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Pathfinder Campaign Setting
Series · 23
books · 2008-2019

Books in series

Curse of the Crimson Throne Map Folio book cover
#6

Curse of the Crimson Throne Map Folio

2008

The Curse of the Crimson Throne Adventure Path introduces you to the sprawling city of Korvosa, the largest city in all Varisia. As things go from bad to worse in Korvosa, you’ll explore hidden temples, underground warrens, thieves’ guilds, and noble palaces. Eventually, you’ll even head out into the world to explore haunted castles, barbarian encampments, and ancient ruins from ages past. The Curse of the Crimson Throne Map Folio contains reprinted maps of all the key locations explored in Pathfinder’s second Adventure Path. Even if you aren’t running Curse of the Crimson Throne, the maps inside can serve as cities, dungeons, castles, and worlds for any RPG campaign. In addition, inside this folio you’ll find two huge poster maps: one of the entire region of Varisia, the setting for the Curse of the Crimson Throne Adventure Path; and one of the city of Korvosa, your PCs’ hometown and the focal point of the entire campaign!
Second Darkness Map Folio book cover
#11

Second Darkness Map Folio

2009

Master the dungeons and dangerous locales of the Second Darkness Adventure Path with this handsome collection of maps designed for use with the popular Pathfinder series Explore the treacherous dark elf city of Zirakaynin in style with a huge poster map. Fifteen additional single-page, full-color maps cover key encounter locations or wilderness areas from the campaign, adding visual flair for players and making the Game Master's life a lot easier. Second Darkness Map Folio contains reprinted maps of all the key locations explored in Pathfinder’s third Adventure Path. Even if you aren’t running Second Darkness, the maps inside can serve as locations for any RPG campaign.
City Map Folio book cover
#20

City Map Folio

2009

Six Sister Cities A necessity of all civilized societies, cities are the pride of any nation and the mark of an empire’s power. By a city’s size and prosperity can the traveler note a kingdom’s health and power, by the architecture of its buildings its culture and arts, and by the words and actions of its citizens the strength of its spirit. No two cities are exactly alike, and in a world as diverse as Golarion, these differences are nowhere more apparent than in the city’s shape and the layout of its streets. This map folio presents six such cities, each in the format of a large, full-color 17" x 22" poster map. And while details on these cities are presented in Pathfinder Chronicles: Cities of Golarion, these maps can serve as beautiful additions to any fantasy roleplaying game. Maps of the following cities are included in this folio: \- Cassomir: The most significant port of the eastern Inner Sea region. \- Corentyn: A city perched on the edge of two seas and at the heart of every major trade route. \- Ilizmagorti: A tropical city of pirates and criminals ruled by the Red Mantis assassins. \- Nisroch: A stark place of shadows and cruelty where every citizen lives in fear. \- Vigil: A city-fortress and bastion against the ravening orc hordes of Belkzen. \- Whitethrone: A frozen metropolis of monsters founded by the witch queen Baba Yaga.
Carrion Crown Poster Map Folio book cover
#40

Carrion Crown Poster Map Folio

2011

Trail of Terror Stand against the denizens of the night in the Carrion Crown Adventure Path. In battles against dreaded vampire lords, brutal werewolves, and abominations from beyond space and time, you’ll scour the breadth of the mysterious realm of Ustalav. The Carrion Crown Poster Map Folio is your lantern in the dreadful dark, charting your course through the entire campaign. Within this map folio, you’ll find a huge 8-panel poster map of the country of Ustalav, along with four 4-panel poster maps of the gothic cities of Ardis, Caliphas, Karcau, and Lepidstadt, all major locations in Ustalav, the setting for the terrors of the Carrion Crown Adventure Path. Even if you aren’t running the Carrion Crown Adventure Path, the maps inside can serve as the sinister surroundings for all manner of mysteries, murders, and macabre machinations in any RPG campaign. The shadows of Ustalav gather—dare you gaze within?
Jade Regent Poster Map Folio book cover
#47

Jade Regent Poster Map Folio

2012

Journey from the familiar to the foreign and help place a friend on the throne of an empire in the Jade Regent Adventure Path. Along the way, you’ll cross treacherous ice fields inhabited by arctic terrors, match wits and blades with the evil oni, and rally powerful factions to your banner in order to return a nation to its rightful ruler. Within this map folio, you’ll find three huge 8-panel maps: one of the frozen reaches of the Crown of the World, one of Minkai’s capital city of Kasai, and one of the entire continent of Tian Xia, home of the Dragon Empires and site of the final chapters in the Jade Regent Adventure Path. Even if you aren’t running the Jade Regent Adventure Path, the maps inside can serve as the surroundings for all sorts of arctic adventures or urban mysteries, or an entire campaign setting for you to detail on your own! The spirit of exploration calls you—are you brave enough to answer
Castles of the Inner Sea book cover
#62

Castles of the Inner Sea

2013

Storming the Castle Whether they are knights of chivalrous causes or nobles scheming nefarious designs, the movers and shakers of Golarion need strongholds to host their forces and to serve as a headquarters for launching their various plots and goals. Perhaps no strongholds are more suited to this challenge than the mortar-and-stone castles, keeps, and fortresses that dot the world, whether they are entrenched on grassy baileys or built into the sides of sheer mountain ranges. Castles of the Inner Sea provides a thorough exploration of six different castles set throughout the Inner Sea region of the Pathfinder campaign setting. Detailed descriptions of the castles examine their histories as well as their most important features and structures, breathing life into fully realized maps of the castle grounds. Rundowns of castle denizens and stat blocks for key NPCs give players reasons to fear the dangers of these soaring fortifications, and a sample adventure location for each castle makes it easy for Game Masters to drop castle encounters into any game. This book contains details on the following castles: \- Castle Everstand: A borderland stronghold standing between the pastoral lands of vigilant Lastwall and the vicious orc hordes of Belkzen. \- Castle Kronquist: A haunted Ustalavic fortress that is home to one of the Whispering Tyrant’s most dreaded vampire minions. \- Citadel Vraid: A wicked castle founded as a gift to the Hellknights’ Order of the Nail and rumored to be cursed by ancient magic. \- Highhelm: A cultural and trade capital of the dwarven empire that stands as a testament to the glorious achievements of this industrious race. \- Icerift Castle: An unfinished keep, ruined by the frigid winds of the north and supposedly haunted, that plays home to monstrous arctic denizens. \- Skyborne Keep: A floating cloud castle ruled by a malevolent storm giant, who uses it as a vessel to plunder various merchant ships and trade caravans. Cover art by Lars Grant-West
Wrath of the Righteous Poster Map Folio book cover
#71

Wrath of the Righteous Poster Map Folio

2014

Explore the corrupt terrain of the Worldwound, one of the most terrifying lands in the Pathfinder campaign setting, with the Wrath of the Righteous Poster Map Folio. Study the alien home of the demons, make a stand inside a doomed city, or plot your crusade on three massive poster maps designed for use with the Wrath of the Righteous Adventure Path. Huge, lavishly illustrated poster maps depict the crusader city of Kenabres (the setting for the first Wrath of the Righteous adventure) and the Abyss-touched territory of the Worldwound. The third map is a giant player-oriented illustration of the Abyss itself, presented as an ink-and-parchment drawing of this otherworldly realm of ultimate evil and its hideous denizens! Whether you’re looking for an embattled but defiant city or a mysterious extraplanar realm, these beautiful maps are the perfect resource for the Wrath of the Righteous Adventure Path or any fantasy campaign.
Tombs of Golarion book cover
#83

Tombs of Golarion

2015

The Call of the Crypt! The vaults of the dead lie scattered across the Inner Sea region, waiting for the intrepid and the foolhardy alike to explore them in search of treasures and secrets lost to the ages. From labyrinthine gilded catacombs to the submerged ruins of a forgotten nation or an arcane tower hewn from crystal, these monuments to the deceased are as filled with history and riches as they are cursed with peril and despair. Those daring enough to brave these tombs’ traps and monsters will find themselves wealthy beyond measure—or entombed with the dead for all eternity! Presented within are six complete tombs, ready to be used as flavorful side quests or the centerpieces of entire adventures. Each one comes complete with a room-by-room breakdown, new monsters and magic items, and cunning traps and haunts sure to challenge any adventurer. Within this book, you’ll find: \- The Cairn of Attai Horse-Speaker, the tomb of an ancient Nidalese horselord, now overrun by sinister fey. \- The Clockwork Vault, a desert mausoleum constructed by a master inventor to pass his discoveries on to worthy descendants. \- Everforge, a former dwarven temple housing a powerful holy relic, now besieged by cultists intent on stealing souls for their dark god. \- The Golden Ossuary, the gilded bone house where some of the wealthiest adherents of the mercantile Prophecies of Kalistrade are laid to rest. \- The Prismatic Lantern, an arcane siege engine powered by a self-contained demiplane, which holds the final resting place of the weapon’s creator. \- The Tomb of the Necrophage, a flooded crypt in the hurricane-ravaged Sodden Lands, now home to a tribe of ruthless cannibals. Cover art by Maichol Quinto
Inner Sea Races book cover
#89

Inner Sea Races

2015

Peoples and Powers! The peoples of the Pathfinder Campaign Setting have raised empires, mastered the greatest secrets of magic, and explored their world and beyond. Now delve into their histories, cultures, and powers with Pathfinder Campaign Setting: Inner Sea Races! Inside this book, you'll find details on all the major races that shape the Inner Sea region, from elves and dwarves to celestial-touched aasimars and subterranean drow, along with new details on a variety of rare and mysterious populations. Dive into this tome of secrets and discover: \- In-depth discussions of the natures, histories, and cultures of all seven core races—including 12 different human ethnicities—plus races like the maniacal goblins, crow-headed tengu, fiend-blooded tieflings, and more! \- New feats, spells, magic items, armor, and weapons for characters of all the races commonly found in the Inner Sea region. \- A summary of the rules for building a character of any featured race, as well as alternate heritages for races with diverse origins. \- Character traits to help you get the most out of your character's cultural history, beliefs, and backstory. \- Glimpses of rare races hardly ever seen in the Inner Sea region! Cover art by Wayne Reynolds
Darklands Revisited book cover
#94

Darklands Revisited

2016

Terrors from Below Beneath the Inner Sea region stretches a vast network of echoing caverns, serpentine tunnels, and subterranean lakes, their lightless reaches haunted by creatures too strange for most surface dwellers to imagine. This underground world is known as the Darklands, and to those brave enough to venture into its shadows, it offers incomparable treasures and mind-warping dangers. Delve into the secrets of this subterranean realm's residents with details on their ecologies, societies, campaign roles, and more. Pathfinder Campaign Setting: Darklands Revisited provides everything you need to hunt or befriend the denizens of the depths, including creatures such as: \- Demon-worshiping drow and their ceaselessly scheming houses. \- Gray-skinned duergar slavers, shunned by all other dwarves for their worship of an evil god. \- Gugs, the four-armed giants of the Dreamlands' tunnels. \- Intellect devourers, who remove victims' brains and wear their bodies. \- Munavris, albino psychics who fight against evil in the deepest depths of the Darklands. \- Degenerate morlocks, who hunt humans even as they worship them. \- Wormlike neothelids, plotting to bring their fell gods to Golarion. \- Troglodytes, the fallen scions of a vast reptilian empire. \- Vampiric, daemon-crafted urdefhans, eager to spread death and pain. \- Fungal vegepygmies and the carnivorous mold that births them. Cover art by Igor Grechanyi
Inner Sea Intrigue book cover
#97

Inner Sea Intrigue

2016

A World of Secrets From the infamous thieves' guilds of Absalom to the rebel networks of Galt, the poisoners of Daggermark to the secret courts of Taldor, cloakand-dagger plots manipulate fates across the Inner Sea region. With Pathfinder Campaign Setting: Inner Sea Intrigue, you'll learn the truth hidden beneath the surface and discover ways to make it work for your benefit. New insights on social combat, misleading magic, and secret academies allow the techniques introduced in Pathfinder RPG Ultimate Intrigue to shine. Sneaky new equipment, magic items, and spells also present a spectrum of options for deceptive heroes and unlock the powers of the new vigilante class for heroes and villains alike. Learn the hidden arts of the Inner Sea region and unleash the powers of stealth and subtlety in your Pathfinder RPG game! Among the secrets revealed within are: \- New Golarion-specific archetypes for a variety of classes, including the Anaphexia thought-killer, Keleshite prophet, and Nexian spellspy. \- The Lion Blade and enchanting courtesan prestige classes. \- New talents for investigators, rogues, and vigilantes, as well as devious intrigue inspired inquisitions. \- Feats to get the most out of masked personas—alternate identities any class can adopt—and stylized spells! Cover art by Kiki Moch Rizky
Inner Sea Temples book cover
#101

Inner Sea Temples

2016

Houses of the Holy Nearly every settlement in the Inner Sea has at least one temple, ranging from the modest shrines of remote hamlets to massive cathedrals in metropolises. Temples can act as centers of commerce, community, healing, and sacrifice for adventurers and common folk alike. Pathfinder Campaign Setting: Inner Sea Temples helps Game Masters and players explore six of the Inner Sea region's most iconic seats of faith. Each entry comes complete with a detailed map and gazetteer; profiles of the temple's notable members; a history of the structure and the organization of its clergy; and a wealth of magic items, occult rituals, and spells favored by the resident priests. This book contains details on the following temples: \- The Cathedral of Exquisite Agony, a dark temple to Zon-Kuthon in Nidal. \- Cayden's Hall, a combination church and tavern in the heart of Absalom sacred to the Drunken Hero. \- The First Colonial Bank of Sargava, a bank-temple of Abadar in the city of Kalabuto. \- The High Temple of Pharasma, a prestigious temple in Osirion dedicated to the Lady of Graves. \- The House of Dawn's Redemption, a grand cathedral to Sarenrae in Taldor. \- Imvrildara, an ancient shrine to Calistria hidden deep within the forests of Kyonin. Cover art by Diego Gisbert Llorens
Qadira, Jewel of the East book cover
#104

Qadira, Jewel of the East

2017

Glories of the Dawn Sprawling along the eastern shore of the Inner Sea lies Qadira, one of the mightiest nations of the region. Itself merely the westernmost tip of the vast Padishah Empire of Kelesh, Qadira has long stood as a bastion of culture and faith for humanity. Great dangers and wondrous opportunities for adventure await within this storied land—those who visit Qadira are well-advised to prepare for their journey! Inside this book, you'll find: \- Comprehensive information about the history of the mighty nation of Qadira, its people, their customs, and their faiths. \- A first look at many elements of the Padishah Empire of Kelesh, including new societies, new faiths, and new organizations from that ancient region. \- A full map of the nation of Qadira that covers both its civilized regions and its wilderness, revealing never-before-detailed jungles, strange new sites in which to adventure, and the full expanse of the land's beautiful but deadly deserts. \- A detailed and robust system for finding patrons and working with Qadira's movers and shakers among the nobility and powerful merchant families. \- Several new monsters, including genie-touched horses, along with a wide range of new player options for characters from Qadira, including archetypes, feats, magic, traits, and much more! Cover art by Caio Maciel Monteiro
Lands of Conflict book cover
#106

Lands of Conflict

2017

Never Surrender! A seemingly endless war rages between the expansionist nation of Molthune and its fiercely independent neighbor Nirmathas. To Molthune, it's a civil war to preserve its legacy of unification; to Nirmathas, a war to throw off tyrannical occupation. Ancient ruins, headstrong leaders, and longstanding feuds are present on both sides—but the similarities end there. Cosmopolitan and wealthy, Molthune grasps at glory and power as it struggles for recognition and security. Rugged and resourceful, Nirmathas operates less as a nation and more as a free frontier, bound together only in its resistance to outside control. Nirmathas and its conflict with Molthune provide the setting for the Ironfang Invasion Adventure Path, making this comprehensive sourcebook a perfect supplement for that campaign. Within these pages, you'll find: \- An extensive look at the region's history, stretching back before the current conflict, before its occupation by Cheliax, and even before the Whispering Tyrant's stranglehold on the region. \- Detailed gazetteers on both Molthune and Nirmathas, offering over 50 distinct locations within both nations, such as the hidden druid enclave of Crystalhurst, the architectural wonder of Canorate, and the fey-infested Fangwood. \- A comprehensive overview of the front lines of each nation, the distinct tactics they employ, and the regular shifts in activity and control. \- Nine fleshed-out locations that take adventurers from the fringes of each nation to the front lines of the main conflict. \- A detailed militia system, allowing players to organize, train, and direct their own rebel militias or mercenary legions. Pathfinder Campaign Setting: Lands of Conflict is intended for use with the Pathfinder campaign setting but can be easily adapted to any fantasy world. Cover art by Ralph Horsley
Aquatic Adventures book cover
#107

Aquatic Adventures

2017

Dive into Adventure! There's plenty of adventure hidden beneath the gentle tidal cycles and crashing waves of Golarion. Discover the rich ecologies and complex societies hidden in the briny depths of the oceans and seas. In this book you can learn more about merfolk nations, the dangerous sahuagin, peaceful aquatic humanoids, and the aquatic terrors that wage war against them. Dare deadly environments, explore strange underwater cities, and find lost treasures within these pages. This book also provides a wealth of rules for underwater combat and ways for terrestrial adventurers to adapt to aquatic environs, including new archetypes, feats, and magic items. Dive in to underwater adventure! Inside this book you'll find: \- A thorough gazetteer of Golarion's five oceans that explores the various points of interest and conflicts between those who make these bodies of water their home. \- A look at Golarion's seas and their inhabitants, as well as strange treasures that can be found within their depths. \- An expansion of rules for underwater combat that clarifies those presented in the Pathfinder RPG Core Rulebook and introduces new challenges to consider. \- Dozens of new archetypes, class features, feats, spells, and items both magical and mundane that players can use to prepare their characters for adventures beneath the waves. Pathfinder Campaign Setting: Aquatic Adventures is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world. Cover art by Igor Grechanyi
Taldor, The First Empire book cover
#109

Taldor, The First Empire

2017

Taldor Endures! The first—and at one point, largest—empire in Avistan after devastation of Earthfall, Taldor has stood for millennia, and though its neighboring nations snicker at its lavish parties and out-of-touch nobility, none dare challenge the mother empire's might! With 6 millennia of history spanning the breadth of a continent, Taldor is a land of long-buried secrets and ruins, partnered with modern cutthroat dramas and political action. Secrets and treasure abound across Taldor—many forgotten, but far more deliberately buried. Will you fight to preserve the glorious traditions of the past, or will you pave the way for a reformed Taldor to attain new heights? Taldor is the dynamic setting for the War for the Crown Adventure Path, making this comprehensive guide to the nation's geography, politics, and history a perfect resource for that campaign, as well as for many Pathfinder Module adventures! Inside this book you'll find: \- A thorough gazetteer of Taldor's major prefectures and provinces, including details on the reigning nobles of each and over 70 points of interest across the nation, from Antios' Crown and its endless royal necropolis to the militarized city of Zimar. \- An overview of Taldor's government, foreign relationships, and society. \- Nearly a dozen adventure sites tied to Taldor's past glories and modern decay, from ruined cities to lost valleys of the dead. \- Nine new monsters perfectly adapted to life in Taldor, including the corrupting giniver, perfectly suited to hiding in plain sight, and testaments to noble excess such as the titanboar and the blood-bathing baetriov. Pathfinder Campaign Setting: Taldor, The First Empire is intended for use with the Pathfinder campaign setting, but it can be easily adapted to any fantasy world. Cover art by Setaiwan Lie
Inner Sea Taverns book cover
#111

Inner Sea Taverns

2018

Your Adventure Starts Here! Whether they're seedy bars in a city's roughest district, upscale joints where society's elites hobnob over artisan wines, or sleepy boozing establishments in pass-through villages, taverns are a staple of every adventurer's career. They're a place to meet contacts, to collect the juiciest gossip, or simply to knock back a hearty ale in between monster-slaying sessions. Pathfinder Campaign Setting: Inner Sea Taverns presents six ready-made, fully fleshed-out taverns for use in games that take place across Golarion. Each entry includes a full-page map of the establishment, stat blocks for both a commonly met tavern proprietor or bartender and a powerful local who might serve as a foe or an ally, a full history and description of the tavern's clientele, and a detailed gazetteer of the tavern's grounds. A selection of rules for bar fighting and pub games rounds out this invaluable tome. This book contains details about the following taverns, and more: \- Aeylinth Vineyard, a sophisticated treetop wine bar in the bustling city of Greengold, a prominent port of call in the elven nation of Kyonin. \- Formidably Maid, a rough-and-tumble pirate bar located on the dockside outskirts of Port Peril, the capital of the privateer-infested archipelago known as the Shackles. \- Runoff, an underground speakeasy in Starfall, where the drinks are spiked with mysterious fluids and the resistance against the Technic League is strong. \- Whispering Stone, a partially open-air gambling hall and lounge in Osirion's Wati famous for the ancient, mostly buried statue that serves as its centerpiece. Cover art by Igor Grechanyi
Nidal, Land of Shadows book cover
#112

Nidal, Land of Shadows

2018

A Land Chained in Shadow Ten thousand years ago, faced with extinction, the terrified leaders of Nidal heard whispers in their minds—promises of salvation for their nation if only they'd submit their people's bodies and souls to perpetual servitude. Those leaders' assent transformed them into conduits for Zon-Kuthon, the god of envy and pain, and has sealed Nidal's fate to this day. Pathfinder Campaign Setting: Nidal, Land of Shadows draws back the curtain from one of Golarion's most wicked and mysterious theocracies. Within these pages, you'll find: \- Detailed descriptions of Nidal's history, including its tragic fall into Zon-Kuthon's grasp. \- An in-depth gazetteer of the entire nation, from settlements to more sinister features. \- Malevolent adventure sites from the Castle of the Captive Sun to the Tower of Slant Shadows. \- A bestiary of shadowy creatures, including the suffragan kyton, that lurk in Nidal and beyond. Cover art by Kiki Moch Rizky
Distant Realms book cover
#113

Distant Realms

2018

Planar Urban Sprawl Before the first inklings of civilization rose up upon the mortal world, magnificent cities already existed within the vast corners of the multiverse. Pathfinder Campaign Setting: Distant Realms offers a look into six of these extraplanar cities that are ripe for exploration by planar travelers. Each entry includes a full-page map and a stat block for the city, a history of the city and its current major players, and a gazetteer of the city's most interesting locales. Within these pages, you'll find details about the following cities, and more: \- The darkly perfect city of Dis, home of the First King Dispater and his fiendish court. \- The isle of Yulgamot, a haven of flowing time within the ageless seas of the Astral Plane. \- The trade hub of Shadow Absalom, lit by the mysterious Glare and ringed by an ocean of dust. \- The philosophical haven of Basrakal, where outsiders aid each other to defy their own natures. Cover art by Craig J. Spearing
Sandpoint, Light of the Lost Coast book cover
#115

Sandpoint, Light of the Lost Coast

2018

Welcome to Sandpoint The town of Sandpoint has been through a lot, whether it's goblin raids, dragon attacks, or crazed killers stalking the night. In Pathfinder Campaign Setting: Sandpoint, Light of the Lost Coast, this fan-favorite town is presented in rich and vibrant detail, including full stat blocks for the region's important NPCs, dozens of quests, and expanded information on every major location in the town and the hinterlands beyond. Sandpoint, Light of the Lost Coast also includes a double-sided, pull-out poster map of Sandpoint and the surrounding area, a region that has featured prominently in Pathfinder since the campaign setting's birth in 2007, including in the best-selling Pathfinder RPG Beginner Box and iconic Adventure Paths like the Rise of the Runelords. This oversized, 96-page campaign setting book is a guide to creating your very own campaign in Pathfinder's most popular town! Cover art by Hugh Pindur
Construct Handbook book cover
#116

Construct Handbook

2018

We Have the Technology! Mortals have been obsessed with replicating life through metal and magic, and from their great labors have come all manner of constructs. The secrets to creating these marvels are usually reserved for the powerful and skilled, but now they are finally revealed! Pathfinder Campaign Setting: Construct Handbook opens the book on the powerful knowledge to create constructs and reveals never-before-seen clockworks, golems, and robots. Within these pages, you'll find: \- Information on how to build a construct, as well as new modifications for your constructs. \- Archetypes for characters who assemble or fight constructs, such as the construct caller, who builds constructs from planar energies. \- New magic items that assist with both the creation of constructs and their destruction. \- More than a dozen new constructs of all types, including clockwork goblins, gladiator robots, sand golems, and the powerful and enigmatic automatons. Cover art by Ignacio Bazán Lazcano
Concordance of Rivals book cover
#119

Concordance of Rivals

2019

Beyond Good and Evil Monitors—neutral outsiders dedicated to maintaining their views of the universe—reject the battles between the wicked and the righteous and instead war over the underpinnings of reality. Join the cosmic debate with the secrets and esoteric lore found within, including: \- Details on 24 monitor demigods—such as primal inevitables; protean lords; psychopomp ushers; and the mysterious aeon known as Monad, the Condition of All—and the divine powers they bestow upon mortal worshippers! \- Rules for the proctor prestige class, along with information about different monitor sects, mantras for summoning monitors, and esoteric occult rituals that harness the power of monitor divinities. \- A bestiary of new monitors and their roles within the universe, including irresponsible illureshi protean sorcerers, morbai psychopomp masters of healing and poisons, and knowledge-erasing agnoia aeons!
Druma, Profit and Prophecy book cover
#121

Druma, Profit and Prophecy

2019

Temporary description: In It For the Money! After millennia as a dwarven colony, Druma has emerged as one of the richest nations in the known world, where white-robed prophets known as Kalistocrats have built a religion out of wealth. Yet the peaceful facade belies the cutthroat competitiveness, hidden ruins, primeval fey forests, ancient grudges, insidious schemes of a daemonic harbinger, and previously untold opportunities for adventure. Whether you are an entrepreneur with dreams of commercial domination, an adventurer seeking a wealthy patron, a scholar deciphering the esoteric Prophecies of Kalistrade, or an explorer hoping to uncover the extraordinary history of Avistan and its Kellid people, Pathfinder Campaign Setting: Druma, Profit and Prophecy holds these answers and more.

Authors

Kate Baker
Author · 2 books
Librarian Note: There is more than one author by this name in the Goodreads data base.
Tom Phillips
Author · 1 books

Librarian note: There is more than one author in the GoodReads database with this name This profile may contain books from multiple authors of this name

David Schwartz
David Schwartz
Author · 3 books

David Schwartz was selected out of a pool of over 150 contestants in the 2007 GameMastery Module Open Call contest, granting him his first Paizo cover credit for W3: Flight of the Red Raven. In addition to his contributions to the Pathfinder Chronicles campaign setting, David's work has also appeared in such publications as Kobold Quarterly, Dungeon, and Dragon, dating back to 2004. Librarian Note: There is more than one author in the GoodReads database with this name. See this thread for more information.

Andrew Hoskins
Author · 1 books

Andrew is a software engineer and author whose mission is to live in a society that is empathetic and connected. That mission has threaded through his past work at Facebook, as well as his current work at Oculus VR and his book, Amnesium. He wrote Amnesium, in part, as a reaction the heavily partisan and politicized national discourse in America today. He drew up several interesting, far-flung characters who would be ideologically opposed, gave them a gripping situation that brought them together, and saw what happened. Virtual Reality also has the potential to bring far-flung people together in deep, surprising ways. Enabling people to have consistently good experiences with strangers online, and in some cases form lasting connections with them, is one of the biggest challenges facing the VR industry. He’s excited to be pursuing this goal at Oculus VR. He lives in the San Francisco Bay Area, where he hones his storytelling skills playing pen-and-paper role-playing games. You can follow him at www.facebook.com/AndrewHoskinsAuthor.

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