


Skull & Shackles
Series · 6 books · 2012
Books in series

#1
Pathfinder Adventure Path #55
The Wormwood Mutiny
2012
Captives of Fortune
Pirates take whatever they please, whether it be ships, plunder, or people! The adventurers wake to find themselves press-ganged into the crew of the pirate ship Wormwood, the vessel of the nefarious Captain Barnabus Harrigan. They’ll have to learn how to survive as pirates if they’re to have any hope of weathering rough waves, brutal crew members, enemy pirates, ravenous beasts, and worse. But when fortune turns to their favor, it’s up to the new crew to decide whether they’ll remain the pirate’s swabs or seize control and set sail for adventures all their own.
This volume of Pathfinder Adventure Path launches the Skull & Shackles Adventure Path and includes:
\- “The Wormwood Mutiny,” a Pathfinder RPG adventure for 1st-level characters, by Richard Pett.
\- Details of life aboard a pirate vessel and rules for becoming the most infamous scallywag to sail the seas, by Jesse Benner, Richard Pett, and F. Wesley Schneider.
\- Revelations on the daring faith of Besmara, goddess of pirates, strife, and sea monsters, by Sean K Reynolds.
\- Death and plunder in the Pathfinder’s Journal, by Robin D. Laws.
\- Four new monsters, by Jesse Benner, Sean K Reynolds, and Steven D. Russell.
Cover art by Daryl Mandryk

#1
Pathfinder Adventure Path
Skull & Shackles Player's Guide
2012
The Skull & Shackles Player’s Guide gives players all the spoiler-free information, inspiration, and new rules they’ll need to create characters prepared for the swashbuckling adventure and piratical perils of the Skull & Shackles Adventure Path.
Within, players of this campaign will find everything they need to create character backgrounds tied to personalities and events vital to Pathfinder Adventure Path’s expedition onto the high seas, along with new campaign-specific traits to give bold adventurers the edge they’ll need to take on the varied and unpredictable dangers of the pirate isles known as the Shackles. New rules for ship-to-ship combat also give players the resources they'll need to sail pirate vessels, board enemy ships, and claim plunder as true scallywags.
Adventurers don't need to take to the seas unprepared! Gather your allies, practice your best pirate voice, and let the Skull & Shackles Player's Guide set your course for the swashbuckling adventure of the Skull & Shackles Adventure Path.

#2
Pathfinder Adventure Path
Skull & Shackles Part 2 - Raiders of the Fever Sea
2012
PZO9056 Pathfinder Adventure Path: Raiders of the Fever Sea (Skull & Shackles 2 of 6) by Paizo Publishing
Now masters of their own ship, the adventurers can become pirates in their own right, but they must first rename and refit their stolen ship. But to be considered equals by the pirates of the Shackles, they have to prove themselves worthy of the name. When they discover a treasure map tattooed on a defeated pirate rival, the adventurers go in search of buried treasure. If found, they╞ll have enough plunder to return to the Shackles as true Free Captains!
A Pathfinder Roleplaying Game adventure for 4th-level characters, this volume continues the Skull & Shackles Adventure Path. This volume of Pathfinder Adventure Path also reveals details on Torag, god of the forge, as well as a gazetteer of locations and menaces that lurk beneath the waves of Golarion╞s vast and varied oceans. New monsters from the depths of the sea and exotic islands also fill the Pathfinder Bestiary, while Robin D. Laws (author of the Pathfinder Tales novel The Worldwound Gambit) continues his tale of pirates and lost treasures in the Pathfinders Journal.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world╞s oldest fantasy RPG.

#3
Pathfinder Adventure Path #57
Tempest Rising
2012
Race the Storm
The time has come for the heroes to take their places as true pirate lords. But doing so will require more than a ship, a scallywag crew, and a hold full of plunder—they’ll need to win the esteem of the Hurricane King himself. If they succeed, they’ll earn the right to claim even greater glory by participating in the Free Captains’ Regatta, a grueling race along the fringes of the mighty hurricane called the Eye of Abendego. The winners receive a fat prize purse, their own private island, and a seat on the Pirate Council of the Shackles. Will the adventurers triumph against fierce competitors, old rivals, and the treacherous winds and currents of the Eye? Or will their ship be claimed by the storm, a doom that’s befallen so many before them?
This volume of Pathfinder Adventure Path includes:
\- “Tempest Rising,” a Pathfinder RPG adventure for 7th-level characters, by Matthew Goodall.
\- Details on the infamous pirate lords of the Shackles and new rules for storms at sea, by Tork Shaw.
\- A gazetteer of the infamous pirate city of Port Peril, by Liz Courts.
\- Ghosts and cylcopes in the Pathfinder’s Journal, by Robin D. Laws.
\- Five new monsters, by Jesse Benner, Ryan Costello, Philip Minchin, and Tork Shaw.
Cover art by Daryl Mandryk

#4
Pathfinder Adventure Path #58
Island of Empty Eyes
2012
Claim Your Island
Having won the Free Captains’ Regatta, the adventurers must now claim their prize—the uninhabited Island of Empty Eyes. Yet exploring strange ruins and fighting the isle’s monstrous denizens won’t be enough. Once they’ve got things well in hand, the adventurers must host a feast for the Shackles' infamous Pirate Council, only to have a dangerous situation turn even worse when a mysterious saboteur threatens to disrupt the party. Can the adventurers tame their island and protect their influential guests? Or will they lose the respect of the pirate lords and fade into obscurity?
This volume of Pathfinder Adventure Path includes:
\- “Island of Empty Eyes,” a Pathfinder RPG adventure for 9th-level characters, by Neil Spicer.
\- Pirate legends and mysteries of the Shackles, by Jack Graham.
\- Details on the cyclopes who once ruled the Shackles, by Gareth Hanrahan.
\- Island harpies in the Pathfinder’s Journal, by Robin D. Laws.
\- Five new monsters, by Alex Greenshields, Michael Kenway, Mark Moreland, and Tork Shaw.
Cover art by Daryl Mandryk

#5
Pathfinder Adventure Path #59
The Price of Infamy
2012
Assemble the Fleet
The adventurers now have their own island and port, but they’ll need more than one ship to defend it. When a past rival sends a fleet to attack them, they’re forced to pull out all the stops to defend their island home, scouring the harbors and docks of the Shackles in order to recruit more ships and crews to their flag. Yet when they sail to the attacker’s own island to get their revenge, the adventurers discover a traitor—one whose betrayal threatens not only their own fleet, but the very islands of the Shackles themselves.
This volume of Pathfinder Adventure Path includes:
\- “The Price of Infamy,” a Pathfinder RPG adventure for 11th-level characters, by Tim Hitchcock.
\- Fleet battle rules that allow players to stand as admirals and commodores directing their own armadas against enemy fleets in large-scale naval warfare, by James Jacobs.
\- A glimpse behind the gray veil of Norgorber, Golarion’s most secretive deity, by Sean K Reynolds.
\- Lock-breakers and sea-devils in the Pathfinder’s Journal, by Robin D. Laws.
\- Four new monsters, by Savannah Broadway, Ryan Costello, Mark Moreland, and Sean K Reynolds.
Cover art by Daryl Mandryk
Authors

Robin D. Laws
Author · 59 books
Writer and game designer Robin D. Laws brought you such roleplaying games as Ashen Stars, The Esoterrorists, The Dying Earth, Heroquest and Feng Shui. He is the author of seven novels, most recently The Worldwound Gambit from Paizo. For Robin's much-praised works of gaming history and analysis, see Hamlet's Hit Points, Robin's Laws of Game Mastering and 40 Years of Gen Con.

Jack Graham
Author · 1 books
I am a cowboy in the boat of Ra.