
PAL0855 Rifts Adventure Sourcebook Three The Black Vault Role Playing Game by Palladium Books The Coalition States deny its existence, yet the legend has persisted for generations. The legend of the Black Vault, depository for thousands of lost magic items collected over the years by the Coalition States and locked away where nobody can find them. And nobody has, till now! Word on the street is a group of mercenaries or practitioners of magic from Tolkeen or the Federation of Magic have broken into the Black Vault and stolen a truckload of its most powerful artifacts. The Chi-Town police and Coalition Army are on high alert. The Burbs are being shaken down and nobody is safe.
- The Black Vault, its history and rumors.
- Where it is and what is inside.
- Adventures surrounding the Black Vault and its contents.
- The Coalition in savage recovery mode.
- Additional background and adventure ideas.
- Page 48 pages.
Author

Kevin Siembieda (born April 2, 1956) is an American artist, writer, designer, and publisher of role-playing games, as well as being the founder and president of Palladium Books. Palladium Books, founded in southeast Michigan, claims to be the first to implement a role-playing system intended to work for all genres and to introduce the perfect-bound trade paperback format to the RPG industry. Some of the role-playing games Siembieda helped produce include Teenage Mutant Ninja Turtles & Other Strangeness (1985), Robotech RPG (1986), After The Bomb (1986), and Rifts (1990). Siembieda is also an artist, best known for occasionally illustrating Palladium Books' products. In 1978, he started the now-defunct Megaton Publications in Detroit, publishing a digest style title called A+ Plus and several other titles. He also contributed art and cartography to several early Judges Guild products (for both their Traveller and Dungeons & Dragons lines).