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Dungeons & Dragons Edition 3.5 book cover 1
Dungeons & Dragons Edition 3.5 book cover 2
Dungeons & Dragons Edition 3.5 book cover 3
Dungeons & Dragons Edition 3.5
Series · 11 books · 2003-2018

Books in series

Player's Guide to Faerûn (Forgotten Realms) book cover
#14

Player's Guide to Faerûn (Forgotten Realms)

2004

This invaluable new supplement for the Forgotten Realms campaign setting provides a wealth of new and previously scattered material in a single volume. Players and Dungeon Masters alike will benefit from expanded material, including everything from race and regional info to new magic items and spells. Optional rules for expanded gameplay cover such topics as epic-level play and use of psionics. This title also both updates Forgotten Realms roleplaying gameplay to the D&D v.3.5 rules and informs players as to the latest events and changes throughout the setting via background story content.
Lost Empires of Faerûn (Forgotten Realms) book cover
#18

Lost Empires of Faerûn (Forgotten Realms)

2005

A sourcebook unearthing the ruins and secrets of the fallen empires of the Forgotten Realms campaign setting. For the first time, the secrets of past empires of the Forgotten Realms world are chronicled in one comprehensive sourcebook. For players, this book contains new options for characters wishing to delve into ancient ruins, including new feats, prestige classes, magic, and equipment. For Dungeon Masters, this book contains new material associated with ruins, including rules for how to build and sustain a ruin-based campaign, more than a dozen detailed adventure sites with maps, and new monsters and artifacts. AUTHOR Edward Bonny is a freelance designer who has written numerous articles for Dragon® Magazine. His previous design credits include Monster Manual™ II. AUTHOR Travis Stout is a freelance designer who has written several articles for Dragon Magazine and whose previous design credits include Player’s Guide to Faerûn™.
Power of Faerûn (Forgotten Realms) book cover
#21

Power of Faerûn (Forgotten Realms)

2006

Rule the Realms You’ve survived countless deathtraps, slain hordes of monsters, and overthrown your fair share of petty warlords and would-be tyrants. Ever wonder what it would be like to hold sway as an influential member of the royal court, a mighty general, a powerful religious figure, or a successful merchant prince? Power of Faerûn shows players and Dungeon Masters how to play high-level characters and run high-level campaigns in the Realms. It presents worthy challenges and opportunities for heroes who have had their fill of crawling through caverns and plundering forsaken tombs. For use with these Dungeons & Dragons® products _Player’s Handbook™ Dungeon Master’s Guide™ Monster Manual™ Forgotten Realms Campaign Setting _
The Doom of Listonshire book cover
#25

The Doom of Listonshire

2018

The Duke is Dead. Can You Save the Duchy? A distant province on the frontier of civilization, Listonshire mourns a beloved leader, cut down by a dark curse that bedevils the region with ill luck, misery, an ambitious baron and all manner of hideous monsters. Its people stay in their homes, and trade has ground almost to a halt. Only a few know the truth: That one of the duke's heirs survives, and can prevent the treacherous baron from taking the throne. Only these few dare speak up and call for help. They only await stalwart heroes to answer them. An Unpredictable Quest in a Dozen Parts Listonshire is designed as the ultimate adventuring ground. A dozen different locations, wilderness and dungeon, full of conversation and combat, stand between the heroes and success. To restore the ducal family to power, they need find not merely the missing heir, but proof of her right to rule, and evidence of the baron's deceit. They must comb tree and hillside, lake and catacomb; face monsters both familiar and utterly alien; and survive the wrath of the being from whose power the curse is drawn: the Oinodaemon, Lord of Plagues. The Doom of Listonshire contains a simple system of random determination, allowing the DM to place the party's goals in various locations, making this a different adventure each time it's played! Designed for use with the Third Edition Revised rules. For 4 or more characters of 5th level or higher level.
The Temple of Kubla Khan book cover
#42

The Temple of Kubla Khan

2005

A Crawling Madness! For nearly a millennia, the half ruined hilltop Keep known as the Temple of Kubla Khan has loomed over the surrounding. Built by the Dwarven prophet, St. Canor, the ancient temple served to bind a horrid beast of chaos and evil in eternal imprisonment. For deep beneath the hallowed temple walls lie the chambers of the Crawling Queen, a creature of nightmare and dread chaos. St. Canor battled her of old and bound her through the magic of three Ward Stones. Many years have passed, from that day to this ... and not all the ancient magics binding her are remembered or even working. Plunge into the Depths! In dark, dank hallways and twisted corridors lie the secrets of the past. Plunge into that black pitch of evil to battle a host of creatures and strive to keep the binding upon the Crawling Queen. But strange things lie in the deeps of the world, forgotten magic and unheard of monsters. It is your time now, to answer the call to the ruins of the ancient Keep, to defeat a plethora of converging evils and save the world from doom
Glades Of Death book cover
#45

Glades Of Death

2005

Book by Lawinger, Patrick
Wilderlands Of High Fantasy book cover
#46

Wilderlands Of High Fantasy

2005

THE MOST DETAILED FANTASY SETTING OF ALL TIME! ~ The Wilderlands of High Fantasy Boxed Campaign Set is the definitive Judge's Guide to the Wilderlands. A companion to the Player's Guide to the Wilderlands, this boxed set is unmatched in scope and detail. ~ This box 2 large paperback books and 9 double-sided fold-out maps
Liber Mechanika book cover
#47

Liber Mechanika

2005

The Liber Mechanika is your handbook to the arcane art of mechanikal artifice and steam-follery in the Iron Kingdoms or any d20 campaign world. This game supplement adds further detail to the fusion of magic and mechanical science to produce inventions of spectacular and wonderous power. Within awaits a series of wonders ready to be revealed to the inquiring and inventive minds of players and game masters alike. Inside you will find: \* A revisted and revised arcane mechanik base class. \* Four prestige classes unique to the Iron Kingdoms \* Details on mysterious Cyriss-tech \* Streamlined rules for mechanika creation \* Rules and options for building steamjacks Gear up for Full-Metal Fantasy with the Liber Mechanika!
Dungeons & Dragons V.3.5 Core Rulebook Set book cover
#49

Dungeons & Dragons V.3.5 Core Rulebook Set

2003

Version 3.5 editions of the Player's Handbook, Monster Manual, and Dungeon Master 's Guide are now offered in one slip-covered gift set. In the 30-year history of the Dungeons & Dragons game, this type of boxed set has never been available—until now. Enjoy the foundation of the Dungeons & Dragons roleplaying game in one product that is a great gift for someone you want to introduce to the hobby or as a gift to yourself. With these three books in one case, the entire world of Dungeons & Dragons is yours to explore and share with others. Version 3.5 editions of the Player's Handbook, Monster Manual, and Dungeon Master 's Guide are now offered in one slip-covered gift set. In the 30-year history of the Dungeons & Dragons game, this type of boxed set has never been available—until now. Enjoy the foundation of the Dungeons & Dragons roleplaying game in one product that is a great gift for someone you want to introduce to the hobby or as a gift to yourself. With these three books in one case, the entire world of Dungeons & Dragons is yours to explore and share with others.
Hyperconscious book cover
#50

Hyperconscious

Explorations in Psionics

2004

The institution known as the Oraculus splinters, sundering the Seven Sages. Now, each lone sage decries the others as frauds, proclaiming unique revelations of future eras—a future that whispers back secrets of unimaginable power! Are these visions true, or are they merely insidious dreams? Discover Bruce Cordell's latest imaginative adventure, for 7th-level characters. During play, Hyperconscious unveils valuable game material, including new psionic prestige classes and dozens of new psionic powers, monsters, and items—including "dreamstained" items. Plus, discover more about the horribly evil entity known as the Dark Plea and its machinations in the world of Dream. Inside this exciting new book you'll \- New prestige classes, including the awakened dreamer and dreamwright, focus on psionic and dream-based themes. \- New powers include crownfire, dark union of dust, dream prison, and head trip. \- "Dreamstained" psionic items are a new class of item with diluted creation costs but strange—and sometimes unhealthy—side-effects.
The Tower of Jhedophar book cover
#51

The Tower of Jhedophar

2006

From the creators of Tome of Horrors I, II and III, and the author of Bard's Gate, comes an incredible new adventure! Once an academy of arcane learning, the Tower of Jhedophar is now guarded by a massive labyrinth filled with deadly traps, vicious adversaries and unlikely allies. Will your heroes deal with a dragon, follow the lead of a lich, or strike out on their own to wrest the great Mandrake Staff from Jhedophar's bony grasp? Designed for d20 characters of 12th-14th level, the Tower of Jhedophar offers just the right mix of fast-paced action and clever role play - don't miss it!

Authors

Ari Marmell
Ari Marmell
Author · 37 books

When Ari Marmell has free time left over between feeding cats and posting on social media, he writes a little bit. His work includes novels, short stories, role-playing games, and video games, all of which he enjoyed in lieu of school work when growing up. He’s the author of the Mick Oberon gangland/urban fantasy series, the Widdershins YA fantasy series, and many others, with publishers such as Del Rey, Titan Books, Pyr Books, Wizards of the Coast, and now Omnium Gatherum. Ari currently resides in Austin, Texas. He lives in a clutter that has a moderate amount of apartment in it, along with George—his wife—and the aforementioned cats, who probably want something.

James Wyatt
James Wyatt
Author · 36 books
James Wyatt is an award-winning game designer at Wizards of the Coast, and now holds the position of Design Manager for Dungeons & Dragons. He was one of the lead designers for D&D 4th Edition and one of the original designers of the Eberron Campaign Setting, and has written and co-authored dozens of game supplements. He grew up in Ithaca, New York, and now lives in Washington State with his wife and son.
Richard Baker
Richard Baker
Author · 42 books

A best-selling author and award-winning game designer, Richard Baker is known for his novels in the Forgotten Realms setting and his work on the Dungeons & Dragons game. His Realms novels include Condemnation (book 3 of the War of the Spider Queen), the Last Mythal trilogy, and the Blades of the Moonsea trilogy. He is currently working on a new military-themed science fiction series centered on the character Sikander North; Valiant Dust, the first book in the new series, debuts in November 2017 from Tor Books. A native of Ocean City, New Jersey, Rich graduated from Virginia Tech in 1988 and went on to serve as a surface warfare officer in the United States Navy. When he's not writing fantasy or science fiction, he works in game publishing. He's the founder of Sasquatch Game Studio, a small game company based in Auburn, Washington. Rich currently resides in the Seattle area with his wife, Kim, and their daughters Alex and Hannah. His interests include gaming (naturally), history, hiking, racquetball, and the Philadelphia Phillies.

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Dungeons & Dragons Edition 3.5