


Books in series

#0.5
The First Adventure
2013
High-tech gaming and ancient magic collide when a computer game opens a gateway to the treacherous Realm of Faerie.
Jennet Carter never thought hacking into her dad's new epic-fantasy sim-game would be so exciting... or dangerous. Behind the interface, dark forces lie in wait, leading her toward a battle that will test her to her limits and cost her more than she ever imagined.

#1
The Dark Realm
2011
What if a high-tech computer game was a gateway to the dangerous Realm of Faerie?
When a game…
Feyland is the most immersive computer game ever designed, and Jennet Carter is the first to play the prototype. But she doesn’t suspect the virtual world is close enough to touch—or that she’ll be battling for her life against the Dark Queen of the faeries.
Turns real…
Tam Linn is the perfect hero—in-game. Too bad the rest of his life is seriously flawed. The last thing he needs is rich-girl Jennet prying into his secrets, insisting he’s the only one who can help her.
Winning is everything…
Together, Jennet and Tam enter the Dark Realm of Feyland, only to discover that the entire human world is in danger. Pushed to the limit of their abilities, they must defeat the Dark Queen… before it’s too late.

#2
The Bright Court
2012
Inside the game...
Jennet Carter escaped the dark faeries of Feyland once. Now, fey magic is seeping out of the prototype game, beguiling the unwary and threatening everyone she cares about.
Magic...
Tam Linn may be a hero in-game, but his real life is severely complicated. Still, he'll do whatever it takes to stop the creatures of Feyland, even if it means pushing Jennet toward the new guy in school—the one with an inside connection to sim-gaming... and the uncanny ability to charm everyone he meets.
Always win...
Despite the danger, Jennet and Tam must return to Feyland to face the magic of the Bright Court—and a powerful new enemy who won't stop until the human world is at the mercy of the Realm of Faerie.

#3
The Twilight Kingdom
2012
Their last chance...
Jennet Carter and Tam Linn are almost out of time. Feyland, the most immersive computer game ever designed, is about to be released into the world—along with the Realm of Faerie’s dangerous magic.
Win the game...
The faeries, desperate to break free from their realm, have set treacherous plans in motion. Despite magical allies of their own, Jennet and Tam have no idea what dire threats await, both in-game and out.
Or die trying...
Battling for their lives against the united powers of the Dark Queen and Bright King, Jennet and Tam’s quest to stop the fey takes them into the perilous Twilight Kingdom, where illusion reigns—and magic can break all the rules.

#3.5
Faerie Swap
2019
Stolen away by the faeries...
Two parallel tales of a changeling's adventures in the real world and a boy's experience in the treacherous and magical Dark Court of the Faerie Realm. Making unexpected allies along the way, will either of them be rescued, or will Korrigan and The Bug be forced to dwell forever in a world not their own?
Includes How to Babysit a Changeling and The Bug in the Dark Court, plus REAL CHALLENGE: A Spark Jaxley Adventure
Sometimes, the true challenge isn’t what you think…
Top-rated gamer Spark Jaxley has made it to the World Championships, ready to give the competition her all. The stakes are high, the gaming is fierce, and her entire future is riding on the outcome. In the end, will she make the right choice?

#3.5A, 3.6
Tales of Feyland and Faerie
Eight Magical Stories
2015
Eight tales of Faerie magic and adventure, spanning the centuries from Ancient Ireland to a near-distant future. Includes new, exclusive content! BENEATH THE KNOWE Can music overcome fey magic? When the chieftain's infant son is stolen away by the fey folk of the Bright Court, Maeve Donnelly journeys beneath the faerie hill to save the child. Her only weapon is a simple pennywhistle, and the music running in her bard-gifted blood. FAE HORSE Accused as witch, Eileen must flee for her life, leaving her village and true love behind. With her pursuers closing in, she chances across a strange black horse - but does she dare to pay the price of escape? BREAKING THE BROWNIE CODE \New, exclusive content\ Feeyah MacGuire is not very good at being a Brownie—but when she breaks the sacred code of their kind she faces banishment… or worse. MUSIC’S PRICE Jeremy Cahill’s gifted cello playing calls the creatures of Faerie to him. As a boy, his Irish grandmother crafts him a charm to keep the fair folk at bay—but when it finally fails, Jeremy must face the terrifying power of Faerie…alone. THE FIRST ADVENTURE Jennet Carter never thought hacking into her dad's new epic-fantasy sim-game would be so exciting... or dangerous. Behind the interface, dark forces lie in wait, leading her toward a battle that will test her to her limits and cost her more than she ever imagined. HOW TO BABYSIT A CHANGELING When a mortal boy is exchanged for a hideous faerie creature, Marny Fanalua steps up to help her friends in their battle against the Dark Court. \NOTE \ The events in this novella occur simultaneously with The Twilight Kingdom. Reading the complete Feyland Trilogy first is recommended if you would like to avoid spoilers. TRINKET Violet Yamaguchi can't wait to play the immersive new computer game, Feyland—but she doesn't suspect the game wants something in return... BREA’S ARRIVAL When a faerie girl is sent on a mission to the mortal world, she must learn to navigate the intricacies of life among humans - but will she survive undetected? \NOTE\ This story falls in between Spark and Royal in the Feyguard books, but it can be read as a stand-alone without spoiling anything.

#3.6
Trinket
2013
High-tech gaming and ancient magic collide when a computer game opens a gateway to the treacherous Realm of Faerie ~
Violet Yamaguchi can't wait to play the immersive new computer game, Feyland—but she doesn't suspect the game wants something in return...

#1-3
Feyland
2013
What if a high-tech computer game was a gateway to the treacherous Realm of Faerie?
~ Book 1 - FEYLAND: THE DARK REALM
WHEN A GAME...
Feyland is the most immersive computer game ever designed, and Jennet Carter is the first to play the prototype. But she doesn't suspect the virtual world is close enough to touch-or that she'll be battling for her life against the Dark Queen of the faeries.
TURNS REAL...
Tam Linn is the perfect hero, in-game. Too bad the rest of his life is seriously flawed. The last thing he needs is rich-girl Jennet prying into his secrets, insisting he's the only one who can help her.
WINNING IS EVERYTHING...
Together, Jennet and Tam enter the Dark Realm of Feyland, only to discover that the entire human world is in danger. Pushed to the limit of their abilities, they must defeat the Dark Queen... before it's too late.
~ Book 2 - FEYLAND: THE BRIGHT COURT\*
INSIDE THE GAME...
Jennet Carter escaped the dark faeries of Feyland once. Now, fey magic is seeping out of the prototype game, beguiling the unwary and threatening everyone she cares about.
MAGIC...
Tam Linn may be a hero in-game, but his real life is severely complicated. Still, he'll do whatever it takes to stop the creatures of Feyland, even if it means pushing Jennet toward the new guy in school—the one with an inside connection to sim-gaming... and the uncanny ability to charm everyone he meets.
ALWAYS WINS...
Despite the danger, Jennet and Tam must return to Feyland to face the magic of the Bright Court-and a powerful new enemy who won't stop until the human world is at the mercy of the Realm of Faerie.
~ Book 3 - FEYLAND: THE TWILIGHT KINGDOM
THEIR LAST CHANCE...
Jennet Carter and Tam Linn are almost out of time. Feyland, the most immersive computer game ever designed, is about to be released into the world—along with the Realm of Faerie's dangerous magic.
WIN THE GAME...
The faeries, desperate to break free from their realm, have set treacherous plans in motion. Despite magical allies of their own, Jennet and Tam have no idea what dire threats await, both in-game and out.
OR DIE TRYING...
Battling for their lives against the united powers of the Dark Queen and Bright King, Jennet and Tam's quest to stop the fey takes them into the perilous Twilight Kingdom, where illusion reigns—and magic can break all the rules.
Author

Anthea Sharp
Author · 43 books
Growing up, Anthea Sharp spent her summers raiding the library shelves and reading, especially fantasy. She now makes her home in the Pacific Northwest, where she writes, plays the fiddle, hangs out in virtual worlds, and spends time with her small-but-good family. Contact her at antheasharp@hotmail.com, follow her on twitter, find her on facebook (http://www.facebook.com/AntheaSharp), and visit her website.