgranepress.com/site/?p=8290

Avg Rating
4.09
Number of Ratings
22
5 STARS
41%
4 STARS
32%
3 STARS
23%
2 STARS
5%
1 STARS
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Author

Robin D. Laws
Robin D. Laws
Author · 46 books
Writer and game designer Robin D. Laws brought you such roleplaying games as Ashen Stars, The Esoterrorists, The Dying Earth, Heroquest and Feng Shui. He is the author of seven novels, most recently The Worldwound Gambit from Paizo. For Robin's much-praised works of gaming history and analysis, see Hamlet's Hit Points, Robin's Laws of Game Mastering and 40 Years of Gen Con.
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