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Magic: The Gathering
Series · 54
books · 1994-2019

Books in series

Return to Ravnica book cover
#1

Return to Ravnica

2012

Jace Beleren has the power to travel between planes of the Multiverse, but with this gift comes isolation. He is one in a million. He is a planeswalker. And he is on the edge of a mystery that could alter the face of his adopted home—a vast, world-wide city known as Ravnica—forever. Faced with a magical code that is built into the very foundations of the city-world itself, Jace marches into the numinous depths of Ravnica’s underbelly in search of the promise of powerful magic. What he finds is perhaps more burden than boon. Once buried in past, the code resurfaces as Ravnica’s power-hungry mage guilds, unbound by the Guildpact that had once maintained order, struggle for control of the plane. But in the drive for primacy, there is no neutral ground. Jace knows that he can’t crack the code on his own, not while the guilds task teams of mages to unravel the mysteries, but he also knows that the danger of the quest is too great to include his friends. As the mystery begins to unravel, the choice may not be his alone.
Agents of Artifice book cover
#1

Agents of Artifice

2008

It is the dawn of a new age in the Multiverse. The balance of power is shifting and Agents of Artifice brings readers to the heart of a planeswalker struggle... In Agents of Artifice, Ari Marmell reimagines planeswalkers, taking fans deeper than ever into the lives of the Multiverse's most powerful Jace Beleren (TM), the prodigal son, a powerful telepath whose choices now will forever determine his path as a mage; Liliana Vess (TM), a temptress whose beauty belies a dark secret and even darker associations; and Tezzeret (TM), leader of an interplanar consortium whose quest for knowledge may be undone by his lust for power. Follow these characters in their quests for knowledge and power. Will Jace's choices lead him astray of the right path? Will Liliana's past finally catch up with her? Will Tezzeret allow hubris to obscure his vision?
Odyssey book cover
#1

Odyssey

2001

This book will appeal to new readers, as well as die-hard fans. The perfect entry point for new readers, this book focuses on a fierce competition for one of the most powerful artifacts ever to exist in the Magic: The Gathering game and novels. Major changes are occurring in the Magic universe-changes that devoted fans will be eager to find out about.
Lorwyn book cover
#1

Lorwyn

2007

Welcome to the new world of Magic: The Gathering! Elves live in a world of unforgiving perfection. It is survival of the fittest—and none but the most beautiful and deadly are allowed to survive. So when an elf warrior's horns are shattered and his flawless features lost, he knows it is a death sentence. What he can't remember is how it happened or why he should allow himself to be killed. Powerful and ancient magic is at work, and the elf will need to find friends fast before his fellow elves quiet him—permanently.
Ravnica book cover
#1

Ravnica

Ravnica Cycle, Book I

2005

This book launches a new series set in the world of Magic: The Gathering. This is the first title in an exciting trilogy dealing with the new Magic: The Gathering expansion sets. It will give players a sneak peek at the upcoming card releases.
Magic the Gathering book cover
#1

Magic the Gathering

Mercadian Masques

1999

Treachery stalks the Weatherlight . Escaping from Rath, the crew of the flying ship Weatherlight finds itself adrift. Grieving for their lost comrades and in need of repairs, they make their painful way to Mercadia, a city where everything is for sale. But not everything is as it seems. In the streets of Mercadia, the heroes of the Weatherlight find that more than merchandise can be bought and sold.
Time Spiral book cover
#1

Time Spiral

Time Spiral Cycle, Book I

2006

Time is Running Out! The planeswalker Teferi at last returns to his home plane only to find it devastated and barren. Time itself is fracturing, and it’s up to Teferi and his companions to find a way to halt the collapse.It won’t be easy when his allies are poised to turn against him. About the Author Scott McGough recently moved to farm country and can now compare the urban, suburban, and agrarian lifestyles. Not surprisingly, his first choice hasn’t changed since all things being equal, he’d rather be down the shore.Scott worked on The Duelist magazine before joining the Creative Team for THE GATHERING®. He worked on almost all the Urza/Phyrexia saga and has since written eight novels and a handful of short stories for THE GATHERING. All this, and yet he has only ever appeared on one Magic card. Though he finds this burden bitter and onerous, he will at least admit that that it’s a really good picture.
Johan book cover
#1

Johan

2001

As his city and its inhabitants slowly begin to die, Johan, a powerful wizard, comes up with a desperate scheme to save his home, setting his sights on seizing the trade routes and wealth of the small city of Bryce, but his scheme is threatened by the determination of Hazezon and Jedit, who team up to save Bryce. Original.
The Brothers' War book cover
#1

The Brothers' War

1998

The Myth. The Magic. Dominarian legends speak of a mighty conflict, obscured by the mists of history. Of a conflict between the brothers Urza and Mishra for supremacy on the continent of Terisiare. Of titantic engines that scarred and twisted the very planet. Of a final battle that sank continents and shook the skies. The saga of the Brothers' War. Linked to the Antiquities expansion of the Magic: The Gathering trading card game.
Outlaw, Champions of Kamigawa book cover
#1

Outlaw, Champions of Kamigawa

Kamigawa Cycle, Book I

2004

The first title in a series that peers into a mysterious new area of the Magic world. Champions of Kamigawa kicks off a series that will explore a new and mysterious area of the The Gathering world that fans have never seen before. This novel previews the newest trading card game set to be released in October, giving fans a sneak peek at the new elements of the game.
Assassin's Blade book cover
#1

Assassin's Blade

2002

A new story inspired by the classic trading card game. This title launches an all-new trilogy based on key characters and events from the top-selling Magic: The Gathering trading card game. These titles expand on the history of the Magic (r) world and fill in the backstory for the fans. ASSASSINATION HAS ITS PRICE! Scheming, intelligent, and power-hungry, the emperor�s assassin moves always in shadow. He kills whom his master wishes and plans his own rise to power. Against him, one man stands on his honor, determined to end the cycle of death dealt from dark corners. Amid a dark landscape ravaged by war, the two at last confront one another. At stake is the future of the empire.
The Moons of Mirrodin book cover
#1

The Moons of Mirrodin

2003

Seeking the dark secrets of her past, an orphaned elf braves the perils of a strange and dangerous land, risking her present and future to reveal a hidden enemy whose vast power extends across all of Mirrodin, in the first volume in a new series in the The Gathering universe. Original.
Invasion book cover
#1

Invasion

2001

Dominaria is faced with a deadly invasion of its ruthless, powerful, and merciless enemies, the Phyrexians, and only the crew of the Weatherlight stands between Dominaria and certain destruction. Original.
Onslaught book cover
#1

Onslaught

2002

The first novel in an all-new Magic (r) novel cycle. This is the first major novel release since the Odyssey cycle revamped a large part of the The Gathering world. This novel will reveal further changes to the Magic world. The land is in upheaval. The forest grows out of control. The mountains erupt. The seas boil. The swamps spew acid, and the plains turn to desert. Yet, amidst the turmoil there is civilization, brutal and unforgiving. Pit fighters battle to the death before tremendous crowds, making some rich, while others lose everything in one stroke of a sword. The games must continue. So must the struggle for survival.
Whispering Woods book cover
#1

Whispering Woods

1994

Gull shouldn't have taken the job. This wizard is worse than any he's heard about before. Between tavern brawls, magical battles, and a strange artifact turning up, Gull is kept very busy. And now that his half-wit sister is beginning to gather her wits, Gull really has his hands full. Original.
The Gathering Dark book cover
#1

The Gathering Dark

1999

After the war comes the darkness. Terisiare lies in ruins. Nations have fallen, goblins raid the land, and an oppressive faith throttles the city-states. Now deep within the walls of the Conclave of Mages, Jodah must decide if unlocking his own immense power is worth taking a step into the dark lands. The epic of the Ice Age begins.
War of the Spark book cover
#1

War of the Spark

Ravnica

2019

Experience the first official adventure in Magic: The Gathering’s multiverse in nearly a decade as an epic conflict engulfs the world-spanning city of Ravnica. Planeswalkers, powerful mages from many disparate realities, must unite against the elder dragon Nicol Bolas, who has claimed dominion over Ravnica and is perilously close to completing the spell that will grant him godhood. Now, as dozens of Planeswalkers fight alongside the Gatewatch—led by Chandra Nalaar, Jace Beleren, and Gideon Jura—against Bolas and his relentless army of Eternals, nothing less than the fate of the multiverse is at stake.
Heretic, Betrayers of Kamigawa book cover
#2

Heretic, Betrayers of Kamigawa

Kamigawa Cycle, Book II

2005

The second title in a series that peers into a mysterious new area of the Magic® world. Heretic: Betrayers of Kamigawa continues a series that will explore a new and mysterious area of the Magic: The Gathering world that fans have never seen before. This novel previews the newest trading card game set to be released in February, giving fans a sneak peek at the new elements of the game. AUTHOR BIO: Scott McGough is a former Magic: The Gathering line continuity guru for Wizards of the Coast, Inc. His most recent novels are the Magic Legends Cycle Two trilogy and Outlaw: Champions of Kamigawa. He has contributed short stories to The Myths of Magic, The Dragons of Magic, and The Monsters of Magic anthologies.
Gatecrash book cover
#2

Gatecrash

2012

The stakes are higher than ever as Jace races to crack the code of Ravnica's mysterious Implicit Maze Confronted with the mystery of the Implicit Maze and the rumblings of a guild war, planeswalker Jace Beleren tried to retreat from the action. But when his elf friend Emmara Tandris is kidnapped by members of the Cult of Rakdos—a ‘thrill kill’ guild looking to curry favor with more powerful guildmasters—he has no choice but to engage. Jace succeeds in finding Emmara, but the two are now deep into enemy territory, with few options to free themselves. As Jace struggles to get them to safety, he begins to piece together the greater mystery of the Implicit Maze. It's now a race to see who will unlock its secrets.
War of the Spark book cover
#2

War of the Spark

Forsaken

2019

Brand-new The Gathering official novel which ties in to the brand-new card game set. THE HUNT FOR LILIANA VESS IS ON IN THE AFTERMATH OF THE WAR OF THE SPARK. The Planeswalkers have defeated Nicol Bolas and saved the Multiverse - though at grave cost. The living have been left to pick up the pieces and mourn the dead. But one loss is almost too great to Gideon Jura, champion of justice and shield of the Gatewatch, is gone. As his former comrades Jace and Chandra struggle to rebuild from this tragedy, their future, like the future of the Gatewatch, remains uncertain. As the Gatewatch's newest member, Kaya aims to help write that future. In joining, she pledged an oath to protect the living and the dead, but now that oath will be tested. The grieving guild masters of Ravnica have tasked her with a grave mission suited to her talents as a hunter and assassin - a mission she is ordered to keep secret from the Gatewatch. She must track down and exact retribution on the traitor Liliana Vess. But Liliana Vess has no interest in being found. Forsaken by her friends, she fled Ravnica after the defeat of Bolas. She was hostage to his wicked will, forced to assist in his terrible atrocities on pain of death - until Gideon, the last one who believed in her goodness, died in her place. Haunted by Gideon's final gift, and hunted by former allies, Liliana now returns to a place she'd thought she'd never see again, the only place she has home.
Planeshift book cover
#2

Planeshift

2002

As the deadly Phyrexian hordes launch an invasion of Dominaria, Uzra Planeswalker leads a team of powerful spellcasters against the Phyrexians' home world and Rath, an artificial plane, begins to superimpose itself over Dominaria. Original.
Shattered Chains book cover
#2

Shattered Chains

1995

"Spare us from plague, drought, and wizardly duels..." To common folk like Gull and Greensleeves, wizards were a blight on the land. When Greensleeves discovered her own magical ability, she decided to use it to break the power of the other wizards. Gull's army helped, but not much—and Gull wasn't much of a general. Their mana vault might have helped, but she hadn't learned how to control it. Then a Hero of Benalia was sent to stop them and their "mana vault" came alive. Things couldn't get any worse. Or so they thought until the other wizards caught on to what Greensleeves was doing. Shattered Chains Based on the bestselling Magic: The Gathering trading card game.
The Darksteel Eye book cover
#2

The Darksteel Eye

A Magic The Gathering Novel

2004

In the second novel in the Mirrodin Cycle saga, an iron golem seeking his lost memories, a goblin tinkerer with a yearning to become a hero, and an elf in possession of knowledge that could transform the world escape across the harsh metal world of Mirrodin, with a powerful and omniscient enemy in hot pursuit. Original.
Planar Chaos book cover
#2

Planar Chaos

2007

After sacrificing his powers to repair the splintering Multiverse, Teferi Planeswalker discovers that his efforts have been in vain as an unnatural, destructive cold is engulfing Dominaria and that, now powerless, he must risk everything to prevent the ultimate destruction of the world. Original.
Nemesis book cover
#2

Nemesis

2000

A new threat looms on the horizon. The long-awaited completion of Rath is approaching. The Dark Lord's plans to invade Dominaria will soon see fruition. Only the struggle for power in this artificial plane remains. Urza Planeswalker will not stop the Phyrexian empire. Witness the creation of his nemesis.
Emperor's Fist book cover
#2

Emperor's Fist

2003

Honor Tested by War Though his assassins have failed, the godlike Madaran emperor has other ways of crushing rebellion. He sends the brutal imperial army to rein in a defiant island chain, and the empire is once more plunged into violence. The emperor's champion accompanies the army, but his loyalty will be tested by the horrors of war. Can the champion achieve honorable victory, or will he and the rebels alike be crushed by the Emperor's Fist?
Legions book cover
#2

Legions

2003

In the sequel to Onslaught, Kamahl, a former champion of the pits, must atone for his terrible deeds, deeds that gave rise to the followers of Phage, who want new blood battles in the arena, and the supporters of Akroma, leader of a terrible new religion. Original.
Guildpact book cover
#2

Guildpact

2006

One guild ravages the streets. Teysa leads another to "cleanse" them. And Agrus Kos doesn't give a damn. But as he watches the guilds nip and tear at each other like snakes . . . something clicks. Now his mind is clear, as are his options. A disaster grows under the city's crowded streets. He knows what he must do.
Morningtide book cover
#2

Morningtide

2008

Discover the secrets of the next Magic release in Morningtide ! Hunted by his own people and fleeing a pastoral world gone mad, Rhys must struggle not only to solve the mystery behind his master's cryptic suicide, but also to survive. Respected The Gathering authors Scott McGough and Cory J. Herndon collaborate on The Gathering books for the first time in this exciting new series of betrayal and honor in an unforgiving wilderness. As with previous Magic titles, Morningtide gives readers a sneak peak at what will be coming out in the next The Gathering set.
Planeswalker book cover
#2

Planeswalker

1998

Urza Triumphant. The war between Urza and Mishra is over. Brooding on the death of his brother at the hands of extraplanar forces, Urza drifts among the planes. But the end of the Brother's War has transformed him into something greater. Deep within his heart, a spark has been kindled to a flame that cannot be quenched. Urza has become a planeswalker. Linked to the Urza's Saga expansion of the Magic: The Gathering trading card game.
Jedit book cover
#2

Jedit

2001

Revealing the previously untold story of one of the Magic: The Gathering game's most popular characters, this book will give fans a glimpse into the history of the Magic universe and provide an alternative storyline to the current stories being told in the Invasion trilogy and the Odyssey Cycle series.
The Purifying Fire book cover
#2

The Purifying Fire

2009

Award-winning author Laura Resnick brings readers into the adventures of Chandra Nalaar, a young and impulsive mage on a collision course with destiny. The novel that begins the story of Chandra Nalaar, the impulsive young fire mage whose exploration of the multiverse and the extent of her own volatile power draws the attention of an ancient faith that sees her as a herald of the apocalypse. Will she control her own destiny, or suffer the will of others?
Eventide book cover
#2

Eventide

2008

The final volume exploring Magic: The Gathering's darkest world yet. The elves of Shadowmoor live in a world of perpetual gloom, but a single ray of hope may bring light to a race struggling on the brink of survival. Co-authors Scott McGough and Cory J. Herndon have immersed readers in a world of perpetual day, then plunged them into a world of endless night. As with previous Magic: The Gathering titles, Eventide gives readers a sneak peak at what will be coming out in the next card set.
The Eternal Ice book cover
#2

The Eternal Ice

2000

After the darkness comes the ice Thousands of years after the explosion at Argoth that ended the Brothers' War, ice has covered the world of Dominaria. The strong have turned to barbarism. The weak have died. Now Lim Dûl, a necromancer with a taste for power, seeks to awaken a deeper evil.
Chainer's Torment book cover
#2

Chainer's Torment

2002

Something horrible lurks in Cabal City. In the pit-fighting arenas, a Cabal dementia caster enters a trance. Deep in the recesses of his mind skulk horrors and unimaginable nightmares, and no longer do those monstrosities wait until dark to come out.
Test of Metal book cover
#3

Test of Metal

A Planeswalker Novel

2010

Walk the Blind Eternities! The New York Times best-selling author Matthew Stover brings his razor-sharp prose and hard-hitting characterization to the Multiverse of Magic: The Gathering®. From the ashes of defeat, the planeswalker Tezzeret will rise again. Beaten to within an inch of his life and left for dead by the psychic sorcerer Jace Beleren, Tezzeret has lost control of the Infinite Consortium—an interplanar cabal he built from the ground up to achieve the sort of power and influence few in the Multiverse have ever achieved. Now he must turn to a former enemy for help: the dragon Nicol Bolas, perhaps the only being in the Multiverse powerful enough to get him back on his feet.
Final Sacrifice book cover
#3

Final Sacrifice

1995

From mountains to oceans, battlefields to crypts, the Archdruid Greensleeves travels with her ragged troops searching for spells to defeat an army of wizards and end their reign of terror. Greensleeves, Gull and their outnumbered army realize that only one last desperate spell can save them. But to unleash it, Greensleeves must be willing to make the final sacrifice.
Time Streams book cover
#3

Time Streams

1999

Urza's Legacy Unfolds. Urza Planeswalker has enlisted the most brilliant minds from across Dominaria to study at his academy on Tolaria. Together they work to bring to life the greatest artifact weapon Urza has ever devised, hoping to use it to defend their home from an imminent Phyrexian invasion. But treachery and tragedy stalk the tiny island, as Urza and his followers seek to manipulate time itself. Linked to the Magic: The Gathering expansion Urza's Legacy
Apocalypse book cover
#3

Apocalypse

2001

The end is near! Phyrexian plagues and shock troops have taken their toll. The final stage of the invasion has begun, and the dark lord Yawgmoth himself plans to cross over into Dominaria to claim his prize. With time running out, the battered heroes’ last hope to save their home lies in an ancient, untested weapon, a jumble of artifacts known as the Legacy. Bear witness to the apocalypse.
The Fifth Dawn book cover
#3

The Fifth Dawn

Mirrodin Cycle, Book III

2004

All the powerful fury of Memnarch is hurled against Glissa and Slobad as they brave the perils of Mirrodin in search of new allies, making their way from the city of the Ieonin to the fortress of Panopticon to the home of the very creator of Mirrodin himself to hear the prophecy that will transform their world, in the epic conclusion of the Mirrodin Cycle. Original.
Scourge book cover
#3

Scourge

2003

Out of the devastation, destruction, and chaos of the fierce struggle between Phage and Akroma a new force is born, as Kamahl confronts his greatest foe—Karoma the destroyer. Original.
Dissension book cover
#3

Dissension

2006

The streets of Ravnica run red with blood. Guild fights guild and horrifying monsters ravage the city, destroying all who stand in their way. But as Ravnica crumbles, a method emerges from the madness, and it becomes clear that the city's chaos was calculated. Something must be done. And unfortunately for Kos, being dead doesn't mean you don't have a job to do. Dissension brings to a close the adventure and further explores the radically new and intriguing area of Magic: The Gathering® first introduced in Ravnica. This novel previews the newest trading card game expansion set to be released in June.
The Shattered Alliance book cover
#3

The Shattered Alliance

2000

After the ice comes the peril The Ice Age has come to an abrupt end, but the world's troubles have not. Legions of undead still plague the living. The temporary peace in Kjeldor has come to an end, and an evil far more treacherous than Lim Dûl has been unleashed upon the land. The ice has gone, but the evil remains.
Prophecy book cover
#3

Prophecy

2000

With the help of the planeswalker, Teferi, the Jamuraan League of City-States struggles to put together a desperate defense against the invasion of the Keldons, who landed in the north. Original.
Champion's Trial book cover
#3

Champion's Trial

2003

This title concludes the trilogy written to greater expand the novel reader's understanding of the The Gathering world. These titles specifically expand on characters from previously released Magic card sets. Evil Triumphant A dragon sits on the throne of Madara, and his regent rules with knives in the dark. The islands bleed, the mainland shakes, and even the champion has forsaken his office. Does no honor remain in the empire? Ask Ayesha, who has turned her hands from breaking artifacts to making forests. Ask Wasitora, whose cat-dragon kits fight the armies of evil. Most of all, ask Tetsuo, who must regain his honor by destroying the emperor he once served.
Future Sight book cover
#3

Future Sight

2007

A Fantasy Book. Time Spiral Cycle Book 3
Guardian, Saviors of Kamigawa book cover
#3

Guardian, Saviors of Kamigawa

Kamigawa Cycle, Book III

2005

The concluding title in a series that peers into a mysterious new area of the Magic(R) world. "Guardian: Saviors of Kamigawa "concludes a series that explores a new and mysterious area of the Magic: The Gathering world that fans have never seen before. This novel previews the newest trading card game set to be released in June, giving fans a sneak peek at the new elements of the game. AUTHOR BIO: SCOTT MCGOUGH is a former Magic: The Gathering line continuity guru for Wizards of the Coast, Inc. His most recent novels are the Magic Legends Cycle Two trilogy, "Outlaw: Champions of Kamigawa," and "Heretic: Betrayers of Kamigawa." He has contributed short stories to "The Myths of Magic," "The Dragons of Magic," and "The Monsters of Magic "anthologies.
Hazezon book cover
#3

Hazezon

2002

As the outcome of a single desert war threatens to transform the history of Dominaria and the lives of its inhabitants forever, the prophecy of None, One, and Two will finally be fulfilled, in the final book of the Magic Legends Cycle trilogy. Original.
Dragon's Maze book cover
#3

Dragon's Maze

2013

The many guilds of Ravnica are poised to run the Implicit Maze—and unlock the power at its heart—in this final Secretist novel Stitched into the fabric of Ravnica’s vast metropolis, the Implicit Maze is the legacy of an ancient guildmaster—and the dragon Niv-Mizzet craves the advantages it could mean for his guild. The goal is Discover the secret route and complete the maze. But the bickering guilds will never cooperate, and each sends its own champion to claim the prize. But Jace Beleren believes that the guilds are being tested. The maze hides some deeper truth, and Jace knows that the power balance of Ravnica—and the lives of its denizens—are at stake. Jace’s potential allies have been captured, disgraced, or turned against him. Can he discover the truth behind the maze, while navigating the labyrinth of powerbrokers and conspiracies surrounding it, before the dragon can? Or will dark forces claim its deadly power for themselves?
Judgment book cover
#3

Judgment

2002

The time has come. Every powerful wizard and fighter on the continent of Otaria wants one thing: power. One artifact can give them—undeniably—that which they seek, and nothing will stop any of them from possessing it. But in the end, only one can have it, and his actions will determine the fate of the world. The day of judgment has arrived.
Bloodlines book cover
#4

Bloodlines

1999

Blood has been spilled. Battle lines have been drawn. Time is getting short as Tolaria races to find the one who will wield the power of the Legacy. Deep in the inner circle, the dark lord Yawgmoth sends out an Kill Urza Planeswalker. From the bloodlines of the Benalish plains, a hero is born.
The Myths of Magic book cover
#5

The Myths of Magic

2000

Perhaps the stories are true... Welcome to a world of rich folklore where angels watch over the righteous, in which sea monsters sink ships, where dark figures lurk under every child's bed. Now the mysteries of Dominaria are explained.
The Secrets of Magic book cover
#7

The Secrets of Magic

2002

The world is a mystery. Ancient troves of artifacts await discovery. The origins of potent spells rest lost between the pages of archaic tomes. The evolution of monstrous beasts lies outside of a researcher's grasp—until now. At last, long-forgotten and expertly hidden secrets will be revealed. Contents "For Want of Ink" by Paul B. Thompson "Song for the Plague Rats" by Philip Athans "A Nut by Any Other Name" by Nate Levin "Goblin King" by Jim Bishop "Burning Vengeance" by Chris Pramas "Like Spider's Silk" by Cory J. Herndon "Behold, the Fish" by J. Robert King "Journey Home" by Will McDermott "Stolen Harvest" by Vance Moore "Family Man" by Scott McGough
Dragons book cover
#58

Dragons

Worlds Afire

2006

A collection of four extraordinary works by popular fantasy authors journeys into the magical worlds in the Forgotten Realms, Dragonlance, Magic: The Gathering, and Eberron universes, in an anthology, complemented by full-color dragon illustrations, that contains all new novellas by R. A. Salvatore, Margaret Weis and Tracy Hickman, Scott McGough, a

Authors

Ari Marmell
Ari Marmell
Author · 35 books

When Ari Marmell has free time left over between feeding cats and posting on social media, he writes a little bit. His work includes novels, short stories, role-playing games, and video games, all of which he enjoyed in lieu of school work when growing up. He’s the author of the Mick Oberon gangland/urban fantasy series, the Widdershins YA fantasy series, and many others, with publishers such as Del Rey, Titan Books, Pyr Books, Wizards of the Coast, and now Omnium Gatherum. Ari currently resides in Austin, Texas. He lives in a clutter that has a moderate amount of apartment in it, along with George—his wife—and the aforementioned cats, who probably want something.

Lynn Abbey
Lynn Abbey
Author · 25 books

Lynn Abbey began publishing in 1979 with the novel Daughter of the Bright Moon and the short story "The Face of Chaos," part of a Thieves World shared world anthology. She received early encouragement from Gordon R. Dickson. In the 1980s she married Robert Asprin and became his co-editor on the Thieves World books. She also contributed to other shared world series during the 1980s, including Heroes in Hell and Merovingen Nights. Abbey and Asprin divorced in 1993 and Abbey moved to Oklahoma City. She continued to write novels during this period, including original works as well as tie-ins to Role Playing Games for TSR. In 2002, she returned to Thieves World with the novel Sanctuary and also began editing new anthologies, beginning with Turning Points.

Greg Weisman
Greg Weisman
Author · 10 books

Greg Weisman (BA Stanford, MPW U.S.C.) has been a storyteller all his life. His first professional work was as an Editor for DC Comics, where he also wrote Captain Atom. Greg worked at Walt Disney Television Animation from 1989 through 1996. In 1991, Greg created and developed a new series for Disney: GARGOYLES, becoming Supervising Producer and Supervising Story Editor of that series. In 1998, Greg became a full-time Freelancer. He wrote the new Gargoyles and Gargoyles: Bad Guys comic books for SLG Publishing, while producing, writing, story editing and voice acting for Sony’s The Spectacular Spider-Man. He then moved over to Warner Bros., where he produced, story edited, wrote and voice acted on the new series, Young Justice, as well as writing the companion Young Justice monthly comic book for DC. Greg was a writer and Executive Producer on the first season of Star Wars Rebels for Lucasfilm and Disney, and he’s also writing the spin-off comic Star Wars Kanan: The Last Padawan. His first novel, Rain of the Ghosts, was published in 2013; its sequel, Spirits of Ash and Foam, arrived in bookstores in 2014.

Keith Baker
Keith Baker
Author · 1 books

I've been interested in games since I first fell under the sinister influence of the Dungeons & Dragons boxed set, back in sixth grade. Over the last few decades I have managed to turn gaming from a hobby into a career. Here is a list of the highlights of my life as a game designer. If you have any questions, let me know! From 1994-2002, I fell into the computer games industry. My first job was with Magnet Interactive Studios, in Washington DC. Sadly, Magnet never managed to hit the big time as a game developer. I worked on a number of projects during my stay at Magnet; for a time I was lead designer on a game called BLUESTAR, a position that was held at other times by such roleplaying luminaries as Ken Rolston and Zeb Cook. However, the only work that ever saw the light of day was some level design on the abstract arcade game Icebreaker. Magnet began a slow implosion in 1996, and along with a number of other people I went to work for a Colorado company called VR1. I started as lead designer on VR-1 Crossroads, a text-based MUD centered on warring conspiracies – The X-Files meets Illuminati, with a world of dreams thrown in for good measure. When VR1 decided to move away from text games, I started work on a graphical MMORPG based on the pulp serials. After a few twists and turns, the project ended up being known as Lost Continents. But early in 2002 I decided that I'd had enough of the computer games industry and left VR1 to focus on writing. Then in June of 2002, Wizards of the Coast announced their Fantasy Setting Search, and I thought: What about pulp fantasy? And the rest is history. . . Librarian Note: There is more than one author in the GoodReads database with this name. See this thread for more information.

R.A. Salvatore
R.A. Salvatore
Author · 113 books

As one of the fantasy genre’s most successful authors, R.A. Salvatore enjoys an ever-expanding and tremendously loyal following. His books regularly appear on The New York Times best-seller lists and have sold more than 10,000,000 copies. Salvatore’s original hardcover, The Two Swords, Book III of The Hunter’s Blade Trilogy (October 2004) debuted at # 1 on The Wall Street Journal best-seller list and at # 4 on The New York Times best-seller list. His books have been translated into numerous foreign languages including German, Italian, Finnish, Greek, Hungarian, Turkish, Croatian, Bulgarian, Yiddish, Spanish, Russian, Polish, Portuguese, Czech, and French. Salvatore’s first published novel, The Crystal Shard from TSR in 1988, became the first volume of the acclaimed Icewind Dale Trilogy and introduced an enormously popular character, the dark elf Drizzt Do’Urden. Since that time, Salvatore has published numerous novels for each of his signature multi-volume series including The Dark Elf Trilogy, Paths of Darkness, The Hunter’s Blades Trilogy, and The Cleric Quintet. His love affair with fantasy, and with literature in general, began during his sophomore year of college when he was given a copy of J.R.R. Tolkien's The Lord of the Rings as a Christmas gift. He promptly changed his major from computerscience to journalism. He received a Bachelor of Science Degree in Communications from Fitchburg State College in 1981, then returned for the degree he always cherished, the Bachelor of Arts in English. He began writing seriously in 1982, penning the manuscript that would become Echoes of the Fourth Magic. Salvatore held many jobs during those first years as a writer, finally settling in (much to our delight) to write full time in 1990. The R.A. Salvatore Collection has been established at his alma mater, Fitchburg State College in Fitchburg, Massachusetts, containing the writer’s letters, manuscripts, and other professional papers. He is in good company, as The Salvatore Collection is situated alongside The Robert Cormier Library, which celebrates the writing career of the co-alum and esteemed author of young adult books. Salvatore is an active member of his community and is on the board of trustees at the local library in Leominster, Massachusetts. He has participated in several American Library Association regional conferences, giving talks on themes including “Adventure fantasy” and “Why young adults read fantasy.” Salvatore himself enjoys a broad range of literary writers including James Joyce, Mark Twain, Geoffrey Chaucer, Shakespeare, Dante, and Sartre. He counts among his favorite genre literary influences Ian Fleming, Arthur Conan Doyle, Fritz Leiber, and of course, J.R.R. Tolkien. Born in 1959, Salvatore is a native of Massachusetts and resides there with his wife Diane, and their three children, Bryan, Geno, and Caitlin. The family pets include three Japanese Chins, Oliver, Artemis and Ivan, and four cats including Guenhwyvar. When he isn't writing, Salvatore chases after his three Japanese Chins, takes long walks, hits the gym, and coaches/plays on a fun-league softball team that includes most of his family. His gaming group still meets on Sundays to play. http://us.macmillan.com/author/rasalv...

Loren L. Coleman
Author · 25 books

Loren L. Coleman (born 1968) is a science-fiction writer, born and grew up in Longview, Washington. He is known for having written many books for series such as Star Trek, Battletech/Mechwarrior, Age of Conan, Crimson Skies, Magic: The Gathering and others. Former member of the United States Navy, he has also written game fiction and source material for such companies as FASA Corporation, TSR, Inc. and Wizards of the Coast. In early 2010s, he began writing The ICAS Files series, science fiction short-stories. [wikipedia]

Scott McGough
Author · 10 books
Scott McGough lives in Seattle with a pair of cats and an Australian Cattle Dog. He has written or co-written over a dozen novels and short stories for Magic: The Gathering; he also provided random pirate voices for an upcoming computer game and portrayed a shambling, gut-munching zombie extra in a local low-budget film. Based on his acting performances so far, everyone agrees he should keep writing.
Laura Resnick
Laura Resnick
Author · 13 books
Laura Resnick is an award-winning science fiction and fantasy author, the daughter of prolific science fiction author Mike Resnick. She was the winner of the John W. Campbell Award for Best New Writer in Science Fiction for 1993. She also writes romance novels under the pseudonym Laura Leone
Clayton Emery
Clayton Emery
Author · 13 books

Clayton Emery is an umpteen-generations Yankee, Navy brat, and aging hippie who grew up playing Robin Hood in the forests of New England. He's been a blacksmith, dishwasher, schoolteacher in Australia, carpenter, zookeeper, farmhand, land surveyor, volunteer firefighter, and award-winning technical writer. He's a member of the Mystery Writers of America and Science Fiction/Fantasy Writers of America. Clayton lives with his sweetie in Portsmouth, New Hampshire, where his ancestors came ashore in 1635. From: http://www.claytonemery.com/CE\_bio.html

Doug Beyer
Doug Beyer
Author · 5 books
Doug Beyer went from being a Magic: The Gathering fan to web developer for magicthegathering.com, then prolific flavor text writer, and eventually, the coordinator for Magic creative text. His background is in philosophy, software design, and amateur ghost hunting.
Margaret Weis
Author · 106 books

Fantasy novelist who, along with Tracy Hickman, was one of the original creators of the Dragonlance game world. I've written numerous novels and short stories set in the world of Krynn, as well as series in other, original worlds. These include: Darksword, Rose of the Prophet, Star of the Guardians, DeathGate, Dragonvarld, Sovereign Stone, Dragonships, and the Dragon Brigade. I also wrote two paranormal romance novels, Fallen Angel and Warrior Angel, with my daughter, Elizabeth Baldwin. I graduated from the University of Missouri–Columbia and now live in Wisconsin with dogs, Max, Dixie, Joey the Thug and Clancy the Hooligan. I am currently working on the third book in the Dragon Brigade series, the Seventh Sigil. The first book is Shadow Raiders. The second book is Storm Riders, coming out from Tor in July 2013. My hobby is flyball racing with my dogs, Dixie, a border collie, and two crackhead Shelties, Joey the Thug and Clancy the Hooligan. I am the owner of the company, Margaret Weis Productions, publisher of RPGs. Our newest project is creating the RPG for the wonderful TV series, Firefly. Shiny!

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