
Part of Series
Finally, in this concluding installment of The Yellow King Roleplaying Game, you're back in our world, in the present day. You're ordinary folks now. Safe in a world of memes and selfies, of hot new night spots, of killer apps and disruptive business models. Wait. You find those buzzwords disturbing? A horrible thought occurs. What if the sinister play that started it all is the original meme, the meme to end all memes? Does a corrupting force stoke our fears, feast on our nightmares, and seek to bring modernity crashing down all around us? Looks like you still have some investigating to do. And soon you'll see that you're everything but ordinary. This volume contains: • Character generation, including abilities keyed to today's world. • Revelations of the weirdness deluge right around the corner, from the assault of the rampagers to the mental techniques of denial required to cope with it. • Organizations to inflitrate, ally with, or expose, from pharmasocial executives to cultists of Hali, from gnosis-damaged forum-dwellers to ill-defined off-books agencies. • Modern Shocks for our dopamine draining, 24/7 state of paradigm panic. • Up-to-the-minute foes, from devourers of attention to monstrous netizens who should never read the comments. • A cast of supporting characters to people your mysteries. • Choices for your GM in shaping Carcosa and its royals to fit your game. • Advanced techniques of the GM Masterclass. • Card design principles for creating custom Shock cards. • A complete scenario, "Entanglement". Watch out for doppelgängers, before they watch out for you!
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