


Books in series

#1
Hammers in the Wind
2013
Exiled millennia ago, the dark gods have tirelessly sought to return and bend the world of Malweir to their will. Their agents roam the world in search of weak willed men, knowing that only through corruption and chaos can their masters return. It begins in the northern kingdom of Delranan the night King Badron’s castle is attacked and his only son murdered and his daughter kidnapped. Angered, he leads his kingdom to war against the neighboring Rogscroft.
A small band of heroes is assembled to find the princess and return her safely but all is not as it seems. Badron falls under the sway of the Dae’shan, immortal agents of the dark gods, and unwittingly begins the final campaign that will reduce Malweir to willing servants of evil.
The hour of the dark gods return is now at hand.

#2
Tides of Blood and Steel
2014
War has come to the North. The kingdoms of Rogscroft and Delranan are engaged in a bitter struggle that can only result in the total annihilation of an entire kingdom. Yet while the opposing armies battle, a new threat approaches that may tip the balance of power and give King Badron total control.
Seeking new evidence of the Dae’shan, the last surviving wizard, Anienam Keiss, believes Bahr and the others are all that stand in the way of the dark gods’ return to Malweir. Seeking the only weapon that has the power to stop the dark gods, Bahr, and his beleaguered band of allies, search for an ancient book said to contain the whereabouts of the mythical Blud Hamr.
The mystical Dae’shan continue to manipulate the politics of the northern kingdoms from within the shadows, eager to drive the balance between light and good irrevocably evil. Once that balance is undone the way will be open for the dark gods to return and claim Malweir as their own once again.
Darkness approaches as the flames of war burn brighter. One king shall stand. One shall fall. Malweir’s fate hangs in the balance as a weary band of adventurers struggles to find the Blud Hamr and end this war.

#3
A Whisper After Midnight
2014
When Hope Fades Vengeance Remains.
The crusade in the northern kingdoms advances at a frightening pace. Armies of Men and Goblins clash on snow barren fields, locked in the brutal struggle for nothing else but survival. One shall stand. One shall fall. King Badron has conquered Rogscroft and claimed the throne for his own but all is not well. His enemies are scattered, divided, but a new effort is underway to sweep Rogscroft clear of all invading armies.
Harnin One Eye has assumed control of Delranan, effectively cutting Badron’s army off from reinforcements and desperately needed supplies. Under the influences of the Dae’shan, Harnin methodically transforms Delranan into a kingdom of depravity and murder. His agents pursue the rebellion, driving them all to new acts of violence and desperation.
Bahr and his band of heroes departs fabled Venheim in search of the Blud Hamr: the sole weapon capable of halting the dark gods’ aggression for good. Their trek is long and filled with peril. The city of Trennaron is far to the south and in order to reach it the heroes must travel through the Dwarf lands of Drimmen Delf where they stumble upon a civil war. Hope fades as the heroes begin to realize how difficult their task is.

#5
The Madness of Gods and Kings
2014
Through the Darkness Before the Storm
Blud Hamr in hand, Bahr and his mixed band of warriors begins their long journey home in the hopes of ending the oppression of the dark gods and freeing the north from rising tyranny. Unknown to them, events are in motion that will forever change the face of the world. Armies have been assembled and now march on the already beleaguered kingdom of Delranan.
Dwarves under King Thord encounter the largest Goblin army ever recorded, an army not even the mighty Dwarven cannons can defeat alone. Elves and Minotaurs join the army of Drimmen Delf as it prepares to head west. Finding and stopping the Goblins is their only task.
Across the mountains, Badron returns home and attempts to regain his crown even as the combined armies of Rogscroft, the Pell Darga, and his very own Wolfsreik begin operations to remove Harnin One-Eye from power and end the long war in the north.
Watching events unfold from his position in the ruins of Arlevon Gale, Amar Kit’han prepares for the ritual that will unleash the dark gods upon Malweir and bring the world into ruin.

#6
Even Gods Must Fall
2014
The Curtain of Darkness Falls
Time draws short. All armies, both enemy and ally, converge on the beleaguered kingdom of Delranan. All unwittingly approaching the seminal moment in the future of the world. The ruins of Arlevon Gale are ripe with activity as the vile Dae’shan prepare to open the portal between dimensions and finally release the dark gods. Should they succeed, all life will be devoured.
Bahr must struggled through personal conflict as he leads his team across the kingdom that should have been his. Scenes of epic destruction greet his every step, leading him to fear for his people. He must place is trust in the hands of others, a fact he’d spent a lifetime avoiding. Nothing matters now except for getting the Giant Groge into the ruins where he can destroy the Olagath Stone and end the looming threat.
The inevitable battle at Arlevon Gale will decide the fate of the entire world. Armies will clash. Men will fall. Soon the dead will outnumber the living. Malweir will never be the same again.