


Books in series

#1
JoJo's Bizarre Adventure, Vol. 1
1989
An epic horror-action-adventure! Once there was a mighty bloodline of the Joestars. In the 1880s, Englishman Jonathan Joestar gave his life to defeat Dio, a megalomaniacal vampire. Now, 100 years later, Dio is back, and Jonathan's descendants must travel to Egypt to destroy their ancestral enemy once and for all.
In a Japanese jail sits 17-year-old Jotaro punk, fighter, delinquent...and possessed by a force beyond his control! Around the world, evil spirits are "Stands," monstrous invisible creatures which give their bearers incredible powers. To save his mother's life, Jotaro must tame his dark forces and travel around the world to Cairo, Egypt, where a hundred-year-old vampire thirsts for the blood of his family. But the road is long, and an army of evil Stand Users waits to kill JoJo and his friends...

#2
JoJo's Bizarre Adventure, Vol. 2
1990
Joseph, Jotaro et leurs compagnons partent en bateau vers l'Egypte. Commence alors une course contre la montre pour vaincre Dio qui, en plus de son nouveau pouvoir, a sous ses ordres toute une armée de soldats qui possèdent leurs propres Stands...

#3
JoJo's Bizarre Adventure, Vol. 3
1990
Violent, strange saga spanning four continents and four generations. Araki's ideas are stretched increasingly thin, but there is still plenty of action and new concepts to sustain the interest of demanding Shounen Jump readers. Each part of Jojo can be read more or less independently, and has its own atmosphere and storytelling/art style.

#4
JoJo's Bizarre Adventure, Vol. 4
1990
An epic horror-action-adventure! Once there was a mighty bloodline of the Joestars. In the 1880s, Englishman Jonathan Joestar gave his life to defeat Dio, a megalomaniacal vampire. Now, 100 years later, Dio is back, and Jonathan's descendants must travel to Egypt to destroy their ancestral enemy once and for all.
Avdol has a bullet in his brain, and the heroes face a seemingly unbeatable pair of enemies—the Emperor, whose spirit takes the form of a gun, and the Hanged Man, which dwells in mirrors! With death coming closer in every piece of glass, do Polnareff and Kakyoin have a chance?

#5
JoJo's Bizarre Adventure, Vol. 5
1990
Violent, strange saga spanning four continents and four generations. Araki's ideas are stretched increasingly thin, but there is still plenty of action and new concepts to sustain the interest of demanding Shounen Jump readers. Each part of Jojo can be read more or less independently, and has its own atmosphere and storytelling/art style.

#6
JoJo's Bizarre Adventure, Vol. 6
1990
An epic horror-action-adventure! Once there was a mighty bloodline of the Joestars. In the 1880s, Englishman Jonathan Joestar gave his life to defeat Dio, a megalomaniacal vampire. Now, 100 years later, Dio is back, and Jonathan's descendants must travel to Egypt to destroy their ancestral enemy once and for all.
The Arabian Nightmare
To eliminate the "Lovers" Stand within Joseph Joestar's body, Polnareff and Kakyoin shrink their Stands to microscopic size, for a fantastic voyage into Joseph Joestar's brain tissue! Then, the heroes cross the Arabian desert on camelback, braving searing heat by day and deadly dreams by night...

#7
JoJo's Bizarre Adventure, Vol. 7
1990
An epic horror-action-adventure! Once there was a mighty bloodline of the Joestars. In the 1880s, Englishman Jonathan Joestar gave his life to defeat Dio, a megalomaniacal vampire. Now, 100 years later, Dio is back, and Jonathan's descendants must travel to Egypt to destroy their ancestral enemy once and for all.
The Three Wishes
After a nightmarish journey through the desert, the heroes find themselves on the western shore of Saudi Arabia, only a short distance from Egypt. Separated from his friends, Polnareff finds a lamp and unleashes a genie that offers to grant him his dearest wishes! Does the world contain stranger things than Stands? Then, the heroes enter a submarine for the last leg of their journey. But beneath the waters of the Red Sea, they find themselves trapped with a terrifying stowaway...

#8
JoJo's Bizarre Adventure, Vol. 8
1991
At last, Jotaro and his companions have made it to Egypt! Now only a journey down the Nile stands between them and their adversary...that, and nine new Stand users, the Great Gods of Egypt, who serve Dio with blind fanaticism. Gruesome death waits beneath the desert sands, and to stand a chance, the heroes must tame a new ally, a vicious brute whose Tarot Card is "The Fool"!

#9
JoJo's Bizarre Adventure, Vol. 9
1991
A long journey down the Nile separates the heroes from their destination...and danger awaits every step of the way. In Kom Ombo, Polnareff fights a mighty swordsman imbued with the power of Anubis, the Egyptian God of the Dead! Then, in the Valley of the Kings, Joseph Joestar meets a mysterious woman...and finds his powers of attraction increased to the point of mortal danger...

#10
JoJo's Bizarre Adventure, Vol. 10
1991
A long journey down the Nile separates the heroes from their destination...and danger awaits every step of the way. In Kom Ombo, Polnareff fights a mighty swordsman imbued with the power of Anubis, the Egyptian God of the Dead! Then, in the Valley of the Kings, Joseph Joestar meets a mysterious woman...and finds his powers of attraction increased to the point of mortal danger...

#11
JoJo's Bizarre Adventure, Vol. 11
1991
An epic horror-action-adventure Once there was a mighty bloodline of heroes: the Joestars. In the 1880s, Englishman Jonathan Joestar gave his life to defeat Dio, a megalomaniacal vampire. Now, 100 years later, Dio is back, and Jonathan's descendants must travel to Egypt to destroy their ancestral enemy once and for all. Darby the Gambler "Would you like to play a game?"In a cafe in the shadow of the pyramids, a well-dressed gentleman challenges the heroes to a game of chanceBut what starts as a simple bet turns into their deadliest challenge yet...

#12
JoJo's Bizarre Adventure, Vol. 12
1991
Around the world, evil spirits are awakening: “Stands,” monstrous invisible creatures which give their bearers incredible powers. To save his mother’s life, 17-year-old Jotaro Kujo must travel to Cairo, Egypt, where a hundred-year-old vampire waits to destroy his bloodline once and for all… R to L (Japanese Style). The Claws of Horus The magic book of Mondatta has shown the future: Jotaro with a bullet through his head! Can he escape his fate?! As the heroes race against time to find Dio's secret lair, Iggi, the dog, is the first to discover the location. But Dio's guardian, a hawk with the power of an Egyptian god, will kill anything…and anyone...who threatens his master. It's the ultimate superpowered dog vs. bird battle! An epic horror-action-adventure! Once there was a mighty bloodline of heroes: the Joestars. In the 1880s, Englishman Jonathan Joestar gave his life to defeat Dio, a megalomaniacal vampire. Now, 100 years later, Dio is back, and Jonathan's descendants must travel to Egypt to destroy their ancestral enemy once and for all. On one side: Joseph Joestar and Jotaro Kujo ("JoJo" for short)...a globetrotting martial artist and his delinquent Japanese-English grandson. On the other side: a vampire and an army of murderers possessed by evil spirits, the monstrous "Stands". But Jotaro and Joseph have "Stands" too...and the stage is set for a terrifying battle as the heroes fight their way around the world! Adapted into anime, action figures and video games, JoJo's Bizarre Adventure is one of the weirdest, most influential Jump manga ever! (VIZ's version of JoJo's Bizarre Adventure starts with volume 13, the most popular part of the generational storyline, skipping most of the story of Jonathan and Joseph.)

#13
JoJo's Bizarre Adventure, Vol. 13
1992
Around the world, evil spirits are awakening: "Stands," monstrous invisible creatures which give their bearers incredible powers. To save his mother's life, 17-year-old Jotaro Kujo must travel to Cairo, Egypt, where a hundred-year-old vampire waits to destroy his bloodline once and for all... R to L (Japanese Style). D'arby the PlayerTrapped within an extradimensional space, Jotaro, Joseph and Kakyoin must fight a deadly new opponent, Terrence T. D'Arby, brother of the poker player Daniel D'Arby Though his brother was the most fearsome gambler on earth, Terence "never once lost a game to him."..for reasons which our heroes are about to discover. His Stand is deadly, his instincts are unbeatable, and his weapon of choice is "video games." Will the clicking of the 16-bit cartridge be the last thing they hear? An epic horror-action-adventure Once there was a mighty bloodline of heroes: the Joestars. In the 1880s, Englishman Jonathan Joestar gave his life to defeat Dio, a megalomaniacal vampire. Now, 100 years later, Dio is back, and Jonathan's descendants must travel to Egypt to destroy their ancestral enemy once and for all. On one side: Joseph Joestar and Jotaro Kujo ("JoJo" for short)...a globetrotting martial artist and his delinquent Japanese-English grandson. On the other side: a vampire and an army of murderers possessed by evil spirits, the monstrous "Stands." But Jotaro and Joseph have "Stands" too...and the stage is set for a terrifying battle as the heroes fight their way around the world Adapted into anime, action figures and video games, "JoJo's Bizarre Adventure" is one of the weirdest, most influential Jump manga ever (VIZ's version of "JoJo's Bizarre Adventure" starts with volume 13, the most popular part of the generational storyline, skipping most of the story of Jonathan and Joseph.)

#14
JoJo's Bizarre Adventure, Vol. 14
1992
R to L (Japanese Style). Around the world, evil spirits are awakening: “Stands,” monstrous invisible creatures which give their bearers incredible powers. To save his mother’s life, 17-year-old Jotaro Kujo must travel to Cairo, Egypt, where a hundred-year-old vampire waits to destroy his bloodline once and for all… Vanilla IceWithin the mazelike interior of Dio's mansion in Cairo, the heroes search for the lair of the vampire. But Dio has one henchman left…his right-hand man, Vanilla Ice. Now Polnareff, Avdol and Iggy the dog must fight against the most brutal enemy they have ever encountered…

#15
JoJo's Bizarre Adventure, Vol. 15
1992
Around the world, evil spirits are awakening: "Stands," monstrous invisible creatures which give their bearers incredible powers. To save his mother's life, 17-year-old Jotaro Kujo must travel to Cairo, Egypt, where a hundred-year-old vampire waits to destroy his bloodline once and for all...
LAST BATTLE IN CAIRO
Night has fallen, and the vampire Dio has emerged from his lair in search of his prey. Kakyoin, Polnareff and Joseph, who have pursued Dio halfway around the world, find themselves hunted through the streets of Cairo as the hundred-year-old vampire reveals his true power. The battle which began in the 1880s ends now. Will Joseph avenge the murder of his grandfather, or is Dio already too powerful to be stopped? The answer lies in the mystery of Dio's Stand... the ultimate power called "The World"...

#16
JoJo's Bizarre Adventure, Vol. 16
1992
An epic horror-action-adventure! Once there was a mighty bloodline of the Joestars. In the 1880s, Englishman Jonathan Joestar gave his life to defeat Dio, a megalomaniacal vampire. Now, 100 years later, Dio is back, and Jonathan's descendants must travel to Egypt to destroy their ancestral enemy once and for all.
Final Volume!
With his invincible Stand on top of his vampire powers, Dio has crushed the hunters who sought to defeat him. Only Jotaro remains, fighting in the streets and rooftops of Cairo, pitting his own Stand, "Star Platinum," against Dio's Stand, "The World." The battle which began in the 1880s ends now. Will Jotaro avenge the deaths of his family, or will Dio reign unopposed over a helpless world?
Author

Hirohiko Araki
Author · 172 books
Hirohiko Araki ( 荒木飛呂彦) is a Japanese manga artist. He left school before graduation from Miyagi University of Education. He enjoys the baseball manga Kyojin No Hoshii (Star of the Giants); the video games Mario Kart and Bomberman; and likes Prince and other African-American singers, as well as jazz, rock, and rap. He is a recipient the Tezuka Award for manga.