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Sværd og trolddom
Series · 24
books · 1982-1989

Books in series

The Warlock of Firetop Mountain book cover
#1

The Warlock of Firetop Mountain

1982

FIGHTING FANTASY is the brilliant series of adventure gamebooks in which YOU are the hero! Decide which monsters to fight, which paths to take, who to trust and when to run. Can you survive the clutches of the hideous Bloodbeast, or defeat a noxious inhuman Orc? Deep in the caverns beneath Firetop Mountain lies an untold wealth of treasure, guarded by a powerful Warlock -or so the rumor goes. Several adventurers like yourself have set off for Firetop Mountain in search of the Warlock's hoard. None has ever returned. Do you dare follow them?
The Citadel of Chaos book cover
#2

The Citadel of Chaos

1983

Who knows what monstrous creatures lie in wait in the Citadel of Chaos? The Citadel holds a dark and dangerous peril for anyone foolhardy enough to venture through its gruesome gates. And yet venture you must, for your mission lies at the heart of the Citadel, with the dread sorceror, Balthus Dire! Two dice, a pencil and an eraser are all you need to make your journey. YOU decide which route to take, which monsters to fight, and where to use your special knowledge of the magic arts.
Starship Traveller book cover
#3

Starship Traveller

1983

Sucked through the nightmare of the Seltsian Void, the starship Traveller emerges at the other side of the black hole into an unknown universe. You are the captain of the Traveller and her fate depends on you. Will you be able to discover the way back to Earth from the alien peoples and planets you encounter?
Forest of Doom book cover
#4

Forest of Doom

1983

Librarian note: An alternative cover for this ISBN can be found here. The legendary Warhammer of Stonebridge lies lost and broken in the treacherous wilderness of Darkwood Forest. Without it, the Dwarves of Stonebridge are doomed...Only the foolhardy would enter the murky depths of Darkwood. But your quest will lead you into the very heart of the forest. Dare you take on the unknown perils of Darkwood, and survive the puzzles, traps and fearsome creatures that lie in wait for you? You alone must find the missing pieces of the Warhammer and save the Dwarves of Stonebridge before it is too late!
City of Thieves book cover
#5

City of Thieves

1983

Terror stalks the night as Zanbar Bone and his bloodthirsty Moon Dogs hold the prosperous town of Silverton to ransom. YOU are an adventurer and the merchants of Silverton turn to you in their hour of need. Your mission takes you along dark, twisting streets where thieves, vagabonds and creatures of the night lie in wait to trap the unwary traveller. Beyond lies the most fearsome adventure of them all – the tower stronghold of the infamous Zanbar Bone! Part-story, part-game, this is a book with a difference – one in which YOU become the hero! A pencil and an eraser are all you need to make your journey. YOU decide which route to take, which creatures to fight and which dangers to risk.
Island of the Lizard King book cover
#6

Island of the Lizard King

1984

Can you save the young men of Oyster Bay from the evil Lizard Men? Kidnapped by a vicious race of Lizard Men from Fire Island, the young men of Oyster Bay face a grim future of slavery, starvation and a lingering death. Their new master is the mad and dangerous Lizard King, who holds sway over his land of mutants by the eerie powers of black magic and voodoo. YOU are the only one who can hope to rescue the suffering prisoners, but do you have the courage to risk this dangerous mission? Two dice, a pencil and an eraser are all you need for this adventure. YOU decide which route to follow, which dangers to risk and which monsters to fight.
Caverns of the Snow Witch book cover
#7

Caverns of the Snow Witch

1984

Deep within the Crystal Caves of the Icefinger Mountains, the dreaded Snow Witch is plotting to bring on a new ice age. A brave trapper dies in your arms and lays the burden of his mission on your shoulders. But time is running out - will YOU take up the challenge?
Rebel Planet book cover
#8

Rebel Planet

1986

Rebel Planet is a science fiction adventure set in the year 2453. In this fictional representation of the future, human colonisation of the galaxy began in 2070 with the settlement of Tropos a few light-years from Earth. Earth and her colonies were conquered by an alien race known as the Arcadians in a twelve-year war around 2300. Humans have become slaves, and are kept alive only to serve their alien masters. However, a human organization known as SAROS ("Search And Research Of Space") has discovered that the Arcadians rely on a powerful super-computer to keep themselves networked together. Without this computer, they are merely zombies, incapable of acting on their own. SAROS has limited resources, but a secret plot is hatched to infiltrate Arcadion and destroy the queen computer. The reader plays the role of the last hope of humanity, an undercover agent posing as a space merchant.
House of Hell book cover
#9

House of Hell

1982

Taking refuge in the infamous House of Hell has to be the worst mistake of your life! The dangers of the torrential storm outside are nothing compared to the blood-curdling adventures that await you inside. Who knows how many hapless wanderers like yourself have perished within its gruesome walls? Be warned! Tonight is going to be a night to remember ... Two dice, a pencil and an eraser are all you need to make your journey. YOU decide which way to go, which dangers to risk and which monsters to fight.
Deathtrap Dungeon book cover
#10

Deathtrap Dungeon

1984

Down in the dark, twisting labyrinth of Fang, unknown horrors await you. Devised by the devilish mind of Baron Sukumvit, the labyrinth is riddled with fiendish traps sand bloodthirsty monsters, which will test your skills almost beyond the limit of endurance. Countless adventurers before you have taken up the challenge of the Trial of Champions and walked through the carved mouth of the labyrinth, never to be seen again. Should you come out of the labyrinth alive, you will be wealthy beyond your dreams. Do YOU dare enter? Part story, part game, this is a book with a difference: one in which you become the hero! A pencil and an eraser are all you need to make your journey. YOU decide which route to take, which creatures to fight & which dangers to risk.
Crypt of the Sorcerer book cover
#11

Crypt of the Sorcerer

1987

Librarian note: An alternative cover for this ISBN can be found here. An ancient evil is stirring in the bowels of the earth, and the land is blighted. After being entombed for one hundred years, the necromancer Razaak has been re-awoken and is poised to fulfil his promise of death and tyranny. His army of undead are at large across Allansia, bringing death and destruction to all who resist. It is up to YOU to find the only weapon to which Razaak is vulnerable - his own magic sword! Only then might you survive the dangers that await you in his evil lair - the Crypt of the Sorcerer! Part story, part game, this is a book with a difference: one in which you become the hero! A pencil and an eraser are all you need to make your journey. YOU decide which route to take, which creatures to fight & which dangers to risk.
Creature of Havoc book cover
#12

Creature of Havoc

1986

Evil is festering in Trolltooth Pass. The Necromancer Zharradan Marr is close to stealing the secrets of Elven magic, which will make him invicible. Nothing could then prevent his legions of Chaos from taking over the whole of Allansia But what do you know or care about all this? In this unique adventure, YOU are the Creature of Havoc, a monstrous beast with a taste for fighting. Ruled only by hunger and rage you have no knowledge of your past or destiny. If you survive, you may beign to control your bestial nature and learn your true purpose, but success is by no means certain, for the traps and terrors of Trolltooth Pass are many . . . Part story, part game, this is a book with a difference – one in which you become the hero! A pencil and an eraser are all you need to make your journey. YOU decide which route to take, which creatures to fight & which dangers to risk.
Talisman of Death book cover
#13

Talisman of Death

1984

Part story, part game, this is a book in which YOU become the hero! The once-peaceful world of Orb is in terrible danger. Dark forces are at work to unleash the awesome might of the Evil One –- and only YOU can stop them. YOUR mission is to destroy the Talisman of Death before the dark lord’s minions reach you. But beware! Time is running out … Two dice, a pencil and an eraser are all you need. YOU decide which routes to take, which dangers to risk and which foes to fight.
Masks of Mayhem book cover
#14

Masks of Mayhem

1986

The safety of the earth is in YOUR hands! Morgana, the fell sorceress of Krill Garnash, is poised to let loose her dreaded Golems, which none are able to resist. For she has equipped them with the Masks of Mayhem, which give them power over all things. Only YOU can end her evil designs - but beware: peril and treachery await you at every turn, and help is hard to find. Two dice, a pencil and an eraser are all you need to make your journey. YOU decide which way to go, which dangers to risk and which monsters to fight.
Trial of Champions book cover
#15

Trial of Champions

1986

At last – a return to Deathtrap Dungeon! The warped, twisted mind of Baron Sukumvit has completely redesigned the deadly labyrinth of Fang. New traps and terrors, mazes and monsters, await you at every turn. And even before you can enter the labyrinth, you must endure the gladiatorial games of Lord Carnuss, the Baron's evil brother, whose unwilling slave you are. Can you survive this trial of Champions and free yourself from slavery? Two dice, a pencil and an eraser are all you need for this adventure. YOU decide which route to follow, which dangers to risk and which monsters to fight.
Phantoms of Fear book cover
#16

Phantoms of Fear

1987

How can YOU, humble Wood Elf, over-come the Demon Prince Ishtra? A humble Wood Elf you may be, yet it's YOU the Gods have chosen to take on Ishtra and his gathering army of evil, chaotic creatures. YOU must penetrate this force before it becomes invincible. As a Demon Prince, Ishtra cannot be overpowered by weapons made by any Earthly race – even by the most magical sword of the High Elves – so what can YOU do against him? Perhaps the Wood Elves' powerful art of dream-control could give you important advantages and allow you to cast spells at vital moments in your adventure ... Two dice, a pencil and an eraser are all you need. YOU decide which paths to take, which dangers to risk and which monsters to fight!
Midnight Rogue book cover
#17

Midnight Rogue

1987

You are an apprentice in the Thieves' Guild of Port Blacksand, Tonight is the testing time, the climax of your training. Your mission is to find and steal a priceless gem, the Eye of the Baslisk, and the special skills you have learned will be tested to the limit! Many terrors lie in wait in the darkness of this evil city's backstreets and alleys. Will you be able to accomplish your dangerous task? You have til morning to prove yourself. Two dice, a pencil, and an eraser are all you need to set out on your mission. You decide which route to take, which creatures to fight, and which dangers to risl.
Battleblade Warrior book cover
#18

Battleblade Warrior

1988

The fate of Vymorna lies in your hands! For six years Vymorna has been besieged... but soon it must fall to the evil Lizard Men. Day after day, you fight alongside your war-weary mother, Queen Perriel, but only divine assistance can save you now. Then the great Lord Telak appears in a dream. YOU are the one chosen to seek out the weapon which will aid you and your city against the dark forces. Your mission will be fraught with danger but you must succeed... YOU are Vymorna's only hope! Part story, part game, this is a book in which YOU become the hero! Two dice, a pencil and an eraser are all you need. YOU decide which routes to take, which dangers to risk and which foes to fight.
Slaves of the Abyss book cover
#19

Slaves of the Abyss

1988

Among your opponents in this adventure is time itself! Kallamehr lies defenceless. The army is away, facing an invasion to the north, and now a new threat is at hand – another enemy from the east! Lady Carolina of Kallamehr summons YOU, a famous adventurer, to her aid. But can you help? Will you manage to preserve this stronghold of Good against the invading hordes? Or is this task beyond even your heroic abilities? You will need your wits as well as your sword of Fangthane steel to prevent the sands of time engulfing the city ... Part story, part game, this is a book in which YOU become the hero! Two dice, a pencil and an eraser are all you need. YOU decide which routes to take, which dangers to risk and which foes to fight.
Daggers of Darkness book cover
#20

Daggers of Darkness

1988

Evil threatens the Great Throne of Kazan! Dark forces are massing in the wild and ancient land of Kazan. Unless you reach the Great Throne in time the murderous vizier Chingiz will take power. Who knows what evil will flow from Kazan if his vile schemes succeed. But time is running out. You must face Chingiz before it's too late: the destiny of Kazan is in YOUR hands. Part story, part game, this is a book in which YOU become the hero! Two dice, a pencil and an eraser are all you need. YOU decide which routes to take, which dangers to risk and which foes to fight.
Chasms of Malice book cover
#21

Chasms of Malice

1987

Gorak is under threat from the evil which haunts the dark chasms beneath it. The great seals of Gorak have been broken and the True Sheild is gone - the Malice of Orghuz has again been unleashed! As a direct descendant of Tancred the Magnificent, it's up to YOU, a simple assistant in the underkitchens, to undertake the awesome quest for the Shield. With the Shining Sword in your hand and the cat goddess Tabasha the Bazouk at your side, YOU must enter the Chasms of Malice to seek out and destroy the evil Orghus ...
Stealer of Souls book cover
#22

Stealer of Souls

1988

Sheer terror awaits you on the Isle of Despair! The name Mordraneth strikes fear into the hearts of all who dwell in Titan. Now he has found a way to unleash a magical army of fear upon the land. The wizard Alsander has been kidnapped and you must rescue him from the Isle of Despair. But will you also enter the Empire of Illusion, confront Mordraneth and save Titan? Two dice, a pencil and an eraser are all you need. YOU decide which paths to take, which dangers to risk and which foes to fight!
Vault of the Vampire book cover
#23

Vault of the Vampire

1989

Can you put an end to Count Heydrich's evil reign of terror? YOU are a hardy adventurer and have journeyed to the icy mountains of Mauristatia in search of great wealth and fortune ... but what you find there makes your blood run cold. You discover by chance the terrible secret of the local villagers. Can YOU free them from the evil tyranny of the bloodthirsty Count, or will you too succumb to a horrifying fate? Two dice, a pencil and an eraser are all you need. YOU decide which paths to take, which dangers to risk and which foes to fight!
Armies of Death book cover
#24

Armies of Death

1988

The kingdom of Allansia is under threat. Agglax the evil Zombie-Lord is amassing an army of undead warriors in easter Allansia, beyond the Forest of Fiends. His army increases in size with every attack on the local villages. Every day its ranks are swelled with slaughtered victims under Agglax’s evil spell. Unless they are stopped now, the undead will take over the entire kingdom. YOU are Allansia’s only hope. Your mission is to raise an army which will defeat the terrifying undead troops… but how can you conquer an army which grows in numbers with every battle it fights? Part-story, part-game, this is a book with a difference – one in which you become the hero! A pencil and an eraser are all you need to make your journey. YOU decide which route to take, which creatures to fight and which dangers to risk.

Authors

Robin Waterfield
Author · 19 books
Robin Anthony Herschel Waterfield is a British classical scholar, translator, editor, and writer of children's fiction.
Ian Livingstone
Ian Livingstone
Author · 25 books
Ian Livingstone has been in the interactive games industry for over 25 years. In the 1970s, he co-founded Games Workshop and launched Dungeons & Dragons in Europe, later editing White Dwarf magazine. In 1982, with Steve Jackson, he wrote the first of the Fighting Fantasy™ Gamebooks which eventually sold over 15 million copies in 23 languages. In 1995 he led the merger of computer games company Domark with Eidos, the name behind the Tomb Raider computer games, where he is now Creative Director. He was awarded an Honorary Doctorate of Technology by the University of Abertay Dundee in 2000, and in 2002 received the BAFTA Special Award for his outstanding contribution to the interactive entertainment industry.
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