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Over the Edge book cover
Over the Edge
A Roleplaying Game of Weird Urban Danger
2019
First Published
3.64
Average Rating
394
Number of Pages

With simple, story-forward rules and an intense, edgy setting, Over the Edge broke new ground in roleplaying games. When it was released over twenty-five years ago, it influenced a generation of game designers and spawned countless campaigns on Al Amarja. Today, we’re bringing Over the Edge back with a new vision, new era, and new stories. We want you to be a part of that effort. Return to the island you only think you remember. WHAT IS AL AMARJA? The setting of Over the Edge is a fictional, modern-day island in the Atlantic Ocean that’s home to the weirdest city in the world, the Edge. All sorts of conspiracies, paranormal entities, mad scientists, secret agents, and more lurk here. It’s the front line for the Last War, a conflict that rages unseen and unknown to most of its inhabitants. You remember Al Amarja, but not like this. WHO AM I WHEN I’M HERE? We believe you're going to be more invested in a unique character you create yourself. Over the Edge helps you draw on modern pop culture and paranormal traditions to craft these exciting characters. We also believe it’s fun to get into trouble, and so characters in Over the Edge are defined not only by their distinguishing traits, but by the ways they leap from the rails and subvert expectations. They question their own core truths, and everyone gets to see what happens next. For example, you might play… a jet-setting grifter in Al Amarja to pull off the greatest caper in modern history. a psychic super-child in pursuit of the remnants of a shadow government. a reincarnation of an Atlantean Priest of Excess ready to indulge in the island’s forbidden tastes. Characters are the best part of Over the Edge because… The modern-day setting makes it easy to create characters that are relatable and that have depth. The paranormal-friendly setting makes it easy to use your imagination to create a unique role. Without even knowing the rules or the setting, you create your alter ego from scratch using concepts and words, not numbers, lists, or templates. WHAT’S FAMILIAR AND WHAT’S ALL-NEW? If you’ve played Over the Edge before, you might wonder what’s different this time around. We know you like touchstones and something to connect to, but you also want to feel as if there’s a reason to pick this edition up. The major conspiracies and characters of the previous editions are still here, but they’ve all been reimagined and rewritten. The new game is inspired by the original material but not limited by or derivative of it. A few re-imagined concepts include… The police are still corrupt, but now, instead of being paramilitary officers with grease guns, the rank-and-file cops are schlubs with only their legal standing going for them. One district is still patrolled by thugs with baboons, only now the baboons also roam on their own begging for food and sniffing out troublemakers. The poorest neighborhood is still the turf of Lucifer’s Glorious Lords of Passion, a ruthless gang of metal heads, but now the gang is also a bona fide heavy metal band, and they use their music to solidify their hold on the district. FREEFORM, STORY-FORWARD RULES We believe the island of Al Amarja is best experienced through light, free-wheeling mechanics. Over the Edge uses a simple, easy-to-understand game mechanic called “casting lots.” You throw two six-sided dice to resolve any decision, choice point, or challenge. This generates both a succeed-or-fail result as well as the possibility for a special result: good, bad, or both. A single casting of lots can generate the results for… A week of surveilling a shady target. An evening burgling a house for loot and information. A moment of deadly struggle in a big climactic fight. Dive deep into the action or pull back and resolve only the key choice points of any situation. Over the Edge lets you determine the scope and stakes of any casting of lots and provides tools to tailor any scenario to the expertise of the player characters. We believe in gorgeous, evocative books. This Kickstarter features a single rulebook written by original Over the Edge designer Jonathan Tweet. It also features assistance from writer Chris Lites, development by Cam Banks, graphic design by Thomas Deeny, art direction by James Mosingo, and editing by Jaym Gates. This new edition is also inspired by 25 years of other game designers’ work, including Robin Laws, Ron Edwards, Luke Crane, Vincent Baker, John Harper, and Jason Morningstar. Many designers say that the original Over the Edge inspired them to design roleplaying games in a new way. We embrace that creative feedback loop by re-incorporating some of their amazing innovations here.

Avg Rating
3.64
Number of Ratings
25
5 STARS
24%
4 STARS
32%
3 STARS
32%
2 STARS
8%
1 STARS
4%
goodreads

Author

Jonathan Tweet
Jonathan Tweet
Author · 11 books
Tabletop game designer, children's science communicator. Grandmother Fish was a labor of love for 15 years.
548 Market St PMB 65688, San Francisco California 94104-5401 USA
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