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Werewolf: The Apocalypse Revised Tribebooks book cover 1
Werewolf: The Apocalypse Revised Tribebooks book cover 2
Werewolf: The Apocalypse Revised Tribebooks book cover 3
Werewolf: The Apocalypse Revised Tribebooks
Series · 13
books · 2001-2003

Books in series

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#1

Tribebook

Black Furies

2001

My Sister's Keeper Since the dawn of civilization, the Black Furies have been a tightly-knit sisterhood, united by bonds of blood, spirituality and conviction. They are the guardians of the Wyld, the champions of women, the wrath of Gaia. They consistently produce some of the greatest warriors and wisest mystics known to the Garou Nation. But as the Final Days draw to a close, the Furies find themselves beset on all sides and, worse, fractured by strife from within. Will this proud sisterhood be able to endure the challenges facing them? The Kindly Ones Tribebook: Black Furies contains more than twice as much information as the original - expanded history, current events, social conventions, hidden traditions, plenty of new Gifts, rites, fetishes and other rules, hints of things to come, and even more. Even if you think you know the Black Furies, look twice; there's much more to these wild werewolves than most imagine.
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#2

Tribebook

Bone Gnawers

2001

Down and Dirty For any werewolf, life is a struggle to survive - to the Bone Gnawers, that struggle's ten times tougher. Cities are full of vampires and sociopaths, their Kin are picked on and ignored by other humans, and the rest of the Garou Nation treats them like garbage. But that's okay. The Bone Gnawers are damn hard to kill, and they've learned to do whatever it takes to hang in there. Meaner than a Junkyard Dog Tribebook: Bone Gnawers details the social pariahs of the Garou Nation, from their sardonic, pragmatic culture to their uncanny powers of survival, all updated. Now you can see what happens when werewolves are pushed to the limit.
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#3

Tribebook

Children of Gaia

2002

The Hand That Offers Peace There is no peace in the World of Darkness, but the Children of Gaia would change that. From the tribe's origins in Mesopotamia to their hidden efforts in the war-torn modern world, the Children have always tried to promote healing and unity. As werewolves, they know it's their duty to fight the last battles of the Apocalypse, but their love of life is their strength. Gaia willing, it won't prove a weakness as well. And the Claw That Protects It The next in the revised Tribebook series examines the Children of Gaia, the werewolves that strive to heal as well as kill, protect as well as destroy. This expanded and revised edition outlines all the strengths and weaknesses of the tribe, from their vast healing powers to the conflict between their desire for peace and the instincts that drive them to hunt and slay.
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#4

Tribebook

Fianna

2002

Fight for Glory, Strive for Wisdom They laugh louder and weep harder than any other tribe. They fight as though they've already accepted their own deaths, but do their best to live life to the fullest. They treat their foes with no mercy, and they treat their families with enduring love. They make bloodthirsty enemies, but outstanding friends. They are the Children of the Stag, the Fianna. Live Each Day As If It Were Your Last The new Tribebooks continue with Tribebook: Fianna, the sourcebook detailing the spirited Celtic warrior-tribe. Learn their secret wisdom, challenge the most recent threats to their survival, use the new Gifts, fetishes, spirit allies and rites provided within. And do you family proud.
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#5

Tribebook

Get of Fenris

2002

In Fenris' Name The Get of Fenris are much maligned by the other tribes. They're called bloodthirsty, intolerant, stubborn, savage even for werewolves. The Get know the other Garou dislike them, but they don't care. The Get of Fenris aren't here to play politics. They're here to make whatever sacrifices they must to win the war against the Wyrm. They're warriors, every one—warriors with a cause. Nothing else matters. Never Compromise, Never Surrender The next in the series of revised Tribebooks, Get of Fenris delves into the culture of the Nordic and Germanic warrior-tribe. Their society, their history, their greatest weapons and their deepest shames are all laid bare. For those seeking to create the finest warriors in the World of Darkness or those looking for heroes as crafty as Raven and swift as Otter, Get of Fenris has what you're looking for.
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#6

Tribebook

Glass Walkers

2002

Fang, Claw and Bullet Not all werewolves are creatures of the wild. Some stalk the city streets, hunting their prey in back alleys and boardrooms. Technology is their ally and computers are their slaves. When the war erupts in the city streets, they'll be ready to fight with tooth and claw, with electricity and glass. They are the Glass Walkers. Skating the Weaver's Webs The fifth revised Tribebook, Glass Walkers focuses on the most urbane of werewolf tribes. Inside are the secrets of the cyber-tribe's mystic powers over technology, as well as their tactics for fighting the War of the Apocalypse over electronic and concrete battlefields. No modern-day Werewolf fan should be without it.
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#7

Tribebook

Red Talons

2002

Bloody Claws of Vengeance There are monsters in the wilderness, monsters that want the entire human race scourged from the face of the Earth. These creatures have been counting humanity's sins against Nature since the beginning of civilization, and they are ready to exact bloody revenge. Unfortunately for humanity, they have what seems to be divine sanction to invoke their wrath. They are the Red Talons. The Wrath of Nature Tribebook: Red Talons explores the most feral of werewolves, a tribe born entirely from wolves. Inside, players and Storytellers will find the latest advancements in the Talons' war on humanity, their greatest weapons and heroes, and, just perhaps, the chance for the tribe's redemption.
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#8

Tribebook

Shadow Lords

2002

The Gathering Storm For countless centuries, they have endured the rule of weaker Garou. They have sacrificed their own honor to further the goals of the Garou Nation, and received nothing but scorn in return. They have fought battles nobody else was willing to fight, and made allies that nobody else would approach. Now they are ready to come into their own. The balance of power is about to shift. Blessed by the Night Sky The revised Tribebook series now comes to the dark horse of the Garou Nation with Tribebook: Shadow Lords. Explore the hidden paths of power within Grandfather Thunder's tribe, and learn the secrets that drove them down their dark road. Just be careful; there's nothing your fellow Lords dislike more than someone who can't keep a secret.
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#9

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Silent Striders

2003

The Curse of the Wanderers Once, at the beginning of history, they fought a great war - and they lost. They were cast out from their homeland of Egypt long ago, cursed to never find rest. Since that time, they have wandered lonely roads by moonlight, hunting their prey in search of revenge. And now that the End Times are here, the Silent Striders may be on their way home. Children of the Desert Moon The latest in the Revised Tribebooks, Tribebook: Silent Striders focuses on the loners of the Garou Nation, the strange and subtle harbingers of doom. Inside, players and Storytellers can learn the secrets that the tribe has hidden away, and take part in the war to regain their long-lost homeland.
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#10

Tribebook

Silver Fangs

2003

We Silver Fangs claim the Death Wolf as our ancestor, for his blood is stronger in our veins than in any other bloodline. The purity of our fur shows this. We also follow his example to lead and act where others shirk their duties. Remember, no other animal would act to save Gaia at the risk of its own life - except for Wolf. If for no other reason, this sacrifice alone would allow the Silver Fangs to rule over all other wolves.
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#11

Tribebook

Stargazers

2003

Journey to the East They come out of the East in search of wisdom, but found only strife. Now they have discovered that their homeland is no longer the refuge it once was, and that they ahve lost too much and gained too little. The wisest and most mystical of Garou tribes must now struggle to find its center and reclaim its heritage, before it falls apart. Is it already too late? At What Cost Wisdom? The Stargazers may have left the Garou Nation, but their lore hasn't been lost yet? Tribebook: Stargazer explores the hard choices the Stargazers have had to make, and the road that lies ahead of them - those that remain, and those that have moved on. Their Gifts and rites, their fetishes and totems are now all they all have left to their name - will it be enough?
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#12

Tribebook

Uktena

2003

Seekers after the Forgotten They follow the great water-serpent Uktena, the strange totem of mystical wisdom. They have imprisoned countless evil spirits and learned volumes of magical lore. There are no greater sorcerers among the werewolf tribes—but the Uktena have not gained such wisdom without cost. There is always a price. Masters of the Forbidden The Revised Tribebooks take a turn for the dark and secretive with Tribebook: Uktena. The mystics of the Garou Nation, the Uktena are masters of long-lost lore, able to bind evil spirits and fight the Wyrm with magic unknown to other tribes. Explore the depths of the Uktena's knowledge. Learn their blessings and curses, and their secret arts. If the Uktena don't know it, it's not worth knowing.
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#13

Tribebook

Wendigo

2003

Hearts of Ice Their anger is not hot, but cold as the frozen North. They have endured pain enough to kill a thousand nations, but they refuse to die. They are the chosen of the cannibal spirit, the tribe of winter, the last of the Pure Ones. They are the Wendigo, and woe to anyone who crosses these warriors' path. The Wolves of Winter The Revised Tribebook series closes not with a whimper, but with a roar, with Tribebook: Wendigo. Inside are tales of the heroic past of the children of Wendigo, details on their tribal customs and laws, and rules for their potent Gifts of ice and war. Will the fiercest tribe be the last hope of the Garou, or will the Wendigo fall prey to their own hatred and Rage? Don't miss this one!

Authors

Chuck Wendig
Chuck Wendig
Author · 63 books

Chuck Wendig is a novelist, a screenwriter, and a freelance penmonkey. He has contributed over two million words to the roleplaying game industry, and was the developer of the popular Hunter: The Vigil game line (White Wolf Game Studios / CCP). He, along with writing partner Lance Weiler, is a fellow of the Sundance Film Festival Screenwriter's Lab (2010). Their short film, Pandemic, will show at the Sundance Film Festival 2011, and their feature film HiM is in development with producer Ted Hope. Chuck's novel Double Dead will be out in November, 2011. He's written too much. He should probably stop. Give him a wide berth, as he might be drunk and untrustworthy. He currently lives in the wilds of Pennsyltucky with a wonderful wife and two very stupid dogs. He is represented by Stacia Decker of the Donald Maass Literary Agency. You can find him at his website, terribleminds.com.

Bjorn T. Boe
Bjorn T. Boe
Author · 2 books
Bjørn T. Bøe lives in Norway. He has written gaming books about werewolves and vampires in English, and now writes for children in his native Norwegian.
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