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X-O Manowar (1992) book cover 1
X-O Manowar (1992) book cover 2
X-O Manowar (1992) book cover 3
X-O Manowar (1992)
Series · 32
books · 1899-2013

Books in series

X-O Manowar (1992-1996) #2 book cover
#2

X-O Manowar (1992-1996) #2

1975

With his friend and ally, Ken Clarkson, Aric brings his war on the Spider Aliens to the heart of their empire on Earth—the corporate headquarters of Orb Industries. But Lydia and Spider Aliens have set a trap there for their most savage of foes.
X-O Manowar (1992-1996) #3 book cover
#3

X-O Manowar (1992-1996) #3

1992

With the power of the X-O Manowar armor to aid them, Ken and Aric take control of Orb Industries. Now, threatened by the growing power of the Spider Aliens, Toyo Harada, CEO and Founder of the Harbinger Foundation sends an assassin after Aric.
X-O Manowar (1992-1996) #4 book cover
#4

X-O Manowar (1992-1996) #4

1992

Toyo Harada wants to make a deal with the new head of Orb Industries, but nobody told him to expect X-O Manowar! Featuring Peter Stanchek, the Harbinger renegades and the first appearance of Shadowman.
X-O Manowar (1992-1996) #5 book cover
#5

X-O Manowar (1992-1996) #5

1992

Ken solidifies his control over Orb Industries and struggles to make Aric understand that over a thousand years have passed since he was abducted. Then, a criminal Harbinger named Ax, with the power to control machines, comes looking for a new toy to play with—the X-O Manowar armor!
X-O Manowar (1992-1996) #6 book cover
#6

X-O Manowar (1992-1996) #6

1992

The showdown with the machine-controlling villain Ax continues, but with his control of the X-O Manowar armor scrambled can Aric still prevail? Aric will show Ax what he does to bandits and Ken what he does to traitors!
X-O Manowar (1992-1996) #7 book cover
#7

X-O Manowar (1992-1996) #7

1899

The Geomancer warns of a grave threat to all of existence! Aric and the Harbinger renegades team up to fight temporal slavers and an army from beyond time and space!
X-O Manowar (1992-1996) #8 book cover
#8

X-O Manowar (1992-1996) #8

2012

Aric's will to live is tested to its absolute limit as he leads his army of time-tossed barbarians to war against a trans-temporal empire!
X-O Manowar (1992-1996) #10 book cover
#10

X-O Manowar (1992-1996) #10

1995

Aric wakes from centuries of subterranean slumber to return to his corporate kingdom and the era he now calls home. And back in the modern day, Ken schemes to take the X-O armor for himself, while aliens lurk, but soon both will earn that here and now, Aric rules!
X-O Manowar (1992-1996) #11 book cover
#11

X-O Manowar (1992-1996) #11

2012

Aric dons the good skin for the first time since his return from the past, only to find it changed. The armor's new form, together with sinister dreams of a golden seed and an alien arena, promise to reveal the true origin of the X-O armor!
X-O Manowar (1992-1996) #13 book cover
#13

X-O Manowar (1992-1996) #13

1992

It's the finale to "The Seeds of Destruction" saga! Aric and Maka will fight to the death—on the moon! But without the aid of the X-O armor, what chance does Aric have against a killer with blood colder than space? One will fall and one will claim the the seed of Shanhara!
X-O Manowar (1992-1996) #14 book cover
#14

X-O Manowar (1992-1996) #14

2012

Aric returns his space to find danger on the home front?Orb Industries scientists are breeding dinosaurs! When Aric learns that the tissue samples they've cloned are only weeks, and not millions of years, old, he'll set out on a hunt for the time-lost monsters that must be leaving them behind. But he'll need help if he wants to track down these cretaceous killers!
X-O Manowar (1992-1996) #15 book cover
#15

X-O Manowar (1992-1996) #15

2012

Prehistory and present day collide as hyper-intelligent dinosaurs ransack Manhattan! With mankind suddenly at the bottom of the food chain, Aric will need to enlist some help to win this fight. But will the combined might of X-O Manowar and his new allies be enough to save New York from these cannibalistic sauroid underground dwellers?
X-O Manowar (1992-1996) #16 book cover
#16

X-O Manowar (1992-1996) #16

2012

Corporate espionage strikes at Orb Industries! When an Orb employee is mysteriously killed on the coast of New England, Aric uncovers a sinister secret. Someone is selling Spider-Alien tech to the black market and Aric will need Ken's help to track down this inside trader!
X-O Manowar (1992-1996) #17 book cover
#17

X-O Manowar (1992-1996) #17

1992

X-O Manowar doesn't scare easily?especially when the New York mob tries to muscle in on Orb Industries. But these feeble hustlers will soon find out Aric is one CEO you don't want to mess with! But these corporate struggles will leave him wondering if he'll ever really be at home in the modern world.
X-O Manowar (1992-1996) #19 book cover
#19

X-O Manowar (1992-1996) #19

1993

To save Randy's life, Aric must surrender the X-O armor! Trapped in a prison deep within Antarctica, Aric and Randy will have to escape before the good skin turns bad. But even if they can break free, there's no avoiding the deadly polar deep freeze!
X-O Manowar (1992-1996) #21 book cover
#21

X-O Manowar (1992-1996) #21

2012

The beginning of an all-new direction for X-O Manowar! Faced with a crisis of conscience, Aric bequeaths the X-O armor to Randy Cartier! Can Randy answer the hero's call or will this sudden surge of power overwhelm her?
X-O Manowar (1992-1996) #23 book cover
#23

X-O Manowar (1992-1996) #23

1993

Aric's escape from civilization takes a surprising turn for the worse! With his adopted village as the target of a much larger conspiracy, Aric must once again rise as a protector of the innocent. But without the X-O Manowar armor's protection, can Aric ever be the hero he once was? It's metal vs. mettle as Aric's true strength is finally tested!
X-O Manowar (1992-1996) #24 book cover
#24

X-O Manowar (1992-1996) #24

1994

Aric returns! As the startling events of last issue force Aric home, Randy reaches a breaking point with the X-O Manowar armor. When the two bearers of Shanahara finally cross paths, what life-altering decisions will each warrior make? The seeds to the future are planted, sending X-O Manowar?and a mysterious new player?on a one-way collision course!
X-O Manowar (1992-1996) #25 book cover
#25

X-O Manowar (1992-1996) #25

1994

Gear up for war, as the Armorines make their explosive debut to the Valiant Universe! X-O Manowar is in for a rude awakening when he realizes he isn't the only armored agent in town. With a target on his back, can Aric outlast not one, but dozens of similarly powered soldiers?
X-O Manowar book cover
#26

X-O Manowar

1992-1996, #26

1994

X-O Manowar makes his first foray in corporate warfare! As the holiday season settles over New York, Aric stumbles into a secret liason at the Orb Industries Chistmas party that will prove that not all gifts are things to be thankful for. And which item is at the top of everyone's most wanted list? The X-O Manowar armor!
X-O Manowar (1992-1996) #27 book cover
#27

X-O Manowar (1992-1996) #27

1992

Aric traces a mysterious trail of green blood, only to walk right into a surprise attack by extraterrestrials! But, while battling the alien colony, the X-O armor begins to strangely malfunction. Who or what could be causing this?
X-O Manowar (1992-1996) #28 book cover
#28

X-O Manowar (1992-1996) #28

1994

With the X-O armor still mysteriously weakening Aric finds himself in a desperate battle to defend his home and his friends against an alien onslaught. With Shanhara weakened and his home compromise, Aric learns that his enemies fight no longer to save Shanhara, but to destroy her!
X-O Manowar (1992-1996) #29 book cover
#29

X-O Manowar (1992-1996) #29

2012

Shanhara is dead! With the X-O armor destroyed, Aric finds himself in his most desperate fight yet! Will he be able to fend off his aliens attackers without the armor, or will his friends pay the price? And without the armor, will Aric still have a place in the modern world?
X-O Manowar (1992-1996) #31 book cover
#31

X-O Manowar (1992-1996) #31

2012

Paul's sacrifice to restore the X-O armor has driven a wedge between Aric and Randy. She leaves for Paul's memorial and Aric acquaints himself with his new armor, but something is not quite the same with this new Good Skin. But Aric will still have to put his it to the test against a whole new enemy when he's called to account for the death of one his employees at Orb Industries
X-O Manowar (1992-1996) #32 book cover
#32

X-O Manowar (1992-1996) #32

2012

Who is Krollos? And why has he infilitrated Orb Industries? Aric will have to survive the onslaught of this deadly new foe and his mysterious technology if he hopes to find out! Meanwhile, the past comes back to haunt Randy when death stalks her old comrades-in-arms—the Wolfbridge Goup—at the memorial service of the fallen Paul Bouvier.
X-O Manowar (1992-1996) #33 book cover
#33

X-O Manowar (1992-1996) #33

1994

Toyo Harada has provided Aric with the location of an alien gathering, and Aric means to make the most of it! Meanwhile, Earth is in the grips of a worldwide disaster and the assassin Snakebite is on the hunt for Randy Cartier! Guest starring the Armorines and H.A.R.D. Corps!
X-O Manowar (1992-1996) #40 book cover
#40

X-O Manowar (1992-1996) #40

2013

Can even the X-O Manowar armor survive a hit from a Polaris missile? Randy and Ninjak better hope so, otherwise they'll stand no chance of surviving terrorist Helena Wolfbridge and her psychotic trio of harbinger lackeys.
X-O Manowar (1992-1996) #46 book cover
#46

X-O Manowar (1992-1996) #46

1970

Freed from the delusion of a life with his wife and his people in the distant past, Aric swears revenge against his mysterious captor, the lovely and deadly Mistress Crescendo. But he'll soon find he's already lost far more to her than to any foe he's ever faced before!
X-O Manowar (1992-1996) #50 book cover
#50

X-O Manowar (1992-1996) #50

O

2013

Aric has severed the consciousness of Paul Bouvier from the X-O armor and, for the very first time, made it entirely his own. But, when Paul takes control of the shattered remnants of Shanhara, Aric's original armor, he'll have to face his enemy in his new form as Alloy!
X-O Manowar (1992-1996) #59 book cover
#59

X-O Manowar (1992-1996) #59

1996

A clandestine government agency puts Aric and the X-O armor on its Christmas list. It's up to the government's best agent to bring X-O in—the hard way!
X-O Manowar (1992-1996) book cover
#Y

X-O Manowar (1992-1996)

Yearbook

1995

Friends in the past and friends in the present, Aric of Dacia and the Eternal Warrior have always been the closest of comrades?until now! What terrible secret has Eternal Warrior kept from Aric for 1,600 years, and how will it threaten to destroy the bond between these eternal allies? Worlds will shake, blood will run, and by this issue's end, all trust will shatter! Don't miss this status-quo altering issue that will change everything you know about Eternal Warrior!
X-O Manowar book cover
#1-4

X-O Manowar

Retribution

1993

Reprints X-O Manowar #1 through #4.

Authors

Keith Giffen
Keith Giffen
Author · 163 books

Keith Ian Giffen was an American comic book illustrator and writer. He is possibly best-known for his long runs illustrating, and later writing the Legion of Super-Heroes title in the 1980s and 1990s. He also created the alien mercenary character Lobo (with Roger Slifer), and the irreverent "want-to-be" hero, Ambush Bug. Giffen is known for having an unorthodox writing style, often using characters in ways not seen before. His dialogue is usually characterized by a biting wit that is seen as much less zany than dialogue provided by longtime collaborators DeMatteis and Robert Loren Fleming. That approach has brought him both criticism and admiration, as perhaps best illustrated by the mixed (although commercially successful) response to his work in DC Comics' Justice League International (1987-1992). He also plotted and was breakdown artist for an Aquaman limited series and one-shot special in 1989 with writer Robert Loren Fleming and artist Curt Swan for DC Comics. Giffen's first published work was "The Sword and The Star", a black-and-white series featured in Marvel Preview, with writer Bill Mantlo. He has worked on titles (owned by several different companies) including Woodgod, All Star Comics, Doctor Fate, Drax the Destroyer, Heckler, Nick Fury's Howling Commandos, Reign of the Zodiac, Suicide Squad, Trencher (to be re-released in a collected edition by Boom! Studios)., T.H.U.N.D.E.R. Agents, and Vext. He was also responsible for the English adaptation of the Battle Royale and Ikki Tousen manga, as well as creating "I Luv Halloween" for Tokyopop. He also worked for Dark Horse from 1994-95 on their Comics Greatest World/Dark Horse Heroes line, as the writer of two short lived series, Division 13 and co-author, with Lovern Kindzierski, of Agents of Law. For Valiant Comics, Giffen wrote XO-Manowar, Magnus, Robot Fighter, Punx and the final issue of Solar, Man of the Atom. He took a break from the comic industry for several years, working on storyboards for television and film, including shows such as The Real Ghostbusters and Ed, Edd 'n' Eddy. He is also the lead writer for Marvel Comics' Annihilation event, having written the one-shot prologue, the lead-in stories in Thanos and Drax, the Silver Surfer as well as the main six issues mini-series. He also wrote the Star-Lord mini-series for the follow-up story Annihilation: Conquest. He currently writes Doom Patrol for DC, and is also completing an abandoned Grant Morrison plot in The Authority: the Lost Year for Wildstorm.

Jorge González
Jorge González
Author · 26 books

Jorge Fabián González Varela (Argentina, 1970) es un historietista que reside desde hace más de una década en España. Fue en Madrid donde comenzó a dibujar Hard Story y Hate Jazz (Heavy Metal), ambas con guión de Horacio Altuna. Desde hace años también se dedica a la publicidad realizando ilustraciones y storyboard. Con Fueye (2008), González ganó el Primer Premio Internacional de Novela Gráfica creado por Fnac y Ediciones Sins Entido. Para el autor mexicano que trabajó en Marvel ver Jorge González.

Ron Marz
Author · 155 books

Marz is well known for his work on Silver Surfer and Green Lantern, as well as the Marvel vs DC crossover and Batman/Aliens. He also worked on the CrossGen Comics series Scion, Mystic, Sojourn, and The Path. At Dark Horse Comics he created Samurai: Heaven and Earth and various Star Wars comics. He has also done work for Devil’s Due Publishing’s Aftermath line, namely Blade of Kumori. In 1995, he had a brief run on XO-Manowar, for Valiant Comics. Marz’s more recent works includes a number of Top Cow books including Witchblade and a Cyberforce relaunch. For DC Comics, he has written Ion, a 12 part comic book miniseries that followed the Kyle Rayner character after the One Year Later event, and Tales of the Sinistro Corps Presents: Parallax and Tales of the Sinestro Corps Presents: Ion, two one-shot tie-ins to the Green Lantern crossover, The Sinestro Corps War. His current creator owned projects include “Dragon Prince” (Top Cow) and “Samurai : Heaven and Earth” (Dark Horse). Photo by Luigi Novi.

Steve Englehart
Steve Englehart
Author · 207 books

See also John Harkness. Steve Englehart went to Wesleyan University in Middletown, Connecticut. After a stint in the Army, he moved to New York and began to write for Marvel Comics. That led to long runs on Captain America, The Hulk, The Avengers, Dr. Strange, and a dozen other titles. Midway through that period he moved to California (where he remains), and met and married his wife Terry. He was finally hired away from Marvel by DC Comics, to be their lead writer and revamp their core characters (Superman, Batman, Wonder Woman, Flash, and Green Lantern). He did, but he also wrote a solo Batman series (immediately dubbed the "definitive" version) that later became Warner Brothers' first Batman film (the good one). After that he left comics for a time, traveled in Europe for a year, wrote a novel (The Point Man™), and came back to design video games for Atari (E.T., Garfield). But he still liked comics, so he created Coyote™, which within its first year was rated one of America's ten best series. Other projects he owned (Scorpio Rose™, The Djinn™) were mixed with company series (Green Lantern [with Joe Staton], Silver Surfer, Fantastic Four). Meanwhile, he continued his game design for Activision, Electronic Arts, Sega, and Brøderbund. And once he and Terry had their two sons, Alex and Eric, he naturally told them stories. Rustle's Christmas Adventure was first devised for them. He went on to add a run of mid-grade books to his bibliography, including the DNAgers™ adventure series, and Countdown to Flight, a biography of the Wright brothers selected by NASA as the basis for their school curriculum on the invention of the airplane. In 1992 Steve was asked to co-create a comics pantheon called the Ultraverse. One of his contributions, The Night Man, became not only a successful comics series, but also a television show. That led to more Hollywood work, including animated series such as Street Fighter, GI Joe, and Team Atlantis for Disney.

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