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Kobold Guide to Dungeons book cover
Kobold Guide to Dungeons
2023
First Published
3.48
Average Rating
105
Number of Pages

You can’t control what players are going to do. That’s half the fun. But you can control where they do it. That’s a whole other half! The Kobold Guide to Dungeons gives both new and experienced Game Masters over 100 pages of insight and ideas into making dungeons great. In-depth essays from industry luminaries teach you to think outside your own boxes, and into a larger realm of challenge, discovery, and good old monster bashing. Practical essays gives you insider tips and tricks to: • Design non-linear dungeons to explore • Think in 3D to make amazing spaces • Make every room count, even when there’s no monster • Create solutions in addition to combat • Dole out treasure—without blowing the bank The Kobold Guide to Dungeons features essays from classic voices of the RPG canon such as David “Zeb” Cook, Frank Mentzer, and Lawrence Schick. It also includes newer voices including Dominique Dickey, Sadie Lowry, and Erin Roberts. Open this book and level up your half of the game!

Avg Rating
3.48
Number of Ratings
21
5 STARS
14%
4 STARS
29%
3 STARS
48%
2 STARS
10%
1 STARS
0%
goodreads

Authors

Christopher M. Cevasco
Christopher M. Cevasco
Author · 4 books

Christopher M. Cevasco writes fiction inspired by history. His novel Beheld: Godiva's Story (April 2022, Lethe Press) is a darkly twisted psychological thriller set in 11th-century England, exploring the legend of Lady Godiva's naked ride through the streets of Coventry. Some of his recent short stories have appeared in Beneath Ceaseless Skies, Distant Echoes (Corazon Books), Nightmare Magazine, Black Static, and the Prime Books anthologies Shades of Blue and Gray: Ghosts of the Civil War and Zombies: Shambling Through the Ages.

Keith Baker
Keith Baker
Author · 4 books

I've been interested in games since I first fell under the sinister influence of the Dungeons & Dragons boxed set, back in sixth grade. Over the last few decades I have managed to turn gaming from a hobby into a career. Here is a list of the highlights of my life as a game designer. If you have any questions, let me know! From 1994-2002, I fell into the computer games industry. My first job was with Magnet Interactive Studios, in Washington DC. Sadly, Magnet never managed to hit the big time as a game developer. I worked on a number of projects during my stay at Magnet; for a time I was lead designer on a game called BLUESTAR, a position that was held at other times by such roleplaying luminaries as Ken Rolston and Zeb Cook. However, the only work that ever saw the light of day was some level design on the abstract arcade game Icebreaker. Magnet began a slow implosion in 1996, and along with a number of other people I went to work for a Colorado company called VR1. I started as lead designer on VR-1 Crossroads, a text-based MUD centered on warring conspiracies – The X-Files meets Illuminati, with a world of dreams thrown in for good measure. When VR1 decided to move away from text games, I started work on a graphical MMORPG based on the pulp serials. After a few twists and turns, the project ended up being known as Lost Continents. But early in 2002 I decided that I'd had enough of the computer games industry and left VR1 to focus on writing. Then in June of 2002, Wizards of the Coast announced their Fantasy Setting Search, and I thought: What about pulp fantasy? And the rest is history. . . Librarian Note: There is more than one author in the GoodReads database with this name. See this thread for more information.

David Cook
Author · 3 books

Librarian Note: There are more than one author in the Goodreads database with this name. Others: David2^Cook: Children's books illustrator David3^Cook: British author, screenwriter and actor David4^Cook: British literary critic and editor David5^Cook: Islamic studies David6^Cook: Cookbooks David7^Cook: Clinician, vision therapy David8^Cook: GR Author, Historical Fiction, History, Action David9^Cook: Robot David10^Cook: Environment

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