Margins
Eberron (D&D 3.5 manuals) book cover 1
Eberron (D&D 3.5 manuals) book cover 2
Eberron (D&D 3.5 manuals) book cover 3
Eberron (D&D 3.5 manuals)
Series · 10 books · 2003-2008

Books in series

Eberron Campaign Setting book cover
#1

Eberron Campaign Setting

2004

An entirely new campaign setting for the Dungeons & Dragons ® roleplaying game. During the spring and summer of 2002, Wizards of the Coast, Inc., put out a request to the gaming community for proposals for a new D&D game setting. 11,000 proposals and two years of development later, the Eberron Campaign Setting is the result of that search. This brand-new setting for the Dungeons & Dragons roleplaying game is an avenue for any D&D fan to experience swashbuckling adventure and explore mysterious new territories. Designed to introduce a new, fresh world with unlimited possibilities for exploration, the Eberron Campaign Setting includes everything needed to develop characters and run campaigns in this exciting new arena. It includes new character races, monsters, prestige classes, feats, organizations, and equipment unique to the world, and it introduces a new base class to the D&D game. It contains substantial information on new elements of magic, including spells, domains, items, artifacts, and more. Also included are historical and cultural details of the world, along with extensive illustrations and a wealth of maps that put the setting into vivid context. This title will also include both adventure hooks and a full adventure so that players and Dungeon Masters can immediately begin enjoying everything this rich new setting has to offer.
Races of Eberron book cover
#2

Races of Eberron

2005

A new D&D sourcebook detailing the major races of the Eberron™ world. Races of Eberron™ provides Dungeons & Dragons® players and Dungeon Masters with an in-depth look at the new races of the Eberron Campaign Setting, including changelings, the kalashtar, shifters, and the warforged. The book includes extensive information on each race, plus new race-related feats, prestige classes, spells, and equipment. In addition, this book highlights the other major races of the Eberron world, including elves, dwarves, halflings, gnomes, half-elves, half-orcs, and drow. AUTHOR Jesse Decker is a designer for Wizards of the Coast, Inc. whose recent roleplaying game design credits include Races of Stone™ and Unearthed Arcana™. Before joining the RPG R&D team as a designer, Jesse served as Editor-in-Chief of Dragon® Magazine. AUTHOR Matthew Sernett is the Editor-in-Chief of Dragon Magazine. He has written several roleplaying game books for Green Ronin and Wizards of the Coast, Inc. His recent credits include d20 Menace Manual™. AUTHOR Keith Baker is the creator and co-author of the Eberron Campaign Setting. A foremost expert on the world of Eberron, he wrote Shadows of the Last War™ and co-authored City of Towers™. AUTHOR Gwendolyn F.M. Kestrel is a managing editor for Wizards of the Coast, Inc. In addition to editing several D&D books, she has co-authored Underdark™ and Planar Handbook™, for Wizards of the Coast, Inc.
Five Nations book cover
#3

Five Nations

2005

A Geographical sourcebook for play in the Five Nations of the Eberron world. Five Nations™ offers players a rich source of information about playing and dealing with characters from the Five Nations of the Eberron world. As any play in the Eberron world is likely to involve the Five Nations or characters from them, the book is useful to anyone involved in an Eberron campaign. The individual nation chapters include information on culture, geography (including maps), guilds and factions and, new prestige classes, equipment, creatures, spells, magic items, and adventure sites. BRIAN CAMPBELL has worked as a designer on over 40 books, including rulebooks and sourcebooks for Vampire, Werewolf, Mage, Fading Suns, and the Star Wars ® Roleplaying Game. He’s been writing and editing for the game industry for more than ten years. SCOTT GEARIN is the award-winning designer of innovative games such as Spycraft and Stargate SG-1. His most recent credits include The Black Company, Dark Inheritance, and Ex Machina.
Eberron book cover
#4

Eberron

2005

The ultimate sourcebook for players wishing to explore the world of Eberron. The Explorer’s Handbook showcases the multi-continental aspect of the Eberron setting. The chapter on travel discusses instantaneous and played out travel and provides deck plans for airships, the lightning rail, and galleons, plus other methods of conveyance. A chapter on Explorer’s Essentials offers information on travel papers, preassembled equipment kits, how to join the Wayfarers’ Foundation, and more. This handbook encourages players to explore the entire world rather than remain fixed in one region. DAVID NOONAN is an RPG designer/developer at Wizards of the Coast, Inc. Recent credits include authoring Complete Divine ™ and co-authoring Races of Stone ™ and Unearthed Arcana ™. RICH BURLEW is a freelance writer whose previous design credits include Monster Manual ™ III . He was also one of the three finalists in Wizards of the Coast, Inc.’s new campaign setting search in 2002. FRANK BRUNNER has been working in the game industry for four years and has written several articles for Dragon ® Magazine and Dungeon ® magazine.
Magic of Eberron book cover
#5

Magic of Eberron

2005

The ultimate magic sourcebook for the newest Dungeons & Dragons® world. Magic of Eberron explores the variety of magic available in the Eberron world. It introduces a wealth of new arcane and divine spells, and artificer infusions. Chapters explore the more unusual manifestations of magic in Eberron, such as elemental binding, dragonshards and dragon magic, and the corrupted magic of the daelkyr. A chapter on lost magic explains how to make the discovery of new magical secrets a central feature of any Eberron campaign.
Player's Guide to Eberron book cover
#6

Player's Guide to Eberron

2006

Secrets Every Hero Should Know What does an elf from Shae Cairdal know about the nation of Aerenal? How do you play a half-orc from the Shadow Marches? What does your character know about the Blood of Vol or the royal line of Galifar? Player’s Guide to Eberron answers these questions and more. This companion to the Eberron™ Campaign Setting explores the world from the player’s point of view and presents exciting new options for Eberron characters. Player’s Guide to Eberron describes important locations, events, organizations, races, and features of the Eberron campaign setting, organized in an accessible and easily digestible format so that players can use the book as a handy reference guide. In addition, this book provides new feats, prestige classes, spells, and magic items. For use with these Dungeons & Dragons® core books Player’s Handbook™ Dungeon Master’s Guide™ Monster Manual™ Eberron Campaign Setting
Faiths of Eberron book cover
#7

Faiths of Eberron

2006

Faiths of Eberron details established pantheons, secret cults, and other religious organizations of Eberron. It includes new rules material for the player, such as prestige classes, feats, spells, and magic items, while the details on the various organizations give Dungeon Masters many new options for their campaigns. AUTHOR INFORMATION Jennifer Clarke Wilkes is an editor of roleplaying games and miniatures at Wizards of the Coast, Inc. Her previously published credits include Sandstorm and Savage Species . Ari Marmell and C.A. Suleiman are freelance writers with extensive credits in the d20 gaming industry. Their published credits include Heroes of Horror .
Dragonmarked book cover
#8

Dragonmarked

2003

You belong to one of the great dynastic houses of commerce, and you bear an arcane symbol of your house's power on your skin. This dragonmark makes you special. It grants you access to arcane powers. Whether it's a gift of the great dragon Eberron or a sign of the draconic Prophecy, no one knows. However, one thing is certain: Those who possess dragonmarks have a destiny, the exact nature of which has yet to be revealed....
The Forge of War book cover
#9

The Forge of War

2007

Secrets of the Last War finally revealed! The continent of Khorvaire was ripped apart by a hundred-year long war of succession. Explore the battles, campaigns, and heroes of the Last War with this richly detailed Eberron campaign supplement. The Last War includes a comprehensive outline of the course of the war, extensive new character options for war-torn heroes, a variety of campaign options, and detailed descriptions of military forces, fortresses, and battlefields.
An Adventurer's Guide to Eberron book cover
#10

An Adventurer's Guide to Eberron

2008

Explore a world of magic and mystery. This lavishly illustrated visual guide explores the magical, medieval fantasy world of Eberron . Climb aboard an elemental airship and visit wondrous locations, from the soaring spires of Sharn and monolithic mountain strongholds of the Mror Holds to the cyclopean ruins of Xen'drik and the gleaming glaciers of the Frostfell. See the world like never before and discover its many secrets. If you're a fan of fantasy artwork and literature, the Eberron Survival Guide makes an excellent addition to your library or coffee table. It brings the world of Eberron to life visually and gives non- Eberron players a glimpse into a rich world of magic and mystery.

Authors

James Wyatt
James Wyatt
Author · 35 books
James Wyatt is an award-winning game designer at Wizards of the Coast, and now holds the position of Design Manager for Dungeons & Dragons. He was one of the lead designers for D&D 4th Edition and one of the original designers of the Eberron Campaign Setting, and has written and co-authored dozens of game supplements. He grew up in Ithaca, New York, and now lives in Washington State with his wife and son.
548 Market St PMB 65688, San Francisco California 94104-5401 USA
© 2025 Paratext Inc. All rights reserved