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Myth Adventures
Books in series
#1
Another Fine Myth
1978
Skeeve was a magician's apprentice—until an assassin struck and his master was killed. Now, with a purple-tongued demon named Aahz as a companion, he's on a quest to get even.
#2
Myth Conceptions
1980
As Court Magician to Rodrick the Fifth of Possiltum, Skeeve must oppose the universe's mightiest invading army, but he is not sure how, and his mentor, Aahz, who lost his sorcerer's power, cannot help.
#2, 4, 6, 7
Robert Asprin's Myth Series
1960
C chem tolko ne prikhoditsja stalkivatsja rabotnikam korporatsii M.I.F. po dolgu sluzhby – s voinstvennymi amazonkami, kovarnymi proiskami torgovoj mafii, zlobnymi drakonami i depressivnymi edinorogami! Ne govorja uzhe o tom, chto inogda nuzhno podumat i o lichnoj zhizni—ne vse zhe zhit odnoj rabotoj...Vot i Velikij Skiv reshil vremenno pokinut post prezidenta korporatsii, chtoby v glukhomani da v tishi kak sleduet zanjatsja magicheskoj praktikoj. Zrja on dumal, chto smozhet ostatsja odin...
#3
Myth Directions
1982
Skeeve, the gifted young court magician, joins forces with a scaley but clever Pervect and a charming demon thief to obtain the Trophy, in an interdimensional fantasy. Reissue.
#4
Hit or Myth
1983
When the king decides to go on vacation, he orders Skeeve, a bumbling apprentice sorcerer, to take his place, marry his homicidal fiancée, and deal with the Mob's fairy godfather. Reprint.
#5
Myth-ing Persons
1984
Shares the humorous adventures of the Great Skeeve, a powerful magician, Aahz, his demon partner, and Gleep the dragon in Deva, the crossroads of dimensions. Reissue.
#6
Little Myth Marker
1985
Skeeve, a young magician, and Aahz, his demon teacher, face the prospect of going out of business when their enemies hire the Axe, a top character assassin. Reissue.
#7
M.Y.T.H. Inc. Link
1986
As the "Myth Adventures" continue, Skeeve is now reluctant president of the corporation of work-for-hire magicians, that includes a pet dragon and an artistic vampire. Reissue.
#8
Myth-Nomers and Im-Pervections
1987
Skeeve, head of a group of magik consultants, goes into Perv, one of the most hostile of the known dimensions in the galaxy, to find his cohort, Aahz, not knowing that the weapon he has brought with him, a Djin in a bottle, has only reduced powers to help him.
#9
M.Y.T.H. Inc. in Action
1990
Guido and Nunzio may not be the brightest bodyguards in the world - but they certainly are faithful. When Skeeve "the Great" asks them to join the army of Possiltum, the two thugs volunteer without question... Except: Whose side are they on? Queen Hemlock's? The Mob's Fairy Godfather's? Skeeve's? The two baffled bodyguards barely have time to figure it all out - they've been handed government-issue crossbows, armored with leather skirts, and given combat orders by the dreaded drill sergeant Smiley! With war heroes like these...who needs enemies?
Authors
Robert Lynn Asprin
Author · 55 books
Jody Lynn Nye
Author · 56 books
Роберт Асприн
Author · 1 book
Джоди Линн Най
Author · 1 book
Myth Adventures
Series ·
25
books · 1960-2016
By
Robert Lynn Asprin
,
Jody Lynn Nye
,
Роберт Асприн
, and more
#10
Sweet Myth-Tery of Life
1994
Sweet Myth-Tery of Life (Myth Adventure Series)
#11
Myth-ion Improbable
2001
Apprentice magician Skeeve, his scaly mentor Aahz and beautiful ex-assassin Tanda are back—and this time they're treasure hunting in a dimension that combines the Wild West with the vampire-cursed hills of Transylvania—where gold is common as dirt, and danger lurks behind every sagebrush.
#12
Something M.Y.T.H. Inc.
2002
Things are not well in the kingdom... While Skeeve and Aahz are preoccupied with the aftermath of Gleep's shooting, the M.Y.T.H. Inc. crew faces its biggest challenge yet-not one, but multiple challenges to the king and his court sorcerer! Word on the street is that the kingdom is under the control of a mighty sorcerer. It's obvious that this magician dabbles in the black He consorts with demons. He has a dragon for a pet. He's connected to the criminal underground, trading political influence for their assistance in keeping the populace under control. And for most citizens, all this could be overlooked, except that this villain has committed the greatest crime he's raised taxes! Clearly something has to be done! The citizens are beginning to ponder and mutter, both individually and in groups, about how this tyrant can be brought down. And while they vary greatly in skill and intelligence, certainly the sheer volume of them virtually ensures the eventual downfall of the scoundrel that's currently growing fat off the kingdom...the man called Skeeve the Great. Can the M.Y.T.H. Inc. gang protect Skeeve from these attacks and still convince him that everything is business as usual? \
\
New!\
\
In a last-minute change in plans, Something M.Y.T.H. Inc. will now also include a brand new short story by Robert Asprin and Jody Lynn Nye! <!— ul.linkBullets { 0; } ul.linkBullets li { none; 1em; 1em; } ul.noteBullets { 0; } ul.noteBullets li { none; } span.darkRedWarning { #990000; } —>
#13
Myth-Told Tales
2003
Readers can take a rollicking ride through the crazy MYTH universe along with Skeeve, Aahz, Massha, Tananda, Bunny, Gleep, and the Fairy Godmother, in this collection that features the authors' favorite stories, as well as some never-before-published myth-adventures. Reprint.
#14
Myth Alliances
2003
When the sheepish Wuhses are taken advantage of by the overbearing Pervects, Skeeve teams up with Zol Icty—self-help expert and bestselling author of Imps Are from Imper, Deveels Are from Deva—on a mythion in personal empowerment.
#15
Myth-Taken Identity
2005
Someone—or something—masquerading as Skeeve the Magnificent is racking up hundreds of thousands of gold pieces of debt. It's up to Aahz the Pervect (not pervert!) to find the myth-creant and put an end to the shopping spree.
#16
Class Dis-Mythed
2005
After years as a court magician and inter-dimensional hero, Skeeve needed a rest. So he took some time off to study magic and relax. When a few months later several members of the M.Y.T.H. Inc. Team each ask him to train some talented, young magicians in "practical magic" he has to agree. But after the assassins attack and a manticore tries to eat them, the Khlad mage soon discovers that there is more going on than learning. His students are preparing for a very deadly magical game and you won't believe where. Worse yet, the game may be fixed, and the only way to save his students lives is for Skeeve to risk his own.
#17
Myth-Gotten Gains
2006
Aahz discovers that the shabby-looking sword he bought at a flea market in a remote dimension is Ersatz, leader of the Golden Hoard, a fabled collection of powerful magical treasures that can turn any ordinary being into a hero. They go in search of the other members of the Hoard, only to find that they're not the only ones looking. A dancer named Calypsa, working with Aahz's old friend Tananda, is seeking to collect them to free her grandfather from the dreaded wizard Barrik. Trouble is, everyone wants the treasures for themselves, and there are good reasons why the Golden Hoard is never all in the same dimension at one time.
#18
Myth-Chief
2008
Skeeve has decided, at long last, to come out of his self-imposed retirement and get back into the problem-solving biz. He confidently expected walk in and take his rightful place as the head of M.Y.T.H., Inc. He didn't expect to have to face off against Aahz for the job. With their friends lending help but showing no favorites, they start a not-so-friendly contest to see who will run the company by taking opposite sides of the next case to walk in the door. Will the legendary partnership survive the battle, or will this be the end of a beautiful friendship?
#19
Myth-Fortunes
2008
Immortality—it sounded like a great idea! Aahz falls for the offer of a piece of the rock, literally, when he invests in a scheme to build pyramids. He is so enthusiastic about the concept that he ropes in everyone else he knows to invest—in tombs lower down than his, of course. But all is not perfect: along with the prospect of being remembered for eternity and the best view in the valley of Zyx comes a run of unbelievable bad luck! It's up to Skeeve to figure out why the deal is running sour even before the ink's dry on the papyrus.
#20
Robert Asprin's Myth-Quoted
2012
A CAMPAIGN OF MYTH-INFORMATION Since it was founded, M.Y.T.H. Inc. has dealt with all manner of vile and evil creatures. But not even a magician of Skeeve’s caliber is prepared to face the most duplicitous monsters of all: politicians. Emo Weavil and his cousin Wilmer Weavil-Scuttil have been running for governor of the island of Bokromi—for five years. Their magickal mudslinging (literal and otherwise) strategies continue to postpone the election leaving the realm in a state of leaderless chaos. Hired to moderate a fair and balanced race between the candidates, Skeeve and Bunny attempt to clean up the dirty politics, only to become targets of the tabloids and paparazzi, who are more interested in innuendo than the facts…
#21
Robert Asprin's Myth-Fits
2016
Robert Asprin’s “excellent, lighthearted fantasy series” ( Epic Illustrated ) continues with more antics from magician Skeeve and his eclectic team at M.Y.T.H., Inc. Business is slow for M.Y.T.H., Inc., and its president, Bunny, is getting nervous that the company might not meet its quarterly goal. So when a job comes in that’s worth an absurd amount of gold—and also happens to take them to Winslow, the most luxurious vacation resort in any dimension—the team jumps at the opportunity to recoup some cash and maybe catch some R&R. Only, magician Skeeve has an unsettling feeling that this mission might be trickier than it seems. Someone in Winslow is messing with the magic lines and working hard to ensure that the M.Y.T.H. crew gets nowhere near the powerful relic that they’ve been hired to find. And as the mysterious manipulation turns deadly, Skeeve, Bunny, Aahz, and the rest of their partners find themselves in a race not only to finish the job but also to escape paradise alive…
#38
Торговая МИФтерия
2007
Скив Великий – несостоятельный должник на грани банкротства?! Ну, в такое извергу Аазу трудно поверить! Что происходит? Пора вступать в игру тяжелой артиллерии – троллю Коррешу и пышнотелой волшебнице Маше. Вместе они отправляются в измерение, которое тысячелетиями обходили стороной все уважающие себя маги и демоны, – на Флиббер, отчизну легендарной «Крысиной мафии». Ааза терзают смутные сомнения, что к «банкротству» Скива как-то причастен крысиный «крестный отец» Раттила. Но КАК?! Поклонники Роберта Асприна! НЕ ПРОПУСТИТЕ!!!
#1-6
Robert Asprin's Myth Adventures Vol. 1
1978
The first six volumes of Robert Asprin's Myth Adventure Series. This collection includes Another Fine Myth, Myth Conceptions, Myth Directions, Hit or Myth, Myth-ing Persons, and Little Myth Marker. Includes illustrations by Phil Foglio.
#5-6
Myth-ing Persons / Little Myth Marker
2002
Skeeve, a powerful young magician, and his companions venture into an upside-down dimension to search for his missing demon partner, Aahz, in Myth-ing Persons, and finds himself saddled with Markie, a pint-sized troublemaker, as an IOU for a high-stakes poker game in Little Myth Marker, in an entertaining omnibus volume. Reprint.