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Talislanta
Series · 15
books · 1987-1994

Books in series

The Chronicles of Talislanta book cover
#2000

The Chronicles of Talislanta

1987

Talislanta Worldbook book cover
#2001

Talislanta Worldbook

1990

The Talislanta Worldbook is the atlas and gazeteer of Archaeus -the strange and exotic world which serves as the setting for the Talislanta game. The Worldbook features a comprehensive overview of the Talislantan continent, incorporating revised information from the Chronicles of Talislanta and the first Cyclopedia Talislanta, plus new continental, regional, and city maps. The Worldbook also contains all-new material on the Unknown Lands, including: \* The Midnight Realm, a land of perpetual darkness inhabited by the race of Night Demons and their enemies, the Demon Hunters of Thanatus... \* The Flying Island of Alcedon, which floats high above the clouds... \* The sweltering junglelands of Draknar—home of the Drakken, a race of intelligent reptilian giants which once ruled the continent of Talislanta... \* The Lost Continent of Simbar, which sank beneath the waves following The Great Disaster... The plant kingdom of Celadon, an enchanted realm ruled by the mysterious magician known as the Green Mandarin... \* The battle-ravaged continent of Altarus, home of the Vandar warclans... \* A revised overview of History, covering the rise and fall of the Archaen Empire—the legendary kingdoms of Talislanta's Forgotten Age...
The Talislantan Handbook book cover
#2100

The Talislantan Handbook

1987

A fantasy role playing system and supplement designed for use with The Chronicles Of Talislanta, atlas and lexicon of the magical realm. Featuring: Over eighty different character types. A listing of over one hundred skills and special abilities in nine different fields of expertise. Listing of basic spells, minor enchantments, and magical/alchemical mixtures and substances. Lists of equipment, weapons and trade goods. Stats for creatures and beings native to the world of Talislanta. Information on determining character backgrounds, languages, currencies, chronology, cults, secret societies and magical orders. Ideas for campaign scenarios, plus a sample adventure.
A Naturalist's Guide to Talislanta book cover
#2200

A Naturalist's Guide to Talislanta

1987

A compendium of selected flora and fauna native to the magical realm of Talislanta. Compiled from the notes of Tamerlin-traveler, self-styled wizard and author of The Chronicles Of Talislanta – The Naturalist’s Guide features illustrations and descriptions for over a hundred different creatures and beings, including: Ahazu, Exomorphs, Gnomekin, Monoliths, Sardonicus, Snipes, Vorls, Mandragores, Shadow Wizards, Nightstalkers, Werebeasts, and many, many more… With a separate section for fantasy role-players featuring game statistics and additional information.
Talislanta Sorcerers Guide book cover
#2300

Talislanta Sorcerers Guide

1988

The Sorcerer’s Guide is an invaluable aid to the aspiring Magician. Within the pages of this book are contained the secrets of Talislantan magic, including: The Lyceum Arcanum, a listing of rare spells and incantations, and over a hundred different types of enchanged items, weapons, artifacts, charms, and fetishes. A listing of magical tomes and reference works, Tamerlin’s Guide to Extra-Dimensional Entities, Lists of Magical Correspondences, a dozen new character types, The Ariane Maze – City of Altan, and Cabal Magicus; a fabulous floating settlement, home to the Phantasians.
The Cyclopedia Talislanta book cover
#2400

The Cyclopedia Talislanta

1988

Within this tome you will find: detailed maps of the continent and surrounding environs, including many previously uncharted entries – A complete listing of all cities, settlements, and topographical features of note – expanded listings of flora and fauna, insects, animals, and some of the more unusual and dangerous creatures of the world. New character types, including the barbaric Mondre Khan, Gnorl Rhabdomancers, Yassan Technomancers, Orgovian Traders, and more – detailed diagrams of new Talislantan conveyances, including the Sunra dragon barque, Kharakhan war wagon, Arduan barge fort, Quan pleasure barge, and others. Plus new rules variants.
The Cyclopedia Talislanta Volume II book cover
#2402

The Cyclopedia Talislanta Volume II

The Seven Kingdoms

1989

Nestled in east-central Talislanta, the Seven Kingdoms is the spiritual heart, if not the geographical center, of civilized Talislanta. A loose union of semi-autonomous states, this nation is a prosperous, enlightened society where knowledge and advanced crafts flourish. The Seven Kingdoms is a crossroads for travel from eastern and western Talislanta, since roads are surer and safer than the sea. Merchants wishing to cross the continent by land must either use the Seven Roads (and pay the tolls and tariffs), or risk a dangerous journey across Drag or the cold northlands. The land ranges from the rocky, desert wastes of Sindar and Kasmir to the dense forests of Astar and Vardune; from the tropical jungles and swamps of Taz to the lightly wooded open country of Cymril and Durne. The Axis River forms the western border, keeping Aaman at bay. The waterless Dead River canyon performs the same function in the east, keeping the bandits and raiders of the Wilderlands of Zaran at bay. The mountains of southern Urag, and the dense swamps and mountains along the borders with Mog and Jhangara, likewise provide protection on the northern and southern frontiers
The Cyclopedia Talislanta Volume IV book cover
#2404

The Cyclopedia Talislanta Volume IV

The Western Lands

1989

The Western Lands contain wonder and danger enough to intrigue the most jaded adventurer. Who are the mysterious Revenants, and how many one be protected from them? What secrets do the nomadic Sarista keep? What terrors (and treasures) lurk in the hidden depths of Werewood? And what of Zandu and Aaman? Who will be victorious in this year's Clash of Champions? Will the Cult Wars ever resume, and will there be a final victor? Do the Aamanian pilgrims who travel across Talislanta have a hidden motive? Will the chaos of Zandu eventually lead to that nation's collapse into bickering factions? These and many other questions may be answered by adventurers brave or foolhardy enough to visit the Western Lands of Talislanta.
The Cyclopedia Talislanta Voulme V book cover
#2405

The Cyclopedia Talislanta Voulme V

The Eastern Lands

1989

Eastern Talislanta is a place of danger and barbaric splendor, its fabled riches and mysteries drawing adventurers from across the continent. A few find their fortune. Others find terror and horrifying death. The East includes the barren steppes of the Greylands, the chill mountains of Xanadas, the lush jungles of Chana, and other extremes of terrain. Much of it is unexplored, and home to dangerous predators and hostile sentients.
The Cyclopedia Talislanta Volume VI book cover
#2406

The Cyclopedia Talislanta Volume VI

The Desert Kingdoms

1990

This book is the first to pierce the veil of secrecy around th Holy Nation of Rajanistan, revealing the societies of the five Rajan Death-tribes: The Rajanin, Shadinn, Aramuts, Virds and Zagir. In a special section for the Gamemaster only, the structure and role of the Black Mystic Cult is explained. There are also three ready to play adventures: The Obsidian Mask Race, The Hand of Urmaan and With Water, Life.
Thystram's Collectanea book cover
#WOC2003

Thystram's Collectanea

1993

Talislanta has an abundance of strange and often dangerous flora and fauna. Thystram’s Collectanea, the life work of Talislanta’s greatest naturalist, finally collects detailed descriptions of most life forms native to the continent and surrounding planes into one organized book. Supplemented by the research of various historical figures and modern scholars, all entries have been revised and updated to reflect recent discoveries. With its accurate illustrations and helpful encounter lists, Thystram’s work will prove a valuable resource to any who would travel the lands of Talislanta.
The Archaen Codex book cover
#WOC2202

The Archaen Codex

1992

Lost spells and skills, artifacts and magical treatises, tidbits of history forgotten since the days of the Archeans - these ancient secrets have now been brought to light for the first time in The Archean Codex. In this book, you will learn th origin of the Black Savants, the technomantic techniques of the Neurians, the summoning spells devised by the magician Mordante, and the nature of the ruins in which these and other wonders of Talislanta's greatest magical era may be uncovered. So pack your research notes; the treasure hunt has begun!
Sarista book cover
#WOC2302

Sarista

1993

"Immerse your PCs in one of Talislanta's lushest cultures with Sarista, the first sourcemodule for Talislanta! As a sourcemodule, Sarista provides both detailed background information on the Sarista and a short adventure that lets you use some of that material right away. Details on Sarista customs, skills, equipment, and magic add flavor to this colorful race, while information on the landscape and creatures of Silvanus fleshes out the Sarista homeland. A few special NPCs and a sample Sarista clan provide inspiration for your own adventures, while the short adventure included sends your PCs to investigate possible Tanasian activity in Silvanus. Whether your party is visiting the Western Lands or being visited by a Sarista caravan, you'll find plenty of good ideas in Sarista."
Sub-Men Rising book cover
#WOC2303

Sub-Men Rising

1994

The coming of the Tirshata heralds the end of oppression for the savage Sub-Men—and could mean the end of civilization for Talislanta, as well. This campaign covers four years of intrigue, adventure, and all-out war, as the legendary Sub-Men hero known as the Tirshata returns and unites the scattered Sub-Men tribes. This book features extensive and creative cultural notes on each Sub-Men tribe, plus a detailed timeline of the war, numerous scenario hooks, and a final climactic adventure: 'The Heart of the Beast.' Sub-Men Rising is for the Talislanta gamemaster looking for a long-term campaign of passion and fury.
Quantrigue book cover
#WOC2310

Quantrigue

1993

The Crimson Horde is now recruiting mercenary cavaliers to supplement Kang road patrols in certain isolated corners of the Quan Empire. Recruits will be paid 100 gold lumens per hay, plus equipment valued at over 700 gold lumens. See an Ispasian representative for more information. Let your players explore the mysterious Quan Empire, choose between duty and conscience, and affect the course of Talislantan history in this epic adventure of cultural clashes and military intrigue. Designed for 3 - 6 characters of 4th - 7th level (3rd edition), Quantrigue uncovers for the first time what's really going on beneath the surface of the Quan Empire since the Kang took control on 611 N.A. So expose your players to a little Kang culture; neither they nor the empire will ever be the same!

Authors

Stephan Michael Sechi
Stephan Michael Sechi
Author · 12 books

Stephan Michael Sechi is best known for creating the Talislanta RPG, originally published by Bard Games. Along with contributing and producing many more books in the Talislanta Milieu (including a fiction anthology), Sechi also wrote Bard's Atlantis and Complete Adventurer series, recorded three CDs based on music from Talislanta, wrote the Pandemonium! RPG, and adventures for both Cyberpunk 2020, and Over The Edge RPGS. His interests are eclectic and include the writings of William S. Boroughs, football, the music of Steely Dan, The Police, and Tom Scott, the art of Phillipe Druillet, Moebius, and Rodney Matthews. He plays saxophone and has worked/recorded in the studio.

Robin D. Laws
Robin D. Laws
Author · 59 books
Writer and game designer Robin D. Laws brought you such roleplaying games as Ashen Stars, The Esoterrorists, The Dying Earth, Heroquest and Feng Shui. He is the author of seven novels, most recently The Worldwound Gambit from Paizo. For Robin's much-praised works of gaming history and analysis, see Hamlet's Hit Points, Robin's Laws of Game Mastering and 40 Years of Gen Con.
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