
Part of Series
The difference between a hero and a killer lies in the ability to justify dark deeds. But this is the Age of Ruin. And there are no heroes... Five hundred years ago, the world was destroyed in the celestial Godswar. Seeking to throw off the shackles of the deities who created them, a cabal of mages rose up and made war upon the Gods. Though they won out, it was at a great cost: the ensuing cataclysm brought forth the Age of Ruin to the world. Five hundred years later, the world limps on, seemingly winding down to an inevitable end. Dystopian city states have arisen, each presided over by one of the Magelords who first made war. Corrupted, near-immortal, and far too powerful, those wizards who once sought to free the world now make war upon each other, while the helpless populace limp on from day to day. Into this blighted world, steps Davarus Cole, a boy obsessed with notions of heroism and adventuring, who burns to do great deeds. One night, in a reckless act, Cole gets himself into a brawl with the authories. He quickly finds himself sent away from the city, where the world still groans from the ancient cataclysm, and the corpses of Gods lie deep beneath the bedrock, leaking wild, uncontrolled magic into the world.
Author

LUKE SCULL is a British author and videogame designer. Luke’s first novel, The Grim Company, was shortlisted for the Gemmell Morningstar Award and earned a starred review from Kirkus as well as praise from the Guardian, the Sun, and the Daily Mail. Luke’s game design credits include several acclaimed titles for Ossian Studios. He has worked on The Witcher, Neverwinter Nights, and Baldur’s Gate franchises and is currently design lead for several projects. You can keep up to date with Luke’s various projects by following him on Twitter at @Luke_Scull and visiting his website at www.lukescull.com For book-specific monthly updates, join his mailing list and receive the short story “A Ring to Rule Them All” absolutely free!