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Valdemar: Mage Wars
Series · 4 books · 1994-2013

Books in series

The Black Gryphon book cover
#1

The Black Gryphon

1994

It is an age when Valdemar is yet unfounded, its organization of Heralds yet unformed, and magic is still a wild and uncontrolled force. Skandranon Rashkae is perhaps the finest specimen of his race, with gleaming ebony feathers, majestic wingspan, keen magesight and sharp intelligence. Courageous, bold, and crafty, Skan is everything a gryphon should be. He is the fulfillment of everything that the Mage of Silence, the human sorcerer called Urtho, intended to achieve when he created these magical beings to be his champions, the defenders of his realm—a verdant plain long coveted by the evil mage Maar. Now Maar is once again advancing on Urtho's Keep, this time with a huge force spearheaded by magical constructs of his own—cruel birds of prey ready to perform any evil their creator may demand of them. And when one of Urtho's Seers wakes from a horrifying vision in which she sees a devastating magical weapon being placed in the hands of Maar's common soldiers, Skandrannon is sent to spy across enemy lines, cloaked in the protective of Urtho's powerful Spell of Silence.
The White Gryphon book cover
#2

The White Gryphon

1995

It has been ten years since the magical Cataclysm, which destroyed the twin strongholds of the world's two most powerful Mages, killing Urtho, creator of the gryphons, and sending his forces into exile. Now Urtho's peoples—human and non-human alike—live in a terraced city carved into the face of a gleaming white cliff on the edge of the Western Ocean. Secure at least, until the fleet of the mysterious Black Kings appears in their harbor, bringing envoys who inform the residents of White Gryphon that their newfound home lies on the northern perimeter of lands claimed by this powerful kingdom. Desperate not to lose their hard won home, Skandranon, along with his longtime friend Amberdrake, agree to accompany the envoys back to the Court of the Black Kings, hoping to negotiate an alliance. When a high ranking noble who opposes this alliance is found murdered, Skandranon and Amberdrake realize that they are up against unknown enemies who will stop at nothing, even the use of diabolical Blood Magic, to destroy White Gryphon.
The Silver Gryphon book cover
#3

The Silver Gryphon

1996

The third and final book in Mercedes Lackey's classic Mage Wars trilogy featuring the gryphons, set in the beloved fantasy world of Valdemar A dozen years of peace have passed in the city of White Gryphon, providing well-deserved and much-needed security for the people who lost their homes in the magical Cataclysm that killed the Mage Urtho, creator of the gryphons. But the inhabitants of White Gryphon have not forgotten their long struggles, and have trained an elite guard force, the Silver Gryphons, to protect their city, and if necessary, to join with the army of the Black Kings for mutual defense.
The Mage Wars book cover
#1-3

The Mage Wars

2013

Set around three thousand years before the rest of the Valdemar series, this is the ancient history of Velgarth and the story of Skandranon Rashkae, a gryphon with gleaming ebony feathers, keen magesight and acute intelligence. He is the fulfillment of all that the Mage of Silence, the human sorcerer called Urtho, intended to achieve when he created these magical beings to be his champions, the defenders of his realm – a verdant plain long coveted by the evil mage Ma’ar. Together with Amberdrake, a Healer of body, mind and spirit, Skandranon will defend his nation from his evil counterparts created by Ma’ar, the makaar. The glorious city of White Gryphon will rise from the ashes, but it will take careful negotiation, spying and terrible war against the mysterious Black Kings to secure the stronghold. Even then, the elite guard force, the Silver Gryphons, will discover a greater terror lurking in the forests beyond the city walls... The Mage Wars omnibus follows Skandranon and his lifelong friend, Amberdrake, and their children, as they seek to establish and defend a Kingdom of peace and tranquillity.

Author

Mercedes Lackey
Mercedes Lackey
Author · 215 books

Mercedes entered this world on June 24, 1950, in Chicago, had a normal childhood and graduated from Purdue University in 1972. During the late 70's she worked as an artist's model and then went into the computer programming field, ending up with American Airlines in Tulsa, Oklahoma. In addition to her fantasy writing, she has written lyrics for and recorded nearly fifty songs for Firebird Arts & Music, a small recording company specializing in science fiction folk music. "I'm a storyteller; that's what I see as 'my job'. My stories come out of my characters; how those characters would react to the given situation. Maybe that's why I get letters from readers as young as thirteen and as old as sixty-odd. One of the reasons I write song lyrics is because I see songs as a kind of 'story pill' — they reduce a story to the barest essentials or encapsulate a particular crucial moment in time. I frequently will write a lyric when I am attempting to get to the heart of a crucial scene; I find that when I have done so, the scene has become absolutely clear in my mind, and I can write exactly what I wanted to say. Another reason is because of the kind of novels I am writing: that is, fantasy, set in an other-world semi-medieval atmosphere. Music is very important to medieval peoples; bards are the chief newsbringers. When I write the 'folk music' of these peoples, I am enriching my whole world, whether I actually use the song in the text or not. "I began writing out of boredom; I continue out of addiction. I can't 'not' write, and as a result I have no social life! I began writing fantasy because I love it, but I try to construct my fantasy worlds with all the care of a 'high-tech' science fiction writer. I apply the principle of TANSTAAFL ['There ain't no such thing as free lunch', credited to Robert Heinlein) to magic, for instance; in my worlds, magic is paid for, and the cost to the magician is frequently a high one. I try to keep my world as solid and real as possible; people deal with stubborn pumps, bugs in the porridge, and love-lives that refuse to become untangled, right along with invading armies and evil magicians. And I try to make all of my characters, even the 'evil magicians,' something more than flat stereotypes. Even evil magicians get up in the night and look for cookies, sometimes. "I suppose that in everything I write I try to expound the creed I gave my character Diana Tregarde in Burning Water: "There's no such thing as 'one, true way'; the only answers worth having are the ones you find for yourself; leave the world better than you found it. Love, freedom, and the chance to do some good—they're the things worth living and dying for, and if you aren't willing to die for the things worth living for, you might as well turn in your membership in the human race." Also writes as Misty Lackey Author's website

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Valdemar: Mage Wars