

Books in series

#1
Strange Company
2021
Stack bodies, get paid, get to the ship.
“If you can survive Reaper Platoon in the Strange, then Ghost or Dog Platoons will get you for their own. Best to steer clear of the freaks in Voodoo, kid.”
Surrounded and outgunned, a group of private military contractors known as “Strange Company” find themselves on a remote planet at the edge of known space, and on the losing end of a bad contract. Orbital D-beam strikes, dropships bristling with auto-guns, missiles, and troops - even Monarch space marines in state-of-the-art advanced battle rattle - will try to prevent the company from reaching the exfil LZ and getting off-world.
For Strange, that means it’s time to hang tough and get it on with as much hyper-kinetic violence as they can muster to get clear of the whole mess. And what the Strange can’t get done by violent assault and crazy firefights, they’ll get done by the freaks of Voodoo Platoon - operators who have been changed by the Dark Labs into powerful and unnervingly unnatural asymmetrical weapons.
This is the Strange Company. Because in the Strange, it’s always really Strange. Join them - and get ready for full auto combat at the furthest limits of human exploration.

#2
Strange Company 2
Voodoo Warfare
2022
Get it on… again!
The Strange Company is back and on the defense as the massive invasion of a major Monarch world gets underway and the weird warrant officers of Voodoo Platoon move into their roles as combat multipliers at the front lines of an incredible no-holds barred brawl for battlefield domination.
Facing Legions of Ultramarines, a weaponized population, and re-engineered combat veterans augmented by cybernetics, the stone-cold killers and ready-to-rumble rogues of Strange must hold a gateway landing zone against overwhelming odds alongside a newly christened private military contractor Mech Combat Team.
But the Ultras aren’t the premier elite fighting unit of the crumbling Monarch Empire for nothing. Outcomes of Victory or Defeat aren’t even on the table for this military death cult of galactic warriors the Strange Faces across a charred and dangerous battlefield… to the legendary Ultramarines, this is the last battle,the final conflict, and nothing less than their honor and a place in history are at stake for the finest warriors in the galaxy.
Reaper, Dog, and Voodoo platoons must play every dirty trick in the book of war in a desperate high-cycle ride-the-lighting defense of a bad LZ where both sides know what they do… will echo in eternity. And determine the future of human-controlled space.
The tragedy of the Strange Company continues on LZ Heartbreak. And…
Just because it’s a bad idea, doesn’t mean it won’t be fun.