


Books in series

#0
Saga of Old City
1985
GREYHAWK...
a beautiful, wondrous city.
a cruel city.
a harsh, pitiless city for a young orphan boy with no money and no friends—but plenty of enemies!
Enter the Old City of Greyhawk, that marvelous place where dreams—and nightmares—come true. Travel through the world of Oerth along with Gord, the boy who becomes a man as he fights for his survival in a world of mysterious wizards, fearsome monsters, dour dwarves, and beautiful women. For Oerth is a world where a man's eyes always watch the shadows...and a man's hand is always on the hilt of his dagger.
Here, at last, is adventure enough to last a lifetime—perhaps a very short lifetime!
SAGA OF OLD CITY is the first in a series fo novels by Gary Gygax, designer of the ADVANCED DUNGEONS & DRAGONS game system and creator of the WORLD OF GREYHAWK Fantasy Game Setting.

#0.5
Artifact of Evil
1986
OERTH...
to some, a cherished homeland.
to others, a target of domination.
When the Artifact of Evil is unearthed from its ancient hiding place, it becomes the object of a battle between the forces of good and evil. At stake is the fate of the entire world of Oerth—and the lives of those who would preserve and protect the forces of Good.
During a quest that spans the breadth of a continent, the young thief Gord and his comrades must confront and conquer the warriors and wizards who stand in their way, in an attempt to keep the Artifact from falling into the hands of those who would use it to gain world domination. Gord is forced to use all of his skills and powers—and even as considerable as they are, will they be enough to keep the unthinkable from occurring?
ARTIFACT OF EVIL is the sequ3l to SAGA OF OLD CITY, the first of the GREYHAWK ADVENTURE novels. Its author, Gary Gygax, is the designer of the ADVANCED DUNGEONS & DRAGONS game system and the creator of the WORLD OF GREYHAWK Fantasy Game.

#1
Sea of Death
1987
Few people have ventured into the Ashen Desert, and fewer still have returned to tell of what they saw and how they managed to survive. But a young man named Gord cannot allow himself to be disheartened by this knowledge. Part of an ancient and evil artifact is hidden somewhere in the Ashen Desert, buried beneath the arid and deadly landscape of this forsakens area, and Gord has accepted the challenge of finding and holding the Final Key to keep it out of the hands of those who would use it for evil purposes.

#2
Night Arrant
1987
In a world fraught with sorcery and skulduggery, every day can bring a new experience - some of them humorous, some utterly horrifying. So it is with Gord, a young adventurer who not only attracts excitement but thrives on it.
Night Arrant is a collection of nine short stories spotlighting the character for who the GORD THE ROGUE book series is named, showing some side of him that have not been revealed before. Readers who savor fast-moving fantasy adventure will enjoy seeing how Gord gets himself into and - most of the time - out of one predicament after another.
Includes the following stories:
"The Heart of Darkness"
"The Weird Occurrence in Odd Alley"
"A Revel in Rel Mord"
"The Five Dragon Bowl"
"Twistbuck's Game"
"The House in the Tree"
"Cats Versus Rats"
"Love Laughs at Locks"
"Cat or Pigeon?"

#3
City of Hawks
1987
The young adventurer named Gord has stirred the imaginations of thousands of readers with his exploits. City of Hawks takes you to an early time; it is the action-filled tale of how Gord the waif grows into Gord the man. Unknown to him, the skinny boy who struggles to stay alive in the slums is destined to play a pivotal role in the fate of his world.
His obsessive desire to find out about his heritage thrusts Gord into a series of strange and dangerous encounters, some of which take place in a realm unlike any that readers of fantasy adventure have ever visited before.

#4
Come Endless Darkness
1988
Gord and his companions enter a magical world ruled by the evil monster Tharizdun, who was responsible for the deaths of Gord's parents

#5
Dance of Demons
1988
The life of young thief and adventurer Gord has been building toward a climax for years. Now, in Dance of Demons, the climax has arrived.
In his role as the Champion of Balance, Gord journeys with his comrades to the depths of the demon-infested Abyss and the sublime majesty of the Celestial Sphere. He battles to gain possession of the magical key that holds the secret to loosing the power of Ultimate Evil upon the cosmos.
The forces Gord encounters are much greater in scope than "merely" Good and Evil. The masters of Time, Probability, and Entropy also have something to say about how this reality-shaking conflict will be resolved—and they will be heard!