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Van Richten's Guides: Ravenloft Campaign Accessories: (Advanced Dungeons & Dragons 2nd Edition) book cover 1
Van Richten's Guides: Ravenloft Campaign Accessories: (Advanced Dungeons & Dragons 2nd Edition) book cover 2
Van Richten's Guides: Ravenloft Campaign Accessories: (Advanced Dungeons & Dragons 2nd Edition) book cover 3
Van Richten's Guides: Ravenloft Campaign Accessories: (Advanced Dungeons & Dragons 2nd Edition)
Series · 8 books · 1992-1995

Books in series

Van Richten's Guide to Vampires book cover
#1

Van Richten's Guide to Vampires

Ravenloft Accessory RR3:

1992

For All Character Levels: At last some means of combatting the ultimate undead, vampires, have found their way into print. Within these pages, Dr. Rudolph Van Richten shares his vast background as one of Ravenloft's most formidable lore masters and vampire hunters. Decades of research and experience have been compiled into discussions which define the very nature of those "kings of the undead," and help put them at a disadvantage to mortals, whom they consider to be "mere cattle." Dr. Van Richten has detailed vampiric powers, weaknesses, feeding and sleeping habits, even their varied relationships with others of their own kind. Old myths are dispelled, new facts are uncovered, and the experiences of both vampires and those you hunt them are recorded for your safety and enlightenment. Quickly! Soon the sun sets and the dead will rise! The vampires of Ravenloft know no mercy, and you must be prepared before the darkness engulfs you. Summary of content: Introduction Background of vampirism (origins, biology notes, etc.) Vampiric powers (age categories, powers) Creating new vampires (traditional, saliva, curses) Vampire weaknesses (keeping at bay, sanctified places) Destroying a vampire (wooden stake, blessed weapons, running water, sunlight) Magic and vampires (effect of magic on vampires) Life-blood: vampire feeding habits (mechanics of it) The sleep of the dead (depth of sleep, soil from homeland, etc.) Hibernation Relationship between vampires (combat, progenitor and offspring) The mind of the vampire (psychology, ego, etc.) The facade (in human societies) Retained skills (when the vampire was of a class ex: priest, wizard, etc.)
Van Richten's Guide to Ghosts book cover
#2

Van Richten's Guide to Ghosts

Ravenloft Accessory RR5:

1992

Dr. Van Richten now delivers the ultimate ghost-hunting guide. The most famous paranormalist in all of Ravenloft describes the wispy undead of those realms, detailing accounts and close encounters with those spirits that refuse to die. Beware the darkness, for it is alive with the dead! Now, the nights of Ravenloft are more horrifying than ever. You'll find out why in the pages within. Follow Dr. Rudolph Van Richten, Ravenloft's leading authority on the supernatural, as he reveals how to hunt the ghosts that lurk in the blackest shadows of midnight. For countless years, Van Richten has traveled the misty roads of Ravenloft on a mission to destroy the undead wherever they might be. Now, your characters can join him on his courageous quest. Dr. Van Richten tells all that he has discovered about the incorporeal undead. He explains their origins, the passions that draw them back from beyond the grave, and the horrible powers bestowed upon them in unlife. In addition, he offers his wise counsel on the ways in which these fiends can be stalked, confronted, and destroyed. Be careful, for these ghosts are not simple, moaning spirits of darkest night. These are the ghosts of Ravenloft. Summary of content: Introduction 1. Types of ghosts (magnitudes, physical consistency, physical appearance, origins, anchors, triggers) 2. Ordinary powers 3. Extraordinary powers 4. Vulnerabilities 5. Speak with the dead (on mediums) 6. Investigating a haunting
Van Richten's Guide to the Lich book cover
#3

Van Richten's Guide to the Lich

Ravenloft Accessory RR6:

1993

For All Character Levels: Dr. Rudolph Van Richten, scholar and bane to all creatures of the night, has once again picked up quill and parchment - this time to expose this dreaded monster's darkest secrets! Within these pages the reader will learn of the lich's origins, its powers, its lair, and even its very psychological makeup as well as the keys to a successful hunt and termination. Deadly new minions and unique lich magicks are also brough to the fore. There is a black terror that amasses great authority in the farthest reaches of Ravenloft, quietly insinuating its sway upon the land like a creeping poison: Its name is lich. Until now, vampires have been the undisputed masters of darkness, but the sheer genius of the lich (coupled with its immortal quest for ever more powerful magic) has proven to be a malevolent threat to the cause of Goodness. Liches were once all-powerful wizards in life, yet they have sacrificed everything to leap beyond the bounds of humanity and acquire unspeakable necromantic mastery. In the face of such might and malice, there appears to be but one hope: Dr. Rudolph Van Richten, scholar and bane to all creatures of the night, has once again picked up quill and parchment - this time to expose this dreaded monster's darkest secrets! Within these pages the reader will learn of the lich's origins, its powers, its lair, and even its very psychological makeup as well as the keys to a successful hunt and termination. Deadly new minions and unique lich magicks are also brough to the fore. Take back the night, all ye of courageous heart and keen blade! With each chime of the clock, the lich seeks to complete another of its diabolical schemes. Unchecked, the monster will obliterate the light of day, and Ravenloft is already much too dark.... Summary of content: Introduction 1. Necrology (biology of a lich, process / 'making of') 2. Powers (both ordinary and salient) 3. Psychology 4. The lair 5. Lich magic 6. Keys to a successful hunt 7. Strange and deadly minions (quasimancer, vassaliches, lich familiars) 8. The mentalist lich 9. The priestly lich 10. The demilich Appendix: Lich, psionic
Van Richten's Guide to Werebeasts book cover
#4

Van Richten's Guide to Werebeasts

Ravenloft Accessory RR7:

1993

For All Character Levels: I know now the shape of madness, of ravening insanity, and it is me! I dread the waxing of the moon, yet how can I flee from time itself? The hour of transformation is at hand, and my heart surges in bloodlust! - The Cry of a Werewolf Werebeasts: men and women who assume the shape of animals. In this volume, Dr. Rudolph Van Richten - Ravenloft's eminent expert on the horrific - exposes the truth about their ravenous kind. For years, Van Richten has doggedly pursued these creatures. More than once, the hunter became the hunted, yet lived to tell the tale. Now Van Richten reveals the secrets of his survival. Discover the werebeasts' many forms, from the common to the bizarre. Read how they live, lust, and multiply, spreading their affliction among the innocent. Learn to see through their human facade, and how to follow their beastly spoor. Finally, discover what it really takes to cure lycanthropy in Ravenloft. For upon the demiplane of dread, few adventurers can avoid the werebeast's fang forever.... Summary of content: Introduction 1. An overview of lycanthropy (hereditary, pathologic, maledictive) 2. Biological survey (vulnerabilities, transformation mechanics, diet 3. Psychological survey (moral and ethical outlook, societies) 4. Pathologic scourge (phenotypes, triggers, cure) 5. On the hunt (identification, hunt) DM Appendix: werejaguar, werebadger
Van Richten's Guide To The Created book cover
#5

Van Richten's Guide To The Created

Ravenloft Accessory RR8:

1994

For All Character Levels: ...by the glimmer of the half-extinguished light, I saw the dull yellow eye of the creature open; it breathed hard, and a convulsive motion agitated its limbs. -Mary Shelley, Frankenstein Armed with satchel and saw, the creator slips into the night. He seeks the freshly dug grave and the unguarded morgue, selecting each body part with care. In the twilight before dawn, he tailors a perfect form, seeing no fault in the livid flesh or the crude black stitching. Creating a new life is his sole obsession - yet the thing he creates brings only misery and death. The golems of Ravenloft boast powers unseen in other realms, for they are shaped by the demiplane's mysterious forces. Join Dr. Van Richten as he exposes the evil that is the Created. Learn his theories on construction and animation, and discover his hard-won notes on the golem's phenomenal strength. Heed well his sage advice, for whether their parts are human or otherwise, the Created are cunning and relentless foes, rising again and again from apparent death. Only with the knowledge herein can a hunter utterly destroy such a monster, until nothing but ashes and nightmares remain. Summary of content: Introduction 1. Assembly (procuring material, effect of decay, etc.) 2. Animation (the spark of life, brain transplants) 3. Constructions of flesh (basic physical traits, mental abilities, resiliency, extraordinary powers) 4. Unusual materials (bone, clay, glass, metal, stone, straw, wood) 5. Golems and magic (spell effects on golem) 6. Psychology (mental development, goals) 7. Pursuit DM Appendix: flesh golem
Van Richten's Guide to the Ancient Dead book cover
#6

Van Richten's Guide to the Ancient Dead

Ravenloft Accessory RR9:

1994

For All Character Levels: In the caverns, crypts, and chasms of Ravenloft lie mummies and other horrors for whom sleep is a natural state. These are the ancient dead. Dreams of love, glory, and wealth subdue them through the ages, and time grows meaningless - until the greedy or foolish disturb their rest. When the ancient dead rise and walk again, evil spreads before them and destruction lies in their wake. In the land of mists, the ancient dead are unique monstrosities of astonishing power, capable of rising again and again despite the efforts of the mightiest heroes. Only Rudolph van Richten, Ravenloft's greatest foe of darkness, has accrued the knowledge necessary to stop them. Within this treatise the doctor classifies these complex creatures, defines their common characteristics, and speculates upon their salient abilities. It may be impossible to destroy the ancient dead, but with persistence, good fortune, and Van Richten's wise counsel, one might send them back to their dreams.... Summary of content: Introduction 1. Necrology 2. Types of mummies (power ranks (1 to 5), origins, state of preservation) 3. Typical powers 4. Salient powers 5. Weaknesses 6. Awakenings (creating a mummy, triggers) 7. Houses of the Dead (tombs, guardians, curses, etc.) 8. Battling the ancient dead Appendix: Mummy adventures, A recipe for fine mummification
Van Richten's Guide to Fiends book cover
#7

Van Richten's Guide to Fiends

Ravenloft Accessory RR10:

1995

For All Character Levels: There are realms and realms incomprehensible to the puny mortals who dwell within this cage that they term the Land of the Mists! -The Madrigorian, Book I, Chapter I Fiends have come forth from the Abyss and into Ravenloft! Masters of deception and manipulation, these ancient evil beings stalk the Lands, roaming freely in pursuit of their foul ends, and warping the very Land around them to suit their needs. Dr. Rudolph Van Richten has set himself on their trail and presents here his preliminary findings and theories on these beings from places of unimaginable horror. Dr. Van Richten exposes the nature, origin, stengths and weaknesses of the Fiend, and how it reaches the Land of the Mists. He explores the character of these beings, and their connections to the people and the Land itself. In the ultimate irony, these awesome creatures are as trapped by the Land as any mortal, seduced by prospects of power and glory! Beware the Fiend! For those caught in the web of a Fiendish plot, nothing is as it seems. To defeat a Fiend, a quick wit and a strong heart are more important than a strong arm or flashing blade! Summary of content: Introduction 1. Entering the land (transposition, summoning) 2. Observed powers 3. Fiends and the land (reality wrinkle) 4. Fiends and the people 5. Fiends among us (the Black Duke, Drigor, Elsepeth, Inajira, Whistling Fiend) 6. Battling Fiends Appendix: creation of fiends, fiend adventure
Van Richten's Guide to the Vistani book cover
#8

Van Richten's Guide to the Vistani

Ravenloft Accessory RR12:

1995

For All Character Levels: Over three decades ago, the only child of Dr. Rudolph van Richten was stolen by Vistani thieves and sold to a vampire. The doctor's efforts to rescue his son and then avenge himself upon that vampire led to a dark new career fighting the terrifying monsters in the Deminplane of Dread. Now, the sage of Ravenloft turns his attention to the very people who made him what he is today. In spite of his deepest fears and hatred, Van Richten has passed among the Vistani - the nomads of the Mists - and he has learned much. Within this book he describes Vistani legends, their everyday life, abilities common to all of them, and some of the fell powers possessed - fortunately - by only a few. Van Richten also identifies each of the Vistani tribes, their strange and special powers, and their habits and beliefs. In addition, an appendix is provided for the generation of Vistani player-characters. Summary of content: Introduction 1. History and legend 2. Vistani life (rituals, tribal organisation, everyday life, punishments, etc.) 3. Tasques (Kaldresh, Boem, Manusa, Zarovan) 4. Curses and the evil eye 5. Salient abilities and vulnerabilities (prescience, mist navigation, etc.) Appendix: Vistani player character kit

Authors

Nigel Findley
Nigel Findley
Author · 21 books
Nigel D Findley (July 22, 1959 – February 19, 1995[1]) was a game designer, editor, and an author of science fiction and fantasy novels and role-playing games (RPGs). Findley died suddenly on February 19, 1995, at his home in Vancouver, British Columbia. He suffered a heart attack at the age of 35.
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Van Richten's Guides: Ravenloft Campaign Accessories: (Advanced Dungeons & Dragons 2nd Edition)