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HackMaster 4th Edition
Series · 21
books · 2001-2005

Books in series

Hacklopedia of Beasts — Volume I book cover
#3

Hacklopedia of Beasts — Volume I

Aarakians to Cats, Great

2001

The Hacklopedia of Beasts: This comprehensive set of reference manuals is a must for HackMaster GMs. In this volume, terrifying monsters whose names begin with the letters A-C are described in sometimes-frightening scientific detail. Every monster in the Fourth Edition Hacklopedia has been revised, edited, and updated and they have had their HackFactors beefed up to bring them in line with the rest of the game. Among other features, readers will learn about monster social structures, activity cycles, diets, attack modes (including special attacks), morale and even how to make the most of their kills by salvaging potentially valuable monster remains. Nowadays the quick march of events and the rapidity of new discovereis, the expansion of human activity and the additions of arcane learning require a work such as the Hacklopedia of Beasts. This book provides a detailed list of creaturs both large and small from the flora and fauna of Garweeze Wurld and beyond.
Hacklopedia of Beasts — Volume II book cover
#4

Hacklopedia of Beasts — Volume II

Cats, Small to Efreeti

2001

The Hacklopedia of Beasts: This comprehensive set of reference manuals is a must for HackMaster GMs. In this volume, terrifying monsters whose names begin with the letters Ca-Ef are described in sometimes-frightening scientific detail. Every monster in the Fourth Edition Hacklopedia has been revised, edited, and updated and they have had their HackFactors beefed up to bring them in line with the rest of the game. Among other features, readers will learn about monster social structures, activity cycles, diets, attack modes (including special attacks), morale and even how to make the most of their kills by salvaging potentially valuable monster remains. Nowadays the quick march of events and the rapidity of new discovereis, the expansion of human activity and the additions of arcane learning require a work such as the Hacklopedia of Beasts. This book provides a detailed list of creaturs both large and small from the flora and fauna of Garweeze Wurld and beyond.
Hacklopedia of Beasts — Volume III book cover
#5

Hacklopedia of Beasts — Volume III

Elemental to Hippopotamus

2001

The Hacklopedia of Beasts: This comprehensive set of reference manuals is a must for HackMaster GMs. In this volume, terrifying monsters whose names begin with the letters El-Hi are described in sometimes-frightening scientific detail. Every monster in the Fourth Edition Hacklopedia has been revised, edited, and updated and they have had their HackFactors beefed up to bring them in line with the rest of the game. Among other features, readers will learn about monster social structures, activity cycles, diets, attack modes (including special attacks), morale and even how to make the most of their kills by salvaging potentially valuable monster remains. Nowadays the quick march of events and the rapidity of new discovereis, the expansion of human activity and the additions of arcane learning require a work such as the Hacklopedia of Beasts. This book provides a detailed list of creaturs both large and small from the flora and fauna of Garweeze Wurld and beyond.
Hacklopedia of Beasts — Volume IV book cover
#6

Hacklopedia of Beasts — Volume IV

Hoar Fox to Medusa

2001

The Hacklopedia of Beasts: This comprehensive set of reference manuals is a must for HackMaster GMs. In this volume, terrifying monsters whose names begin with the letters Ho-Med are described in sometimes-frightening scientific detail. Every monster in the Fourth Edition Hacklopedia has been revised, edited, and updated and they have had their HackFactors beefed up to bring them in line with the rest of the game. Among other features, readers will learn about monster social structures, activity cycles, diets, attack modes (including special attacks), morale and even how to make the most of their kills by salvaging potentially valuable monster remains. Nowadays the quick march of events and the rapidity of new discovereis, the expansion of human activity and the additions of arcane learning require a work such as the Hacklopedia of Beasts. This book provides a detailed list of creaturs both large and small from the flora and fauna of Garweeze Wurld and beyond.
Hacklopedia of Beasts — Volume VII book cover
#9

Hacklopedia of Beasts — Volume VII

Ribsplitter to Tiger Fly

2002

The Hacklopedia of Beasts: This comprehensive set of reference manuals is a must for HackMaster GMs. In this volume, terrifying monsters whose names begin with the letters Rib-Tig are described in sometimes-frightening scientific detail. Every monster in the Fourth Edition Hacklopedia has been revised, edited, and updated and they have had their HackFactors beefed up to bring them in line with the rest of the game. Among other features, readers will learn about monster social structures, activity cycles, diets, attack modes (including special attacks), morale and even how to make the most of their kills by salvaging potentially valuable monster remains. Nowadays the quick march of events and the rapidity of new discovereis, the expansion of human activity and the additions of arcane learning require a work such as the Hacklopedia of Beasts. This book provides a detailed list of creaturs both large and small from the flora and fauna of Garweeze Wurld and beyond.
Hacklopedia of Beasts — Volume VIII book cover
#10

Hacklopedia of Beasts — Volume VIII

Tiger Horse, Flying Albino to Zygom

2002

The Hacklopedia of Beasts: This comprehensive set of reference manuals is a must for HackMaster GMs. In this volume, terrifying monsters whose names begin with the letters Tig-Zyg are described in sometimes-frightening scientific detail. Every monster in the Fourth Edition Hacklopedia has been revised, edited, and updated and they have had their HackFactors beefed up to bring them in line with the rest of the game. Among other features, readers will learn about monster social structures, activity cycles, diets, attack modes (including special attacks), morale and even how to make the most of their kills by salvaging potentially valuable monster remains. Nowadays the quick march of events and the rapidity of new discovereis, the expansion of human activity and the additions of arcane learning require a work such as the Hacklopedia of Beasts. This book provides a detailed list of creaturs both large and small from the flora and fauna of Garweeze Wurld and beyond.
Quest for the Unknown book cover
#11

Quest for the Unknown

2001

An introductory HackMaster 4th Edition adventure for characters level 1-3.
HackMaster book cover
#13

HackMaster

The Hidden Shrine

2003

The Slaz'Steceks were once a highly advanced reptilian race. They created glorious cities that none could match and were said to have had the power to control time and travel the dimensional planes. They created a hidden shrine that was the focus of their power and pride of their race. Nevertheless, almost overnight their entire civilization crumbled and today they are nothing more than a race of savage tribal warriors. What caused this catastrophe? Could an ancient SlazStecek shrine hold some clue to what happened? Or should such a secret lie buried forever? Only you can decide. For characters of 4th to 6th level.
HackMaster book cover
#14

HackMaster

Demon Tower of Madness

2003

One of the most grand and terrible of all man's creations is the Soul Gem. Legend says that it contains enough power to cause the destruction of the Wurld. Of course, the unthinkable has happened as the gem has fallen into the wrong hands. Demon Tower of Madness is chock full of exciting new material and was used as the official 2003 HackMaster World Championship tournament adventure. Destroy the gem, or try to control it yourself - if you dare!
Descent into the NetherDeep book cover
#15

Descent into the NetherDeep

2003

This is the final confrontation with Fire Giant Prince Snorre in the caverns under his mom's stronghold! There are evil elves and monstrous opponents impossible escape routes, and many other problems to contend with in these caverns. Plan well before you dare to set forth on your Descent into the NetherDeep or you will not survive!
HackMaster book cover
#16

HackMaster

Annihilate the Giants

2002

A HackMaster adventure for characters level 7 to 11. Includes lots of maps, new magic items, new spells, new quirks, a new race, and new weapons and armor.
Crypt of the Lizard King book cover
#17

Crypt of the Lizard King

2004

Disturbing reports of highway robbery have reached the palace at Ambigawd, the county seat of Beorn. According to the tales of whimpering merchants, the south lands are being overrun by a band of vicious brigands and the east roads are cut off by incursions of strange flying reptiles. Three weeks ago the Count of Beorn sent a squad of 30 fighting men to one of the most affected areas, near the small village of Wayfare. So far there has been no report, no message, no rider - not even a rumor of their fate. The count has called for a special group of volunteers to go to the Wayfare area, discover the fate of the first expedition, investigate reports of the brigands, and if possible put an end to the trouble. Those who answer the call can expect danger and possibly even horrendously painful death, but also great reward, for the Count will be very grateful to those who reopen the trade routes.
Slaughterhouse Indigo book cover
#18

Slaughterhouse Indigo

2002

The author of the Hacklopedia of Beasts series, Tony DiGerolamo, brings you this all-original HackMaster adventure! A mysterious manor house, once a stronghold for the noble gnomes of House Indigo, holds rooms full of treasure for the taking. But are you bold enough for treacherous mountain minions, crafty orc bandits, and a new undead creature? Don't let your guard down, trust no one and don't go to sleep! Not for the wuss-of-heart!
HackMaster book cover
#19

HackMaster

Tomb of Unspeakable Horrors

2003

This new HackMaster adventure is based on the classic Tomb of Horrors adventure with plenty of new twists, turns and dungeon levels. There is an ancient tomb, a skull-shaped mountain, tales of riches and glory, traps, guardians and mysteries that would foil the weak-minded. Are you resourceful enough to delve into unspeakable horrors and the Circle of Sequestered Magics? If so, welcome!
The Temple of Existential Evil book cover
#22

The Temple of Existential Evil

2003

For many years, a bizare cult flourished somewhere on the shores of the Nyr Dyv. But the leaders of these bizarre ideas were full of hubris and, in their overweening pride, sought to overthrow the good realms to the north, who were coming to the rescue of the land being crushed under the tyranny wrought by the evil temple. A great battle was fought. So great was the slaughter, so complete the victory of good that the walled stronghold of the Temple of Existential Evil fell within a fortnight, despite the aid of a terrible demon. The place was ruined and sealed against a further return of such abominations by powerful blessings and magic. But then, a year ago, the bandits began to ride the roads again - not freqquently, but to some effect. To the good folk of Tharp, this seemed all too familiar, so they sent word to the Viscount that wicked forces might still lurk thereabouts.
#23

Porpher's Enchanted Garden

2005

Long ago, on the lovely Isle of Gartez, there lived a beautiful half-elven princess, Caerwyn, with her human lover, Porpher Blahar, a magic-user of some power. She, being a woman who knew, and got, what she wanted, created a beautiful garden. Porpher is said to have laid an enchantment on it to enhance the garden's beauty, and pleasantly to beguile and tease those honored few who were occasionally invited as guests to enjoy the garden of their hosts. But alas, all flesh is mortal, and even elves must die. So it was with Caerwyn in the fullness of time. After her passing, Porpher caused a marble tomb to be raised in the midst of the home that had given them both so much delight. Then he went about, and placed upon the garden new enchantments, bolder enchantments, of a more powerful kind, to guard and preserve its peacefulness from all intruders. When this task was done, he ceased his personal magicks and allowed his own life to slip away, leaving instructions that he and she should lie together for all eternity in the tomb within the garden of their love, so that even in death they would not be apart. So it remains to this very day, apparently impenetrable, a place where it is forever summer and always peaceful, and none may intrude. There have been those who have tried, spurred on by greed created with stories of great treasure entombed with the two lovers. For that is always the way with men - give him a mystery, and he needs must solve it. Many failed to even enter the garden, and of those who have and returned after a \cough\ long absence, their minds and memories seemed to have been...altered. And I want to know what happened to my daughter.
Road to Aster book cover
#24

Road to Aster

2004

There is a valley few know about and even fewer have ever been to. Once, it was a place where hermits and powerful magic-users went in search of solitude. It was once a place of wonder and beauty beyond the imagination. Yet, something has happened recently, and it has not been good. Dark armies are said to be on the move now from somewhere deep within the valley, perhaps from the citadel of Aster. The only way to find out is to enter this desolate place and explore the town of Rumarok, which sits just at the head of the valley. Like the Valley itself, Rumarok was once a cheery place, though it too seems to have fallen into misfortune. What possible things lie in wait for the careless or the curious to come about? There is only one way to find out. Dare you enter the Valley and walk the Road to Aster? If so, you must prepare yourself, my friend. You are about to embark on a journey into a land where magic and monsters lurk in every darkened corner. This is not a place for the meek spirited or the wuss of heart. The Aldrazar™ campaign setting is a land embroiled in an epic struggle that has raged for countless where the forces of evil war against those of good, where law struggles to keep chaos in check, where adventure and the art of hack are the meat and drink of all who would seek to carve their niche in such a hostile, forbidding and unforgiving environment. This is the realm of the HackMaster™ role-playing game. For characters of 5th to 7th level.
HackMaster book cover
#25

HackMaster

Robinloft

2002

A HackMaster adventure module for characters level 5 to 7. Includes lots of maps and players' aids, includes new monsters and other features.
HackMaster book cover
#27

HackMaster

Smackdown the Slavers

2003

HackMaster adventure module for characters level 4 to 7. Includes ImageQUEST adventure illustrator, lots of maps and special encounters.
HackMaster book cover
#28

HackMaster

White Doom Mountain

2003

A HackMaster adventure module for characters level 4 to 7. It includes lots of maps, new magic items, new spells, and player aids.
Sir Robilar's City of Brass book cover
#29

Sir Robilar's City of Brass

2003

Rare book

Authors

Tony DiGerolamo
Tony DiGerolamo
Author · 12 books

Tony DiGerolamo is a New Jersey screenwriter, novelist, comic book writer, game designer and comedian. He is best known for his work on The Simpsons and Bart Simpson comic books. He has also been a joke writer for Politically Incorrect with Bill Maher, a scriptwriter for Space Ghost: Coast to Coast and a blogger for Comedy Central’s Indecision website. He has written the screenplays including Mafioso: The Father, The Son starring Leo Rossi. His novels, Fix in Overtime and The Undercover Dragon are available through Padwolf Publishing. After publishing his own comic books (Jersey Devil, The Travelers and The Fix) with SJRP, he eventually got a publishing deal with Kenzer & Company. Kenzer published The Travelers. Tony also wrote Everknights (another Kenzer comic book), as well as the Hacklopedia of Beasts (Volumes 1 thru 8) and Slaughterhouse Indigo (an adventure for the Hackmaster RPG). He also adapted Mark Twain's Personal Reflections of Joan of Arc for Campfire. Performing in the Philly comedy scene for over ten years, Tony performed and directed such improv groups as Next Line Improv, The Cabal, The Ninjas and Bulletproof Giraffe. Besides writing for various comedy websites, he had a long running comics review column in Knights of the Dinner Table magazine. He was the marketing director for comics publisher, Silent Devil. He is creator of Tony DiGerolamo’s Complete Mafia for d20, creator/biographer for the online webcomic, Super Frat, the co-creator of the Webcomic Factory and writer for the over two dozen webcomics on the Webcomic Factory site including Lester Crenshaw is Dead, Miserable Comedians and Weird Biker Tales. Look for his latest book, F*ck You, I’m Italian: Why We Italians Are Awesome, from Ulysses Press and Wokeistan: A Novel, from SJRP, now available on Amazon for download.

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HackMaster 4th Edition