Margins
Winning Ways for Your Mathematical Plays, Volume 3
1986
First Published
4.33
Average Rating
282
Number of Pages

Part of Series

In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 3, the authors examine Games played in Clubs, giving case studies for coin and paper-and-pencil games, such as Dots-and-Boxes and Nimstring. From the Table of - Turn and Turn About - Chips and Strips - Dots-and-Boxes - Spots and Sprouts - The Emperor and His Money - The King and the Consumer - Fox and Geese; Hare and Hounds - Lines and Squares
Avg Rating
4.33
Number of Ratings
18
5 STARS
56%
4 STARS
28%
3 STARS
11%
2 STARS
6%
1 STARS
0%
goodreads

Author

Elwyn R. Berlekamp
Author · 8 books
Elwyn Ralph Berlekamp was a professor emeritus of mathematics and Electrical Engineering and Computer Science at the University of California, Berkeley. He was known for his work in information theory and combinatorial game theory.
548 Market St PMB 65688, San Francisco California 94104-5401 USA
© 2025 Paratext Inc. All rights reserved