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World of Dematr
World of Dematr
Series · 7 books · 2015-2020
By
Jack Campbell
Books in series
#1
Pirate of the Prophecy
2020
On the world of Dematr, the Emperor and his legions rule over the lands on the eastern side of the Sea of Bakre, and the Great Guilds rule over the Emperor and his subjects. The Mechanics Guild, whose members claim they came from the stars, controls technology far beyond that of the swords and sailing ships of the common people, while the Mage Guild wields strange powers that terrify all who face them. Jules, an orphan from the Imperial city of Landfall, has fought her way up to become an officer in training with the Emperor’s fleet. But her plans and her life are shattered when a Mage prophesizes that a daughter of her line will one day overthrow the Great Guilds and free the world. In that moment, the prophecy takes over her life. The Mages plot to kill her, the Mechanics try to find ways to use her, and the Emperor seeks to coerce her into having his children. Unwilling to surrender her life to serving the prophecy, Jules makes her escape by joining the crew of a pirate ship. As she fights for her comrades’ freedom as well as her own, she learns that the world is finally changing. But if that change triggers all-out war between the Great Guilds and the Empire, it may well devastate the world rather than free it.
#2
Explorer of the Endless Sea
2020
Now captain of her own pirate ship, Jules of Landfall faces ambushes by Mage assassins and threats from Mechanics who can’t decide whether to kill her or try to use her for their own ends. The Emperor has made her an offer he doesn’t think she can refuse, but Jules wants nothing to do with that gilded cage. Now, the Emperor’s forces are redoubling their efforts to capture her. The free ships of the pirates have never gathered around any single leader, but when the Mechanics seek to limit the power of the Empire, Jules realizes it offers her a means to grow the strength of the free people escaping the Emperor’s grasp. Gaining access to the strange Mechanic weapons known as “revolvers”, she marshals her forces in an unprecedented attempt to capture an Imperial settlement. Ultimately, Jules must play the three greatest powers in the world against each other, in a desperate gambit to survive.
#5
The Hidden Masters of Marandur
2015
It’s Book 2 of The Pillars of Reality, the exciting epic fantasy series written exclusively for Audible by New York Times bestselling author Jack Campbell! Someone wants to kill Mari, a young Steam Mechanic in the Guild that controls all technology. She has learned that her world of Dematr is headed for a catastrophe that will destroy civilization, and that Mages really can alter reality for short periods. Someone also wants to kill Alain, a young Mage who has learned that Mechanics are not frauds as his Guild teaches, and that Mechanic Mari is the only person who can prevent the oncoming disaster. Narrowly escaping death, the Mechanic and the Mage stay alive thanks to their combined skills, an alliance never before seen. But it becomes clear that both of their Guilds, the most powerful forces in the world, are trying to destroy them. Other powers, like the great Empire and a mysterious secret Order, also seek to kill or capture them, using every weapon from Imperial Legions to Mage-created trolls, dragons, and rocs. Trying to survive and learn the truth about their world so they will know how to save it, Mari and Alain realize that the answers they seek may lie in the dead city of Marandur. But Marandur is guarded by the legions that have sealed it off from the rest of the world for more than a century. Mari and Alain's only hope may rest with the unseen Masters of Marandur.
#6
The Assassins of Altis
2015
Trapped within the dead city of Marandur, Master Mechanic Mari and Mage Alain must escape both merciless barbarians and the pitiless Imperial Legion. Beyond those dangers lie the mightiest and most unforgiving powers in the world of Dematr: the Great Guilds that rule the world with iron fists. Mari's Mechanics Guild and Alain's Mage Guild have always been enemies, but they are united in wanting to kill their rogue members before Mari can fulfill the ancient prophecy of being the one who will finally overthrow their power. Mari and Alain must risk those dangers because halfway across their world lies a place where truth has long been hidden. A place that could explain why their world's history begins abruptly, with no hints of what came before. A place where they might learn how the Mechanics Guild came to control all technology and how the Mages manage to alter reality temporarily. A place that might tell them how to achieve a task that appears to be impossible. Never before have a Mage and a Mechanic worked together, and their combined talents offer their only hope. But she and Alain must first survive the deadly and implacable Assassins of Altis.
#10
Daughter of Dragons
2017
Listening time 11 hours 27 minutes The legacy of Mari and Alain blazes ahead in this brand-new sequel to the hit Audible original series The Pillars of Reality. The world of Dematr had been locked unchanging for centuries by the Great Guilds, most people living in a world of oil lamps, crossbows, and horse cavalry, the Mechanics reserving to themselves the technology for steam locomotives, rifles, and far-talkers while the Mages treated all others as if they were nothing - until Master Mechanic Mari, dragon slayer and pirate queen, and Master of Mages Alain raised the army of the new day to free their world. Kira of Pacta Servanda, the daughter of the two greatest heroes of her world, was six years old the day she stood on a battlement in Dorcastle, staring up at a statue of her mother while surrounded by bodyguards who fenced Kira off from the nearby crowds. As the morning sun cast the shadow of Mari's statue over Kira, she realized that she would spend the rest of her life in that shade. Then the world of Dematr learned that a new kind of ship had left the far-distant world of Urth. The ship would take only 10 years to cover the immense distances between stars. Of all the colony worlds, the ship was coming to Dematr. But for what purpose? Kira was 16 when the ship from Urth arrived, and she discovered that her world still needed heroes. ©2017 John G. Hemry (P)2016 Audible, Inc.
#11
Blood of Dragons
2017
Listening time 12 hours 39 minutes Twenty years after the war that overthrew the Great Guilds, the Empire is vowing to avenge the massive defeat of the Imperial legions at Dorcastle. Aiding the Imperials are renegade Mechanics and Mages still loyal to the old Guilds or employed by the Empire. But before they can launch an all-out war, the Imperials must eliminate a major threat: Kira, daughter of Master Mechanic Mari and Master of Mages Alain. Kidnapped and imprisoned, Kira has to escape and avoid recapture as the full might of the Empire is aimed at her. Her only hope lies in the skills she has mastered; her indomitable spirit; and the unfailing aid of Jason, her boyfriend from the distant world of Urth. With the Imperial legions closing in and thousands of lives riding on her efforts, Kira has to use every weapon available to her, including special abilities she has kept secret until now - abilities that may prove to be as dangerous as the enemy forces. Mari and Alain must come to Kira's aid and work to create an alliance against the Empire. If they fail, a deadlier new war will erupt, with every soldier carrying a rifle instead of a sword or crossbow - and the Peace of the Daughter will end in a bloodbath.
#12
Destiny of Dragons
2018
Listening time 14 hours 13 minutes In the thrilling conclusion to the Legacy of Dragons trilogy, ancient weapons of mass destruction lie hidden under the city of Pacta Servanda. Remnants of the Great Guilds and rebellious factions of the Empire want to seize those weapons to allow them to regain control of the world of Dematr. Only Jason, brought by the first ship from Earth since the colony failed, might be able to disarm the threat. But he also might know how to employ those weapons, making him a danger for all sides. Standing between those threats is Kira of Dematr. But Kira, who inexplicably has been able to manifest Mage powers as well as technical skills, finds herself being consumed by the mental conflicts between those powers and skills. As rogue Mechanics, Mages, and mercenaries attack with every weapon at their disposal, Kira suffers more blackouts and begins to lose her mind. The fate of her world rests on whether she can stay alive and find answers in time to problems that no one else has ever confronted.
Author
Jack Campbell
Author · 51 books