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Grim Company book cover 1
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Grim Company
Series · 4 books · 2013-2019

Books in series

A Ring to Rule Them All book cover
#0.1

A Ring to Rule Them All

2019

"A Ring to Rule Them All" tells the story of how the legendary swordsman Brodar Kayne escaped the clutches of his immortal master, the Shaman. The first, thrilling short story set in the world of the Grim Company also acts as a prequel to the award-nominated series. A week inside a wicker cage will break a regular man. A month will push the bravest to the very edges of their sanity. For Brodar Kayne, it has been almost a year since he was forced inside the fiendish prison. His crime? To defy his master's command to massacre a town and people he once loved. Even a year trapped in a cage could not break the spirit of the legendary Sword of the North. But having just watched his wife burned alive on a pyre, death would now be a merciful release. However, Kayne's most loyal friend has other ideas. The Wolf is as grim and implacable as death itself. And he never forgets a promise.
The Grim Company book cover
#1

The Grim Company

2013

The difference between a hero and a killer lies in the ability to justify dark deeds. But this is the Age of Ruin. And there are no heroes... Five hundred years ago, the world was destroyed in the celestial Godswar. Seeking to throw off the shackles of the deities who created them, a cabal of mages rose up and made war upon the Gods. Though they won out, it was at a great cost: the ensuing cataclysm brought forth the Age of Ruin to the world. Five hundred years later, the world limps on, seemingly winding down to an inevitable end. Dystopian city states have arisen, each presided over by one of the Magelords who first made war. Corrupted, near-immortal, and far too powerful, those wizards who once sought to free the world now make war upon each other, while the helpless populace limp on from day to day. Into this blighted world, steps Davarus Cole, a boy obsessed with notions of heroism and adventuring, who burns to do great deeds. One night, in a reckless act, Cole gets himself into a brawl with the authories. He quickly finds himself sent away from the city, where the world still groans from the ancient cataclysm, and the corpses of Gods lie deep beneath the bedrock, leaking wild, uncontrolled magic into the world.
Sword of the North book cover
#2

Sword of the North

2014

Some legends never die... In The Grim Company, Luke Scull introduced a formidable and forbidding band of anti-heroes battling against ruthless Magelords and monstrous terrors. The adventure continues as the company—now broken—face new dangers on personal quests…. As Davarus Cole and his former companions were quick to discover, the White Lady’s victorious liberation of Dorminia has not resulted in the freedom they once imagined. Anyone perceived as a threat has been seized and imprisoned—or exiled to darker regions—leaving the White Lady’s rule unchallenged and absolute. But the White Lady would be wiser not to spurn her former supporters: Eremul the Halfmage has learned of a race of immortals known as the Fade, and if he cannot convince the White Lady of their existence, all of humanity will be in danger. Far to the north, Brodar Kayne and Jerek the Wolf continue their odyssey to the High Fangs only to find themselves caught in a war between a demon horde and their enemy of old, the Shaman. And in the wondrous city of Thelassa, Sasha must overcome demons of her own.
Dead Man's Steel book cover
#3

Dead Man's Steel

2016

As the “gripping”\* epic from the author of Sword of the North continues, the Grim Company must battle a dangerous new enemy that is determined to destroy all of humanity... In the City of Towers, former rebel Sasha and her comrade Davarus Cole struggle to keep the peace between the warring mages who vie for dominion. But when the White Lady sends Davarus south to the Shattered Realms to seek allies among the fallen kingdoms, he finds that his hardest battle may be one fought within. The godly essence now residing within him offers power that could be used against the Fade—but with every death that feeds It, Cole risks losing a part of himself. An association with a Fade officer grants the Halfmage Eremul a position of privilege among Dorminia’s new masters. He witnesses firsthand the fate that awaits humanity. But with his magic pitiful in the face of the Fade’s advanced technology, the Halfmage must rely on his wits alone to save whom he can… And in the frozen north, the legendary warrior Brodar Kayne fights a desperate battle for his people. He is running out of time: an ancient evil sealed beneath the mountains is about to break free, an evil that is older than humanity, older than the Fade, older even than the gods—and it will not stop until the entire world is drowned in blood…

Author

Luke Scull
Luke Scull
Author · 5 books

LUKE SCULL is a British author and videogame designer. Luke’s first novel, The Grim Company, was shortlisted for the Gemmell Morningstar Award and earned a starred review from Kirkus as well as praise from the Guardian, the Sun, and the Daily Mail. Luke’s game design credits include several acclaimed titles for Ossian Studios. He has worked on The Witcher, Neverwinter Nights, and Baldur’s Gate franchises and is currently design lead for several projects. You can keep up to date with Luke’s various projects by following him on Twitter at @Luke_Scull and visiting his website at www.lukescull.com For book-specific monthly updates, join his mailing list and receive the short story “A Ring to Rule Them All” absolutely free!

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