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The Esfah Sagas
Series · 3 books · 2011-2022
By
Joseph W. Joiner
,
Christopher D. Schmitz
Books in series
#4
Chill Wind - A Tale of Esfah in the Age of Vigilance
2011
A young dwarf soldier, Geril sa'Ghuren, is returning to his home of Balgavarr Reaches after a horrific battle at the faraway coral elf city of Tulgesh. With most of his friends killed and the city captured by the invading lava elves, he despairs that the Morehl™ may next discover the Vaghan city before his people can prepare. On a mountain trail not far from home, he discovers a massive and powerful creature never before seen in his homeland of the Kafnysan Mountains. This creature, the Frostwing Devestator Thrag, becomes his best hope for the survival of his people. He will journey with Thrag to the Shadowlands to enlist their aid, and then together they set out on another quest to find and seal away the lost relics of the Magestorm War. That war almost destroyed the land of Cyrea two centuries before, and Geril knows he cannot allow that dangerous power to be unleashed upon the land again. Based upon the award winning collectible dice game, Dragon Dice™, this rousing adventure is sure to delight new players and game veterans alike. Enter the world of Chill Wind, and find adventure in the chaotic world of Dragon Dice™.
#8
Secrets of the Shadowlands
2022
An army of the dead waits in the blistering cold surrounding Icehome.Political intrigue and coups disrupt the adventurers at every turn.And where in Sha’la’dinan did Coryn sa’Geril disappear to?
Broken and bloodied from the siege of their home, the dwarves of Balgavarr Reaches launch an offensive to save their allies in the Shadowlands stronghold of Castle Ice. But the selumari airship they’ve commandeered can only do so much in the face of such great evil.Now, with the undead General Leisterbane revealed the frozen bloodless pour out of the Heimdarl Crag. Their target is a sacred grove in the north that was long protected by ancient sages—and Leisterbane has acquired the maps and knowledge to access it, stolen from both dwarves and elves alike. He has the means to destroy the power it represents, and hobble the nature of all magic on the planet.Ra’al knows he can stop Leisterbane. But his party is split with the morehl trying to depose Saugor, the Death cultist and king of the lava elves, and Geril Dragonsbane chasing Harol the acolyte halfway across the world to stop the banished dwarf from fulfilling his dark to delve the Netherwold and revive Nekarthis the Worldbreaker.If Ra’al can’t find Coryn and stop the march of the dead, all could be lost!Secrets of the Shadowlands completes The Cyrean Songs trilogy. Pick up this exciting installment of The Esfah Sagas today.
Series order The Cyrean Songs books take place at the same time as the Relic Quests books, but on the far side of Esfah—the two storylines merge as the parties' actions intersect.
\—————————————-In the mid 1990s there was one fantasy RPG that ruled them D&D™, of which Dragonlance™, Forgotten Realms™, and many other books and gaming worlds were a part of. Its publisher, TSR, created another gaming world that won Game of the Year in 1995. That world was Esfah™.
#9
Thunderfist and the Dragon
2021
Dragons. Fire. And dwarven determination.
The mountain dwarves of Balgavarr Reaches hold territory the neighboring Uruzak kingdom wants. When a presumptuous lava elf from Uruzak forms an alliance with the goblins of the Big Wet, a new and terrifying force grants the dwarves' enemy the key to an ancient a plan steeped in dark magic. Can Zephras Thunderfist stop them before they resurrect an elder dragon who once plagued the Kafnysan Mountains and nearly drove the dwarves from their home in ages past?
Authors
Joseph W. Joiner
Author · 2 books
Christopher D. Schmitz
Author · 17 books
The Esfah Sagas