Margins
Gamer Theory book cover
Gamer Theory
2007
First Published
3.35
Average Rating
240
Number of Pages

Ever get the feeling that life's a game with changing rules and no clear sides, one you are compelled to play yet cannot win? Welcome to gamespace. Gamespace is where and how we live today. It is everywhere and nowhere; the main chance, the best shot, the big leagues, the only game in town. In a world thus configured, McKenzie Wark contends, digital computer games are the emergent cultural form of the times. Where others argue obsessively over violence in games, Wark approaches them as a utopian version of the world in which we actually live. Playing against the machine on a game console, we enjoy the only truly level playing field; where we get ahead on our strengths or not at all. Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life in the rat race of free-market society. The book depicts a world becoming an inescapable series of less and less perfect games. This world gives rise to a new persona. In place of the subject or citizen stands the gamer. As all previous such personae had their breviaries and manuals, Gamer Theory seeks to offer guidance for thinking within this new character. Neither a strategy guide nor a cheat sheet for improving one's score or skills, the book is instead a primer in thinking about a world made over as a gamespace, recast as an imperfect copy of the game.

Avg Rating
3.35
Number of Ratings
202
5 STARS
17%
4 STARS
31%
3 STARS
28%
2 STARS
18%
1 STARS
6%
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Author

McKenzie Wark
McKenzie Wark
Author · 13 books
McKenzie Wark (she/her) is the author of A Hacker Manifesto, Gamer Theory, 50 Years of Recuperation of the Situationist International, and The Beach Beneath the Street, among other books. She teaches at the New School for Social Research and Eugene Lang College in New York City.
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Gamer Theory